steam_news
16.11.2011, 03:13
Patch 1.4.3.1 Changelog 2011-11-15[br][br]⢠Added saveable checkpoints. Checkpoints will now save your progress up to that point.[br]⢠Added an automatic-revive fairy for single player games.[br]⢠Added an option to revisit old chapters in a campaign.[br]⢠Fixed decal limit graphics option.[br]⢠Added additional graphical options for particle effects.[br]⢠Improved server browser usability.[br]⢠Improved body collision detection and overall physics.[br]⢠Frame rate stuttering should be less noticeable for some users.[br]⢠Extended particle system with particle lights.[br]⢠Added bleed status effect, similar to the poison status effect it can be removed by healing.[br]⢠Added a stunned state and stun damage property, when a character is stunned they're unable to act for a character specific amount of time.[br]⢠Added gamepad rumble when a player character is revived.[br]⢠The seven day cruise achievement will now display its achievement progress.[br]⢠Level restart will now properly reset any active particle effects.[br]⢠Both confuse and fear particle effects will now properly stop when a character drowns.[br]⢠Fixed a gamepad issue in the campagin menu, where a user could reach invisible menu items.[br]⢠Improved etherealize network synchronization.[br]⢠The space robe's now use the correct portrait.[br]⢠Characters with grab abilities will now properly play a grab-intro animation.[br]⢠Increase life/arcane beam range.[br]⢠Fixed a bug in the loading screen where it sometimes wouldn't render properly.[br]⢠Fixed a bug in the credits, if a user changed language in the same game session, then the credit language would not be updated.[br]⢠Charm will now properly affect other enemy players.[br]⢠Collision between a projectile and a spell mine will now properly cause the mine to detonate.[br]⢠Pure water barriers no longer causes push damage, earth-water and ice-water barriers still do though.[br]⢠Decreased Fear range from 10 to 5 units.[br]⢠Decreased aura and buff intensity and details to reduce the graphics clutter.[br]⢠Casting a lightning spell within an area shield will now properly target the closest target.[br]⢠Overkilled frozen characters will now properly explode.[br]⢠Overkilled frozen characters will now properly spawn frozen gibs.[br]⢠Fixed some minor colouring issue on the health bars.[br]⢠Marginally increased the health bar height on player characters.[br]⢠Damage numbers caused by status effects will now properly display for network clients.[br]⢠Fixed an issue which incorrectly set the players team in non-versus games.[br]⢠Fixed an issue where non local characters could get stuck in casting self animation.[br]⢠Beastmen will now properly crouch before jumping.[br]⢠Fixed user input control when feared or panicking.[br]⢠Fixed a small bug in the AI, enemies should now be more responsive.[br]⢠Fixed arcane bolt when used by the rogue robes, it will now properly shoot the projectile like with other robes.[br]⢠Fixed Chapter 4 scene 2 (inn) fade to black bug.[br]⢠Changed the resolution of:[br]"Content\EffectTextures\ParticlesC.xnb"[br]"Content\EffectTextures\ParticlesD.xnb"[br]"Content\UI\HUD\CounterAnimation.xnb"[br]This resolves the "Texture Width/Height too large" error and renders the "http://forums.steampowered.com/forums/showthread.php?t=1989214" fix obsolete.[br]⢠Fixed proper removal of status effect light source when a character is burning and killed.[br][br]http://storefront.steampowered.com/v/gfx/apps/42910/capsule_231x87.jpg (http://store.steampowered.com/app/42910/) [br][br]Дальше... (http://store.steampowered.com/news/6780/)