PDA

Просмотр полной версии : Achron Updated


steam_news
08.11.2011, 05:00
Achron version 1.1.0.0[br]RELEASED 2011/11/6[br][br]Summary: This release includes a prehosting multiplayer chat, ability to change game and replay speed, a performance improvement for long games, and numerous bug fixes and balance improvements.[br][br]Achron changelog:[br]changed hierarchy attack-move to break formation if issued order is to a nearby destination[br]added toggle to pre-game lobby: subordinates can chronoport with commander using hierarchy[br]added toggle to pre-game lobby: morphing during rechronport delay[br]added toggle to main menu graphics settings: os-drawn mouse[br]added toggle to in-game settings and main menu gameplay settings: unit gages display values[br]increased range of chronofreeze area of effect from 13 to 17[br]reduced cost of all comm center/hub/mound buildings by one third[br]reduced cost of Sepi by 3LC and Pharo by 9LC[br]fixed bug: Octo would make RP on edited timeline if given cancel-progen-for-all order in original timeline[br]fixed bug: RPs approaching crates from the diagonal would not move 1 space closer to automatically start processing[br]fixed bug: subordinates continued to stutter-move after arriving at destination if ahead of commander during attack-move[br]fixed bug: chronobombing a research building mid-upgrade would leave the building stuck in upgrade mode[br]fixed bug: reaphs and foundations would attempt to repair TSSd units[br]fixed bug: HELP window keybindings did not update when user changed the key bindings[br]minor fixes to incorrect tooltips and keybindings[br]minor fixes to campaign levels[br]removed weapon damage multipliers for Shin Vir vs Zayin Pulser and Octo vs Zayin Pulser match-ups[br]added built-in community IRC chat for multiplayer[br]added game speed slider to replays and single player[br]added visible placement outline to the move command for mobile buildings[br]included additional maps and tile sets (courtesy of Shadowfury333)[br]Resequence Engine changelog:[br]fixed bug where sound effects would not be set to proper speed on reloading a save or reconnecting to a server[br]added DefaultGlobalTimeRate to configuration.ini, GlobalTimeRate to skin language, and PERFORM SET_GLOBAL_TIME_RATE and GET_GLOBAL_TIME_RATE to Rescript[br]file lists now sorted case insensitively across all platforms (also fixes unsorted issue on Linux)[br]fixed minor memory leak when reloading engine configuration settings[br]fixed bug where overriding the window opacity would not change the color of fonts to white[br]removed redundant command tracking history (no longer needed since replays were introduced) which saves 2-5% basis memory in the server for a typical 20-30 minute game, and accompanying minor performance improvement[br]improved accuracy of core timing code[br]added PERFORM GET_CHRONAL_FIELD and SET_CHRONAL_FIELD to Rescript for 4 global chronal fields (selected via target variable)[br]fixed Rescript compiler bug where chronoenergy retrieval performs were not properly specified as floats (were attempting to set integers instead)[br]Apostrophes in name in Steam are now changed to underscores in multiplayer for compatibility[br]added EngineReady indicator to skin language[br]double-click selection now includes all units that match type, rank, and highlight (instead of only exact class)[br][br][br]http://storefront.steampowered.com/v/gfx/apps/109700/capsule_231x87.jpg (http://store.steampowered.com/app/109700/) [br][br]Дальше... (http://store.steampowered.com/news/6717/)