steam_news
03.11.2011, 20:00
Supreme Ruler: Cold War patch 7.2.1 notes[br][br]Scenario Description: Shadow of the Bear[br]As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim Chinas place as a new Supreme Ruler.[br] [br][br]Highlights:[br][br]- New Scenario : Shadow of the Bear[br]- More than 80 new Cold War events[br]- 65 actual leader pictures[br]- Many new units, unit meshes, technology updates[br]- Significant game speed and AI improvements[br]- New game features, interface improvements, and general fixes.[br][br] [br][br][br]Detailed Change Log:[br][br] * Links to helpful resources added to main menu[br] * Audio cue added for completion of research[br] * Map updated (Goa, Palestine, Guam, etc.)[br] * More than 60 new "leader" images added.[br] * More than 80 new events and many events updated.[br] * More than 30 new units added[br] * Region Capture now offers Colonize/Annex/Liberate[br] * Script for "Change Region Flag" event implemented[br] * Rule of Engagement system added (similar to SR2020)[br] * Ability to set messages to receive based on priority level added.[br] * Colonies will support Parent regions in localized conflicts[br] * Parent regions will attack in defense of their colonies[br] * Proxy Wars Improved[br] * Overall Game Speed improvement on most system configurations[br] * Pathing and Destack code improved[br] * AI regions will pick sides when allies go to war. No penalties for break.[br] * Aircraft inherit proxy from their last airbase[br] * Artillery will fire into proxy territory[br] * Fixed proxy bug affecting Mutual Defense without Alliance[br] * Multiplayer Sync improved[br] * Sync errors on building facilities fixed[br] * On Map Notices code now more robust[br] * Graphic effect added to newly arrived On Map Notices[br] * Notices in wrong categories fixed[br] * 3D models for cities optimized for "top down" view[br] * Tech Tree fixes and GUI cleaned up.[br] * Space Race progression fixed[br] * Numerous Map fixes and improvements[br] * Colonies clear treaties at independence[br] * Spotting type fixes[br] * Breaking treaties function fixed[br] * Sphere related values capped to not go out of range[br] * Various fixes on translated files[br] * Building button from hex inspection fixed[br] * Better GUI feedback for regions with no spies[br] * Unit Upgrade chain fixed[br] * Fixes related to building military facilities in a colony[br] * Corrections made to expense report data and total value formula[br] * Taxation and Social Spending interfaced minor clean up[br] * Region Orbats updated[br] * Various equipment data fixes[br] * Various relationship adjustments[br] * Unit Design trade rules fixed[br] * Research completion fixes[br] * Message functions to "no longer receive" and "pause on event" fixed[br] * Missing Composite Ore GUI pic fixed[br] * "No Units" option issues corrected[br] * Colonies can no longer win unification votes[br] * Air incursion effects rebalanced[br] * Changed Surrender factors, especially after government change[br] * Units without sufficient missile capacity can no longer be put into strategic pool[br] * Fewer responses by allies to support wars in colonies[br] * Support for Military Buildup event[br] * Election dates reset when governments change to democracy[br] * AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also[br] * Unused units now more likely to go to reserve after inactivity[br] * Subs more likely to patrol[br] * Funding insurgency high fixed, values reported according to daily/annually setting[br] * Domestic Markup cap fixed[br] * Command units only spawned to units 'inscenario' when 'limit in scenario' set[br] * Human minister will now always reciprocate an AI region alliance break[br] * Fixed rubber-band select issue with OMN hexes[br][br]http://storefront.steampowered.com/v/gfx/apps/73220/capsule_231x87.jpg (http://store.steampowered.com/app/73220/) [br][br]Дальше... (http://store.steampowered.com/news/6667/)