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Просмотр полной версии : Achron Updated


steam_news
03.10.2011, 03:40
Achron version 1.0.2.0

[br] Released 2011/9/26
[br][br] Summary: This release significantly improves pathfinding performance and improves a few balance and usability issues.

[br][br] [B]Achron changelog:

[br]
[br]
changed Octopod's weapon ranges: vs ground: 15->19, vs air: 18->17[br][br]
increased Octoligo's anti-air weapon strength by a factor of 2.67[br][br]
increased Octoligo's price by 16.7%[br][br]
lowered cost of Reaph from 7LC to 2LC[br][br]
changed chronobombs to ignore units during their rechronoport delay[br][br]
changed Reaphs and Foundations to repair units of any species[br][br]
added behavior: commanders will slow down when in front, until at least half of subordinates move ahead of them[br][br]
changed behavior of grounded air units to auto-rise up when attacking an enemy[br][br]
fixed bug: Octos would not attack foundation-based buildings unless manually moved closer[br][br]
fixed bug: commjammed and frozen teleporters were not ignored when trying to teleport[br][br]
fixed bug: damage multiplier between shin tercrher and sepiligo[br][br]
fixed bug: Level Editor crash when switching between opening files of different types[br][br]
fixed bug: 0-hp vecgir vehicles could jump into Depot to be repaired instead of blowing up[br][br]
marines and SOPs now exit a tank and join in battle if the tank fires an attack[br][br]
numerous campaign fixes and improvements[br][br]
[br][br][br][B]Resequence Engine changelog:

[br][br]
[br]
significant improvement in pathfinding efficiency[br][br]
improvements to pathfinding heuristics[br][br]
fixed bug where could sometimes see enemy units' objectives, etc.[br][br]
increased number of achronal fields in Rescript to 4096[br][br]
added unit->ClosestPosition to Rescript[br][br]
improved random number source for rendering effects (eliminates patterns sometimes observable on large units' active camo)[br][br]
improved double-click unit selection logic (only counts as double-click if on same unit, and less stringint criteria on selecting units outside of hierarchy)[br][br]
changed cursor clipping code to attempt to reduce situations where cursor can move outside of window[br][br]
mouseover now shows unit highlight[br][br]
added ignore_collision_with_unit to Rescript[br][br]
added WindowOpacity and WindowColoredByPlayer to skin language[br][br]
removed dependency on ALUT for Windows and Linux platforms[br][br]
improved edge of fog of war rendering for slopes[br][br]
[br]

[br][br]Дальше... (http://store.steampowered.com/news/6420/)