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Просмотр полной версии : Dota 2 Update Released


steam_news
28.10.2011, 09:04
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]HEROES[br]

Added Batrider, Huskar, and Jakiro![br]
Ancient Apparition: Fixed a bug with Chilling Touch attack speed reduction display.[br]
Ancient Apparition: Fixed a recent bug with Ice Trail path debuff happening a little too early[br]
Beastmaster: Fixed Call of the Wild resummoning showing up as a deny.[br]
Broodmother: Fixed Poison Sting from affecting Wards.[br]
Broodmother: Fixed the wrong web sometimes getting removed when a new one is added.[br]
Broodmother: Fixed the Spiderlings and Spiderite passive abilities working on buildings and mechanical units.[br]
Broodmother: Fixed Spawn Spiderlings not being a projectile.[br]
Broodmother: Fixed Insatiable Hunger being purgable.[br]
Broodmother: Fixed Insatiable Hunger bonus damage being considered as base damage.[br]
Clockwerk: Fixed Hookshot interaction with alled units and neutrals.[br]
Clockwerk: Fixed Hookshot not stunning magic immune units.[br]
Clockwerk: Fixed the Hookshot target sometimes being able to run away before he arrives.[br]
Clockwerk: Fixed cases where Hookshot would drop you to a lower level if your target was near a ledge[br]
Enigma: Fixed Greater Eidolon movement speed.[br]
Enigma: Fixed Dire Eidolon armor.[br]
Faceless Void: Fixed Chronosphere's interaction with various passives[br]
Juggernaut: Fixed Blade Dance working on wards.[br]
Kunkka: Fixed Torrent slow not lasting as long as it should.[br]
Kunkka: Fixed X Marks The Spot ignoring Linken's Sphere[br]
Kunkka: Fixed X Marks The Spot vision revealer not working.[br]
Kunkka: Fixed Ghost Ship not having vision.[br]
Kunkka: Fixed Ghost Ship's allied buff not reducing spell damage.[br]
Mirana: Fixed vision around Arrow when it impacts.[br]
Pudge: Fixed cases where Hook would drop the pulled target to a lower level if your target was near a ledge[br]
Queen of Pain: Fixed bug in Shadow Strike slow falloff.[br]
Queen of Pain: Fixed Scream of Pain not hitting units in fog of war[br]
Queen of Pain: Fixed Shadow Strike not being castable on regular units[br]
Queen of Pain: Fixed Scream of Pain not hitting invisible units.[br]
Queen of Pain: Fixed Shadow Strike not allowing you to deny heroes.[br]
Razor: Fixed Eye of the Storm not hitting invisibile units.[br]
Riki: Fixed Backstab working on mechanical units.[br]
Riki: Fixed Smokescreen working on Ancients.[br]
Riki: Fixed the timing on Blink Strike damage.[br]
Skeleton King: Fixed Aegis not working on him once he levels up Reincarnation.[br]
Skeleton King: Fixed Vampiric Aura on mechanical units.[br]
Skeleton King: Fixed Vampiric Aura on denies.[br]Weaver: Fixed sometimes coming out of his invisibility for Geminate Attack.[br]
[br]GAMEPLAY[br]

Fixed Heart of Tarrasque health regeneration from stacking.[br]
Fixed various items and abilities not interrupting channeling when used[br]
Fixed being able to revive a courier by upgrading it after it dies.[br]
Fixed courier stopping in its position whenever the hero it's delivering items to teleports.[br]
Fixed bug that caused illusions generated from a disconnected player to be controllable by the enemy team[br]
Fixed Siege units being considered as heroes for Bloodbath's distance check[br]
Fixed Chronosphere freezing other units you own[br]
Fixed issue that caused issued commands to not be executed immediately.[br]
Fixed a slight delay on many commands given to heroes.[br]
Fixed Monkey King Bar from proccing on towers.[br]
Fixed bloodstone charges stopping at 30.[br]
Fixed Armlet active bonus continuing after dropping the item.[br]
Fixed Creep Stats reseting after reaching 500.[br]
Fixed gold bounty values on creeps after that lane's barracks is down.[br]
Fixed Necronomicon not killing its previous units when used again (from Refresher, Tinker's Rearm, etc).[br]
Fixed Necronomicon Mana Burn ignoring Linken's Sphere[br]
Fixed Fountain mana regeneration being too slow[br]
Enabled Broodmother, Skeleton King and Queen of Pain in Captain's Mode.[br]
Fixed various stats on necronomicon units[br]
Fixed Satyr Hellcallers to only consider units in its vision for deciding when to cast shockwave.[br]
Fixed interaction with Roshan on Rocket Flare and Mana Void.[br]
Fixed Heart, Urn of Shadows, and Dagger not being properly Disabled by Haunt.[br]
Fixed a performance hitch when creating illusions.[br]
Fixed towers not revearling invisible non-hero units (spiderlings, hawk, etc).[br]
Wildkin Warchief's Tornado will now follow the target enemy you right-click instead of giving an error message.[br]
Fixed Kobold Taskmaster HP.[br]
Fixed Centaur Outrunner Armor and Damage.[br]
Fixed Attack type on Centaur Chief.[br]
Fixed small wolf's attack, armor and attack range.[br]
Fixed Enraged Wildkin level and XP bounty.[br]
Fixed Acquisition range on various neutrals.[br]
Fixed various minor inconsistencies on unit stats.[br]
[br]UI[br]

Added a commendation system, which allows you to commend players who made your game a happier experience, and report anyone being hostile. You can commend or report a player by clicking their name in the main menu, in-game scoreboard or end game score screen.[br]
Added shop hotkey labels for shop category buttons.[br]
Clicking or control clicking a unit now selects all units of that type onscreen instead of globally.[br]
Player Perspective now shows shop and shop search text.[br]
Tiny's Toss will now show an error message if he has nothing near him to toss when he reaches cast range.[br]
When disarmed (Ghost Scepter, Decrepify, etc.), you can now right-click or attack-move-click on enemies to move toward them. The "Can't Attack" error will not appear until you reach attack range of the enemy.[br]
Shift-queued orders that become invalid by the time they are executed will now show an error message.[br]
Added an error message for when your shift-order-queue is full.[br]
Fixed a problem where certain orders could be ignored if a player tried to execute them just before they became invalid, especially with a slow connection to the server. An appropriate error message will now be displayed in these cases.[br]
Fixed losing key input when you search the shop with the chat up[br]
Fixed a bug where you could swap a stash item with a channeling teleport scroll and still finish the teleport.[br]
Fixed not being able to see your last hit gold effect through fog of war.[br]
Fixed playing gold sound and visuals for things that give zero gold bounty.[br]
Fixed a control group bug when Enchantress takes one of Chen's converted units.[br]
Improved the accuracy of matchmaking parties of players. Note that this may increase party matchmaking wait time.[br]
In matchmaking, servers are now selected before matches are ready.[br]
Tooltip hover for hero stats and gold is more responsive.[br]
HP Bars no longer lose some accuracy when the target is very low HP.[br]
Fixed Necronomicon Level 2 & 3 Manaburn hotkey not working.[br]
Added a new hotkey setting to select all units you own other than your hero (unbound by default).[br]
Fixed the scoreboard and stats panels not updating while the game is paused.[br]
[br]VISUALS[br]

Added a specific minibash effect for extremely short stuns.[br]
Updated Queen of Pain's base attack to better match her color scheme.[br]
Updated shadow strike.[br]
Fixed lifesteal effects not being owned by their owner which resulted in them not properly culling in fog of war.[br]
Added Spell Block effect to Roshan.[br]
Adjusted the tower projectile collision so that projectiles will actually reach towers before exploding.[br]
Detailed outer cliffs.[br]
Added falling rock lava splashes added to dire base background.[br]
Added Dire side moths.[br]
[br]AUDIO[br]

Frost Armor sound effect now plays when the buff is refreshed.[br]
Added Broodmother's Spiderling's voice code.[br]
Heroes can now talk while dead as long as they just want to comment on a Victory or Loss.[br]
Fixed a bug that prevented heroes from commenting on a rune pickup.[br]
[br]BOTS[br]

Bots will now attack non-hero enemies.[br]
Bots now want to attack couriers and Juggernaut Bot's Healing Ward.[br]
Bots are now very unlikely to break off attacking when the target is stunned or slowed.[br]
Bots will now buy dust/gem when playing against Sand King.[br]
Increased the bonus-to-attack when a human pings a target.[br]
Increased the impact of human pings for lane defends and pushes.[br]
Fixed issue where tower pings from Dire players weren't working.[br]
Pinging enemy heroes will also increase the desire for a Team Roam.[br]
Tightened up the precision of pinging -
bots should no longer think you're asking for a lane push when you ping on an enemy that's near a tower.[br]
Bots now know to move to healing auras if they need some healing and aren't desperately retreating. Currently works with Juggernaut's Healing Ward and Witch Doctor's Restoration Aura.[br]
Bots will now prioiritize interrupting units that are channeling.[br]
Fixed a number of cases where bots were getting stuck trying to use an item on an invalid (magic immune, invulnerable, etc) target.[br]
Improved bot target-selection logic for Eul's Scepter.[br]
Improved bot Diffusal Blade usage -
it will no longer cast it on retreating targets that have an incoming stun.[br]
Improved Orchid usage -
bots will now use it to break channels.[br]
Improved Urn usage -
bots will no longer worry about using it on allies that are being hit by creeps.[br]
Bots now take damage on their own Barracks and Ancient much more seriously.[br]
Bots are now better about defending the proper lane when in-base.[br]
Bots should tunnelvision less on tower pushes when enemy heroes are nearby.[br]
Slightly increased bot desire to attack the enemy Ancient.[br]
Bots will no longer do Roshan when any lane needs to be defended.[br]
Bots now announce when they're leaving Roshan.[br]
Human players now need to be a bit further into a lane to claim it for laning purposes at the beginning of a game.[br]
Bots should spam chat less about roaming and returning.[br]
Bots should be much less likely to go for runes if a human with a bottle is on their team.[br]
Fixed Tiny's build so he will use his final grow.[br]
Fixed bug that was causing bots to be too timid late-game if they happened to be in a lane.[br]
Decreased lane push desire when there are enemy heroes nearby.[br]
Fixed a bug where bots didn't think they could purchase their next item if it would require selling an item.[br]
Bots should be significiantly more likely to spot farming targets and roam to gank as a team.[br]
Reduced spamminess of bot chat when pushing a lane.[br]
Reduced bot willingness to tank a tower.[br]
Slightly reduced the desire to push a tower when their potential co-pushers aren't nearby.[br]
Fixed bots repurchasing a courier when their flying courier uses shield.[br]
Bots should be better about picking stuff up from base late-game when they don't have any more pressing desires.[br]
Added Team Roam chat announcements.[br]
Bots will no longer defer all runes to humans with bottles when all the human heroes are dead.[br]
Increased attack desire when a number of nearby allies are attacking, which makes bots more decisive in teamfights. [br]
[br][br]Дальше... (http://store.steampowered.com/news/6638/)

Colorado
28.10.2011, 10:05
ДАЙТЕ КЛЮЧ НА БЕТУ, ДЕМОНЫ!!!

Сидят и травят душу.