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Просмотр полной версии : Men of War: Assault Squad Updated


steam_news
29.09.2011, 02:11
http://storefront.steampowered.com/v/gfx/apps/64000/capsule_231x87.jpg (http://store.steampowered.com/app/64000/) [br][br][br][br][br][br]General Updates[br][br]• Added ISU 122[br]• Added PPSH41[br]• Added M50 Reising[br]• Added Lewis Gun[br]• Added Type99 at-rifle grenade dispenser[br]• Added Type99 at-rifle grenade[br]• Added Satchel Charge[br]• Added HDM OSS pistol[br]• Added new ISU-152 3d model[br]• Added new grenade F1 3d model[br]• Added new grenade M24 3d model [br]• Added new grenade M24x4 3d model[br]• Added new grenade M39 3d model[br]• Added new grenade M61 3d model[br]• Added new grenade MK I 3d model[br]• Added new grenade N73AT 3d model [br]• Added new grenade PWM 1 3d model[br]• Added new grenade RGD33X3 3d model[br]• Added new grenade RPG40 3d model[br]• Added new grenade RPG43 3d model[br]• Added new grenade Type 4AT 3d model[br]• Added new grenade Type 3AT 3d model[br]• Added new grenade Type97 3d model[br]• Added new grenade Type99 3d model[br]• Added new grenade Type99 Magnetic AT 3d model[br]• Added new grenade Smoke 3d model[br]• Added new grenade Molotov 3d model[br]• Added new Dynamite 3d model[br]• Added new Medkit 3d model[br]• Added new Bandage 3d model[br]• Added new Sandbags inventory 3d model[br]• Added new Allied flamethrower 3d model[br]• Added new Axis flamethrower 3d model[br]• Added new at-mines 3d model[br]• Added new ap-mines 3d model[br]• Added new body armor 3d model[br]• Added orientation points on the minimap[br]• Added highlight of selected units on the minimap[br]• Added tracer display on minimap to follow engagements easier[br]• Added updated unit icons to fit new inventory items[br]• Added accuracy boost on bazookas when shooting at same location multiple times[br]• Added new camera move functions (use direct control movement keys when direct control is disabled to move camera)[br]• Added the option to set camera rotate button[br]• Added additional Mouse button support[br]• Added new mgun sounds[br]• Added new smg sounds[br]• Added shell fx to all small arms[br]• Added unit is repairing marker[br]• Added unit collected ammo marker[br]• Added user keys setting obsolete protection[br]• Added new portrait icons[br]• Changed fortifications of HMGs[br]• Changed US Sappers to carry M3A1 instead of Thompson[br]• Changed US At-miners to carry M3A1 instead of Thompson[br]• Changed US AP-miners to carry M3A1 instead of Thompson[br]• Changed Soviet Sappers to carry PPSH41 instead of PPSH[br]• Changed Soviet At-miners to carry PPSH41 instead of PPSH[br]• Changed Soviet AP-miners to carry PPSH41 instead of PPSH[br]• Changed dynamite to explode when hit by an explosion[br]• Changed support infantry to have SMG unit icons not bazooka/at-rifle/flamer etc.[br]• Changed some infantry icon hierarchy settings[br]• Changed single units to have a health icon display on the left interface[br]• Changed color of health icons[br]• Changed penetration values of at-rifles to be more streamlined[br]• Changed enter-able sewers to be open on start[br]• Changed US airborne to carry satchel charge instead of dynamite[br]• Changed Soviet tank commander to carry ppsh41 instead of pps43[br]• Changed flamethrower effect to be less hardware demanding[br]• Changed unit icon hierarchy for better interface layout[br]• Changed riflemen to carry additional 50 mgun ammo[br]• Changed elite infantry grenades to be more balanced[br]• Changed unit group colors[br]• Changed projectiles to disappear much later than before[br]• Changed AT-grenades to blow up when getting hit by another explosive[br]• Changed bloom slicer to on/off box[br]• Changed flare gun to require radio[br]• Changed inventory of scouts[br]• Changed hedgehogs to be placed closer to each other[br]• Changed direct control modifier key to be assignable[br]• Changed inventory of regular squad leader[br]• Changed inventory of assault squad leader[br]• Changed a few ground hit effects to be less system demanding[br]• Changed reload sound of single bullet at-rifles[br]• Changed Royal engineers to carry M50 Reising[br]• Increased ammo of all mgunners to 900[br]• Increased speed of unarmed gun-carriers from 18km/h to 20km/h[br]• Increased speed of armed gun-carriers from 15km/h to 18km/h[br]• Increased speed of Black Prince from 11 km/h to 13 km/h[br]• Increased speed of Churchill AVRE from 12 km/h to 13 km/h[br]• Increased explosion timer of dynamite from 6 sec to 7 sec[br]• Increased uncover radius of officer binoculars[br]• Increased heavy ammo call-ins of officer from 1 to 5[br]• Increased sandbags build time from 10 sec to 15 sec[br]• Increased range of at-jeep from 30m to 40m[br]• Increased amount of ap mines of engineer trucks from 30 to 60[br]• Increased accuracy of all light howitzers (75mm)[br]• Increased penetration of M3 Grant[br]• Increased penetration of Chaffee[br]• Reduced HE shells of all at-guns to 5[br]• Reduced DShk rotation speed[br]• Removed AI shooting at unknown[br]• Removed inventory of basic crates[br]• Removed inventory of stuff crates[br]• Removed ability of nettings to fetch grenades[br]• Removed flare gun from officers[br]• Removed flare gun from scouts[br]• Removed shields from KV-1[br]• Removed camouflage skin of T-34-57[br]• Removed unnecessary key bindings in options (it's recommended to reset key bindings)[br]• Removed enforced stationary firing on isuzu mortar truck[br]• Fixed active mines not showing up as such[br]• Fixed royal engineers icons[br]• Fixed rotating of M30 howitzer[br]• Fixed rotating of HMGs[br]• Fixed M19 turret volumes[br]• Fixed the loading of APCR when using the interface to switch[br]• Fixed missing sound of flare gun[br]• Fixed damage display of stationary 61k AA gun[br]• Fixed Oerlikons inability to shoot at planes[br]• Fixed a buggy human model volume[br]• Fixed dynamite not burning when thrown[br]• Fixed M12 GMC max range[br]• Fixed close firing range of KV-1[br]• Fixed an issue that 3, 5, 7 etc. clicks were not counted as double click[br]• Fixed unsmooth camera movement with keyboard[br]• Fixed range display of Panzerfaust[br]• Fixed inability to repair M4A3R2 Croc main gun[br]• Fixed an incorrect bump path for Hummel XX[br]• Fixed small texture error on Bedford engineer truck[br]• Fixed missing muzzle effect for Type 4 75mm AA[br]• Fixed missing reload sound of DS39[br]• Fixed some potential crash causes[br][br][br]Multiplayer updates[br][br]• Added unit score display to Assault Zones (Hover mouse over unit and press Shift)[br]• Added display of friends and foes in multiplayer lobby[br]• Added ranked trust rating to multiplayer (gold = good, silver = ok, red = bad, grey = unranked)[br]• Added ranked balance protection[br]• Added display of player numbers in team games[br]• Added display of total online users[br]• Added chat spam protection[br]• Added multiplayer pointer spam protection[br]• Added special units call in groups (buying one resets timer of group members)[br]• Added new icons displaying special unit groups[br]• Added AT-riflegrenade squad as Japanese special unit call-in[br]• Added chat team/global function[br]• Changed HMGs to have double price in "no tanks" mode[br]• Changed Jeeps to have double price in "no tanks" mode[br]• Changed unit points to display real value more accurately[br]• Changed Isuzu Mortar truck special unit call-in to a regular unit[br]• Changed units to spawn as squad no matter the size in multiplayer[br]• Changed heavy AA guns to be limited 1 per player[br]• Changed trains on Lakeland 4v4 for better balance[br]• Increased points per flag on frontlines from 250 to 500 and 500 to 1000[br]• Increased recall timer of HMGs from 120 sec to 300 sec[br]• Increased re-call timer of light AAs from 120 sec to 300 sec[br]• Increased re-call timer of mortars from 120 sec to 300 sec[br]• Increased price of officer from 160 MP to 200 MP[br]• Increased CP of scouts from 5 CP to 8 CP[br]• Increased CP of radioman from 6 CP to 10 CP[br]• Increased CP of flamer squad from 5 CP to 6 CP[br]• Increased price of Oerlikon from 160 MP to 170 MP[br]• Increased price of IS-3 from 2000 MP to 2200 MP[br]• Reduced Goliath special points from 2 to 1[br]• Reduced CP usage of Charge! special attack[br]• Reduced Charge! special points from 3 to 2[br]• Reduced price of KV-1 from 550 MP to 500 MP[br]• Reduced price of T-34-57 from 550 MP to 500 MP[br]• Reduced price of At-Jeep from 160 MP to 150 MP[br]• Removed maxim from Charge! special attack[br]• Fixed ranked match box overlapping with password confirmation[br]• Fixed points display of support weapons in "no tanks" mode[br]• Fixed some wrong unit points[br]• Fixed minimap of 3v3 Crossing[br]• Fixed a bug with Goliath explosion during spawn protection[br]• Fixed that you could add a friend to blocked and vice versa[br]• Fixed multiplayer pointer sound to no longer appear for the other team[br]• Fixed small map issues[br]• Fixed camera boundaries in Day of Victory[br][br][br]Skirmish updates[br][br]• Added a bleeding out feature so knocked out soldiers die after a while when not revived[br]• Added unit is bleeding out marker[br]• Changed medic to carry a single morphine kit[br]• Changed destroyed units to disappear earlier in order to increase performance on long lasting skirmishes[br]• Changed KV2 to ISU122 in defence skirmish[br]• Fixed edifices on [Japan] Okinawa[br]• Fixed some wrong inventories[br]• Fixed some vehicle crews weapon animations in defence skirmish[br]• Fixed some water display in defence skirmish[br]• Fixed small map issues[br]• Fixed some broken passenger seats [br][br]Дальше... (http://store.steampowered.com/news/6384/)