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Просмотр полной версии : Magicka Update Released


steam_news
16.11.2011, 03:13
Patch 1.4.3.1 Changelog 2011-11-15[br][br]• Added saveable checkpoints. Checkpoints will now save your progress up to that point.[br]• Added an automatic-revive fairy for single player games.[br]• Added an option to revisit old chapters in a campaign.[br]• Fixed decal limit graphics option.[br]• Added additional graphical options for particle effects.[br]• Improved server browser usability.[br]• Improved body collision detection and overall physics.[br]• Frame rate stuttering should be less noticeable for some users.[br]• Extended particle system with particle lights.[br]• Added bleed status effect, similar to the poison status effect it can be removed by healing.[br]• Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.[br]• Added gamepad rumble when a player character is revived.[br]• The seven day cruise achievement will now display its achievement progress.[br]• Level restart will now properly reset any active particle effects.[br]• Both confuse and fear particle effects will now properly stop when a character drowns.[br]• Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.[br]• Improved etherealize network synchronization.[br]• The space robe's now use the correct portrait.[br]• Characters with grab abilities will now properly play a grab-intro animation.[br]• Increase life/arcane beam range.[br]• Fixed a bug in the loading screen where it sometimes wouldn't render properly.[br]• Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.[br]• Charm will now properly affect other enemy players.[br]• Collision between a projectile and a spell mine will now properly cause the mine to detonate.[br]• Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.[br]• Decreased Fear range from 10 to 5 units.[br]• Decreased aura and buff intensity and details to reduce the graphics clutter.[br]• Casting a lightning spell within an area shield will now properly target the closest target.[br]• Overkilled frozen characters will now properly explode.[br]• Overkilled frozen characters will now properly spawn frozen gibs.[br]• Fixed some minor colouring issue on the health bars.[br]• Marginally increased the health bar height on player characters.[br]• Damage numbers caused by status effects will now properly display for network clients.[br]• Fixed an issue which incorrectly set the players team in non-versus games.[br]• Fixed an issue where non local characters could get stuck in casting self animation.[br]• Beastmen will now properly crouch before jumping.[br]• Fixed user input control when feared or panicking.[br]• Fixed a small bug in the AI, enemies should now be more responsive.[br]• Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.[br]• Fixed Chapter 4 scene 2 (inn) fade to black bug.[br]• Changed the resolution of:[br]"Content\EffectTextures\ParticlesC.xnb"[br]"Content\EffectTextures\ParticlesD.xnb"[br]"Content\UI\HUD\CounterAnimation.xnb"[br]This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.[br]• Fixed proper removal of status effect light source when a character is burning and killed.[br][br]http://storefront.steampowered.com/v/gfx/apps/42910/capsule_231x87.jpg (http://store.steampowered.com/app/42910/) [br][br]Дальше... (http://store.steampowered.com/news/6780/)