steam_news
01.11.2011, 01:20
Additions and Improvements:[br][br]- A new badge has been added for all factions.[br]- The game will now start in native 64-bit mode on operating systems that support it.[br]- Added 15 new entries to the encyclopedia.[br][br][br]Bug Fixes and Other Changes:[br][br]*** This update will break save games due to changes to special encounter implementation. ***[br][br]- Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.[br]- Fixed a crash that could occur when entering the multi-player lobby.[br]- Fixed issues where the game would hang on end turn when resolving AI versus AI combat.[br]- Fixed issues where concurrent combat scheduling could cause game turns to hang.[br]- Fixed an issue where the game could crash when a player attempted to save between turns.[br]- Fixed an intermittent crash that could occur during combat.[br]- Fixed a crash that could occur when committing an intercept mission.[br][br]- Fixed encyclopedia content appearing in the wrong locations.[br]- Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.[br]- Added more tool tips to the game lobby.[br]- Added more tool tips to the colony information widget.[br]- Added more tool tips to the build screen.[br]- Added more tool tips to the certain pop-ups and to the station placement screen.[br][br]- Fixed a few outstanding localized text issues, including three descriptions in the tech tree; [br] Spinal Mounts[br] Heavy Fission Cannon[br] Assimilation Plague Cure.[br]- Re-balanced Police Cutters and some menaces.[br]- Made improvements to Swarm Hiver, Larva and Queen art.[br]- Fixed issues where the game window could shrink below the minimum 1024x720 resolution.[br]- Fixed issue where minimizing the game window could cause it to go full screen instead.[br]- Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.[br]- Suul'ka arrival after building a Tribute station is now delayed by at least a turn.[br]- Fixed a bug with post encounter dialog where list selections were getting mixed up.[br]- Fixed a miscolored element of the fleet widget items.[br]- Fixed some underlying UI layout bugs.[br]- Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.[br]- Fixed a bug that was allowing built modules to be re-queued.[br]- Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.[br]- Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.[br]- Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/6658/)