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Просмотр полной версии : Take on Helicopters Updated


steam_news
05.11.2011, 11:51
TAKE ON HELICOPTERS patch 1.02[br][br]HIGHLIGHTS[br]-----------------------[br]* Career finances tuned[br]* Helicopter inspection improved[br]* Scenarios / contracts tweaked[br][br]ENGINE CHANGELOG[br]------[br]* IGUI: speed vector now shows more accurately where the helicopter is headed[br]* Precise actions on objects were not correctly detected at all angles[br]* Shadows on alpha planes handled better (e.g. helipads)[br]* Ambient road traffic loading optimized[br]* Water surfaces at high altitudes would sometimes be completely white[br]* Crash opportunity fixed in Picture-in-Picture[br]* AI is no longer able to fly with a damaged main rotor[br]* Fixed interpolation of visual states (rockets firing from rotor)[br][br]DATA CHANGELOG[br]----[br]* Inspection points and animations tuned for all helicopters[br]* Certain helicopter variants are now prevented from spawning in ambient systems in Seattle[br]* Heavy: hand was covering gunner view at some angles[br]* Heavy: pilot was sunk in his seat slightly[br]* Heavy: Engine and nose hatches now animate[br]* Manager skin pigmentation tuned[br]* Player skinning on his jacket and neck tuned[br]* Seattle: ambient road definition tuned[br]* Shadow on the helipads is drawn correctly[br]* Heliport: tasks and actions were not added after completing the Career[br]* Heliport: reward after completing the Career: $300000[br]* Heliport: Partridge visited one contract too soon[br]* Heliport: tasks and actions were available while fading to / from black[br]* Heliport: Partridge did not have the correct character identity[br]* Heliport: saving / resuming disabled[br]* Heliport: player was not able to sell any helicopter[br]* Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly[br]* Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once[br]* Heliport: Coast Guard Medium livery added[br]* Heliport: missing line breaks in maintenance reports[br]* Time Trials: path markers added[br]* Time Trials: problem with disappearing waypoint indicators corrected[br]* Time Trials: broken color code format in overviews[br]* Training: last conversation was often cut off by the scenario ending[br]* Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed[br]* Training: Voice-Over added for "I'll take back the control of the helicopter[br]* Training: pausing at the end of any stage removed. Now the player passes control back to instructor[br]* Training: narrative outro plays correctly when mission ends (from Career)[br]* Training: disabled buttons in info pages were not working correctly[br]* Slingload PiP help is now displayed only when near cargo[br]* Generic contract rewards increased[br]* Helicopter damage was not stored correctly between contracts[br]* BIS_fnc_isLocalized function no longer shows RPT error[br]* "Again" button was not working in intro pause menu[br]* Career 02: system marker was visible[br]* Career 08: Heliport outro needed one sentence to be removed[br]* Career 08: Radio filter removed from Heliport conversations[br]* Career 08: Jumping container[br]* Career 10: Player can no longer get in helicopter as co-pilot[br]* Career 10: Get in waypoint was not placed on helicopter[br]* Memory 03: Player was flying incorrect helicopter type[br]* Memory 03: Cpt. Pierce sometimes died before saying his last sentence[br]* Memory 03: Cpt. Pierce sometimes got out of helicopter after landing[br]* Corporations 01: Space Needle torch was duplicate after load[br]* Corporations 01: Fuel station disabled[br]* MP 01: All contestants now properly end the mission, rather than the last one to finish the race[br]* MP 01: Position notification upon completing a lap corrected[br]* MP 01: Spectating no longer shows finished or disqualified contestants[br]* MP 01: Stats display improved[br]* MP 02: JIP handling improved[br]* MP 02: Evacuees will get into all helicopters, not just the hosts[br]* MP 02: Evacuees can be rescued on foot now[br]* MP 02: Winching disabled until made MP compatible[br]* MP 02: Team-tracking markers added to map[br]* MP 02: New/improved parameters[br]* MP 03: Cargo handling improved[br]* MP 03: AA-threat spawning improved[br]* MP 03: Briefing improved [br][br]Дальше... (http://store.steampowered.com/news/6714/)