steam_news
29.09.2011, 02:11
http://storefront.steampowered.com/v/gfx/apps/64000/capsule_231x87.jpg (http://store.steampowered.com/app/64000/) [br][br][br][br][br][br]General Updates[br][br]⢠Added ISU 122[br]⢠Added PPSH41[br]⢠Added M50 Reising[br]⢠Added Lewis Gun[br]⢠Added Type99 at-rifle grenade dispenser[br]⢠Added Type99 at-rifle grenade[br]⢠Added Satchel Charge[br]⢠Added HDM OSS pistol[br]⢠Added new ISU-152 3d model[br]⢠Added new grenade F1 3d model[br]⢠Added new grenade M24 3d model [br]⢠Added new grenade M24x4 3d model[br]⢠Added new grenade M39 3d model[br]⢠Added new grenade M61 3d model[br]⢠Added new grenade MK I 3d model[br]⢠Added new grenade N73AT 3d model [br]⢠Added new grenade PWM 1 3d model[br]⢠Added new grenade RGD33X3 3d model[br]⢠Added new grenade RPG40 3d model[br]⢠Added new grenade RPG43 3d model[br]⢠Added new grenade Type 4AT 3d model[br]⢠Added new grenade Type 3AT 3d model[br]⢠Added new grenade Type97 3d model[br]⢠Added new grenade Type99 3d model[br]⢠Added new grenade Type99 Magnetic AT 3d model[br]⢠Added new grenade Smoke 3d model[br]⢠Added new grenade Molotov 3d model[br]⢠Added new Dynamite 3d model[br]⢠Added new Medkit 3d model[br]⢠Added new Bandage 3d model[br]⢠Added new Sandbags inventory 3d model[br]⢠Added new Allied flamethrower 3d model[br]⢠Added new Axis flamethrower 3d model[br]⢠Added new at-mines 3d model[br]⢠Added new ap-mines 3d model[br]⢠Added new body armor 3d model[br]⢠Added orientation points on the minimap[br]⢠Added highlight of selected units on the minimap[br]⢠Added tracer display on minimap to follow engagements easier[br]⢠Added updated unit icons to fit new inventory items[br]⢠Added accuracy boost on bazookas when shooting at same location multiple times[br]⢠Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)[br]⢠Added the option to set camera rotate button[br]⢠Added additional Mouse button support[br]⢠Added new mgun sounds[br]⢠Added new smg sounds[br]⢠Added shell fx to all small arms[br]⢠Added unit is repairing marker[br]⢠Added unit collected ammo marker[br]⢠Added user keys setting obsolete protection[br]⢠Added new portrait icons[br]⢠Changed fortifications of HMGs[br]⢠Changed US Sappers to carry M3A1 instead of Thompson[br]⢠Changed US At-miners to carry M3A1 instead of Thompson[br]⢠Changed US AP-miners to carry M3A1 instead of Thompson[br]⢠Changed Soviet Sappers to carry PPSH41 instead of PPSH[br]⢠Changed Soviet At-miners to carry PPSH41 instead of PPSH[br]⢠Changed Soviet AP-miners to carry PPSH41 instead of PPSH[br]⢠Changed dynamite to explode when hit by an explosion[br]⢠Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.[br]⢠Changed some infantry icon hierarchy settings[br]⢠Changed single units to have a health icon display on the left interface[br]⢠Changed color of health icons[br]⢠Changed penetration values of at-rifles to be more streamlined[br]⢠Changed enter-able sewers to be open on start[br]⢠Changed US airborne to carry satchel charge instead of dynamite[br]⢠Changed Soviet tank commander to carry ppsh41 instead of pps43[br]⢠Changed flamethrower effect to be less hardware demanding[br]⢠Changed unit icon hierarchy for better interface layout[br]⢠Changed riflemen to carry additional 50 mgun ammo[br]⢠Changed elite infantry grenades to be more balanced[br]⢠Changed unit group colors[br]⢠Changed projectiles to disappear much later than before[br]⢠Changed AT-grenades to blow up when getting hit by another explosive[br]⢠Changed bloom slicer to on/off box[br]⢠Changed flare gun to require radio[br]⢠Changed inventory of scouts[br]⢠Changed hedgehogs to be placed closer to each other[br]⢠Changed direct control modifier key to be assignable[br]⢠Changed inventory of regular squad leader[br]⢠Changed inventory of assault squad leader[br]⢠Changed a few ground hit effects to be less system demanding[br]⢠Changed reload sound of single bullet at-rifles[br]⢠Changed Royal engineers to carry M50 Reising[br]⢠Increased ammo of all mgunners to 900[br]⢠Increased speed of unarmed gun-carriers from 18km/h to 20km/h[br]⢠Increased speed of armed gun-carriers from 15km/h to 18km/h[br]⢠Increased speed of Black Prince from 11 km/h to 13 km/h[br]⢠Increased speed of Churchill AVRE from 12 km/h to 13 km/h[br]⢠Increased explosion timer of dynamite from 6 sec to 7 sec[br]⢠Increased uncover radius of officer binoculars[br]⢠Increased heavy ammo call-ins of officer from 1 to 5[br]⢠Increased sandbags build time from 10 sec to 15 sec[br]⢠Increased range of at-jeep from 30m to 40m[br]⢠Increased amount of ap mines of engineer trucks from 30 to 60[br]⢠Increased accuracy of all light howitzers (75mm)[br]⢠Increased penetration of M3 Grant[br]⢠Increased penetration of Chaffee[br]⢠Reduced HE shells of all at-guns to 5[br]⢠Reduced DShk rotation speed[br]⢠Removed AI shooting at unknown[br]⢠Removed inventory of basic crates[br]⢠Removed inventory of stuff crates[br]⢠Removed ability of nettings to fetch grenades[br]⢠Removed flare gun from officers[br]⢠Removed flare gun from scouts[br]⢠Removed shields from KV-1[br]⢠Removed camouflage skin of T-34-57[br]⢠Removed unnecessary key bindings in options (it's recommended to reset key bindings)[br]⢠Removed enforced stationary firing on isuzu mortar truck[br]⢠Fixed active mines not showing up as such[br]⢠Fixed royal engineers icons[br]⢠Fixed rotating of M30 howitzer[br]⢠Fixed rotating of HMGs[br]⢠Fixed M19 turret volumes[br]⢠Fixed the loading of APCR when using the interface to switch[br]⢠Fixed missing sound of flare gun[br]⢠Fixed damage display of stationary 61k AA gun[br]⢠Fixed Oerlikons inability to shoot at planes[br]⢠Fixed a buggy human model volume[br]⢠Fixed dynamite not burning when thrown[br]⢠Fixed M12 GMC max range[br]⢠Fixed close firing range of KV-1[br]⢠Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click[br]⢠Fixed unsmooth camera movement with keyboard[br]⢠Fixed range display of Panzerfaust[br]⢠Fixed inability to repair M4A3R2 Croc main gun[br]⢠Fixed an incorrect bump path for Hummel XX[br]⢠Fixed small texture error on Bedford engineer truck[br]⢠Fixed missing muzzle effect for Type 4 75mm AA[br]⢠Fixed missing reload sound of DS39[br]⢠Fixed some potential crash causes[br][br][br]Multiplayer updates[br][br]⢠Added unit score display to Assault Zones (Hover mouse over unit and press Shift)[br]⢠Added display of friends and foes in multiplayer lobby[br]⢠Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)[br]⢠Added ranked balance protection[br]⢠Added display of player numbers in team games[br]⢠Added display of total online users[br]⢠Added chat spam protection[br]⢠Added multiplayer pointer spam protection[br]⢠Added special units call in groups (buying one resets timer of group members)[br]⢠Added new icons displaying special unit groups[br]⢠Added AT-riflegrenade squad as Japanese special unit call-in[br]⢠Added chat team/global function[br]⢠Changed HMGs to have double price in "no tanks" mode[br]⢠Changed Jeeps to have double price in "no tanks" mode[br]⢠Changed unit points to display real value more accurately[br]⢠Changed Isuzu Mortar truck special unit call-in to a regular unit[br]⢠Changed units to spawn as squad no matter the size in multiplayer[br]⢠Changed heavy AA guns to be limited 1 per player[br]⢠Changed trains on Lakeland 4v4 for better balance[br]⢠Increased points per flag on frontlines from 250 to 500 and 500 to 1000[br]⢠Increased recall timer of HMGs from 120 sec to 300 sec[br]⢠Increased re-call timer of light AAs from 120 sec to 300 sec[br]⢠Increased re-call timer of mortars from 120 sec to 300 sec[br]⢠Increased price of officer from 160 MP to 200 MP[br]⢠Increased CP of scouts from 5 CP to 8 CP[br]⢠Increased CP of radioman from 6 CP to 10 CP[br]⢠Increased CP of flamer squad from 5 CP to 6 CP[br]⢠Increased price of Oerlikon from 160 MP to 170 MP[br]⢠Increased price of IS-3 from 2000 MP to 2200 MP[br]⢠Reduced Goliath special points from 2 to 1[br]⢠Reduced CP usage of Charge! special attack[br]⢠Reduced Charge! special points from 3 to 2[br]⢠Reduced price of KV-1 from 550 MP to 500 MP[br]⢠Reduced price of T-34-57 from 550 MP to 500 MP[br]⢠Reduced price of At-Jeep from 160 MP to 150 MP[br]⢠Removed maxim from Charge! special attack[br]⢠Fixed ranked match box overlapping with password confirmation[br]⢠Fixed points display of support weapons in "no tanks" mode[br]⢠Fixed some wrong unit points[br]⢠Fixed minimap of 3v3 Crossing[br]⢠Fixed a bug with Goliath explosion during spawn protection[br]⢠Fixed that you could add a friend to blocked and vice versa[br]⢠Fixed multiplayer pointer sound to no longer appear for the other team[br]⢠Fixed small map issues[br]⢠Fixed camera boundaries in Day of Victory[br][br][br]Skirmish updates[br][br]⢠Added a bleeding out feature so knocked out soldiers die after a while when not revived[br]⢠Added unit is bleeding out marker[br]⢠Changed medic to carry a single morphine kit[br]⢠Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes[br]⢠Changed KV2 to ISU122 in defence skirmish[br]⢠Fixed edifices on [Japan] Okinawa[br]⢠Fixed some wrong inventories[br]⢠Fixed some vehicle crews weapon animations in defence skirmish[br]⢠Fixed some water display in defence skirmish[br]⢠Fixed small map issues[br]⢠Fixed some broken passenger seats [br][br]Дальше... (http://store.steampowered.com/news/6384/)