steam_news
17.11.2011, 10:40
r17948b[br][br]*** This update hasn't been tested extensively on old save games. ***[br][br]Critical fixes:[br]- Fixed a bug that prevented income from being generated when doing a feasibility study.[br]- Fixed a crash that could occur when trying to automatically distribute sliders from a hidden slider.[br]- Fixed a crash with support missions trying to open a dialog twice in a turn.[br]- Fixed a crash that would occur if closing the game while it was booting up.[br]- Fixed a von neumann crash caused by the faction running out of resources for a new collector fleet.[br]- Fixed an issue with crashing gem/forge world events from trying to apply moral bonus.[br]- Drones can now be designed and assigned to ships.[br]- Battle Riders may now be launched and recovered via their weapon icons in combat.[br]- Combat turn flow was rewritten. All combat queries are now answered at once, and then all combat simulations play out.[br]- Fixed a bug that stopped biome colonizers from improving terraforming values.[br][br]Other fixes:[br]- Fixed a recent issue where only the default player profile would be used.[br]- Fixed tech requirements on a few freighter ship sections.[br]- Removed "freighter" designation from ship sections to which it was incorrectly applied.[br]- Tarka freighter savings cost has been reduced from 1.5-million to 150,000.[br]- Leviathan stats have been improved.[br]- Tweaked turret arcs on a number of ship and station sections.[br]- Stations whose crew die off stop rotating in combat.[br]- Patrol battle riders now follow their tenders better.[br]- Fixed an issue where battle riders were not swarming around stations effectively.[br]- Fixed feasibility speech cues from using wrong speech library.[br]- Fixed admiral driven speech to use proper case.[br]- Fixed researching sound.[br]- Fixed research completed early sound cue.[br]- Fixed the battle draw and winning battle speech cues.[br]- Fixed under-the-hood sliders to automatically reset themselves to zero.[br]- Fixed an issue with swarmers trying to assign themselves to systems with no planets.[br]- Fixed an issue with the flock bonus not being used as a percentage.[br]- Moved the overharvest warning event to the correct location to stop it spamming every time the IO was queried.[br]- Fixed an issue that caused the gem and forge world events to spam.[br]- Fixed battle manager bug when entering system with no Naval base.[br]- Made visual culling much more subtle on star map to avoid labels popping in and out.[br]- Cleaned up view filter modes, populated list through code instead of through xml.[br]- Fixed issue in battle manager where station slots where being displayed even if no CP was available.[br]- Properly hooked up Mission/Engine section name display to riders in rider manager.[br]- Combat ready animations no longer loop incorrectly on ships.[br]- Save games should stay significantly smaller now due to the disabling of a debug feature that was storing a detailed history of all previous changes.[br]- Fixed a visual issue where tracking torpedoes would draw erroneous lines across the screen.[br]- The trade view filter on the star map now shows different icons for star systems.[br]- Fixed a bug that caused the admirals to return an incorrect admiral prefix to sound cues.[br]- Fixed a bug where Liir Naval Stations were displaying Hiver station assets.[br]- Fixed visual jitter for battle riders returning to tender.[br]- Fixed an issue where turn events were not displaying for some.[br]- Fixed various sizing bugs in GUI lists.[br]- Protean pods will return attacks.[br]- Fixed incorrect terrain names in Clouds and Ring star maps.[br][br]Other changes:[br]- New entries have been added to the encyclopedia's Galactic Atlas.[br]- Added new weapons: Blast Storm Missile, Polaris Blast Beam Missile[br]- Added new Rift star map.[br]- Added the ability to skip camera transitions with the escape key.[br]- Added a tutorial help screen for trade.[br]- Added Zuul freighters.[br]- Added missing Von Neumann PD weapons.[br]- Adjusted station visibility distances for combat.[br]- Added default ship names for command ships, bore ships, and gate ships.[br]- Implementation of initial, new post combat dialog.[br]- Added trade Modifier for trade distances.[br]- Added a table to keep track of trade results to stop clients from not being able to see trade.[br]- Stopped the ability to trade with someone you are at war with.[br]- Increased the max planet range for provinces by 1 ly.[br]- Added a configuration ability for disabling the main menu combat scene. There is no user interface for this diagnostic option, but it can be modified at your own risk in [br][br]'%localappdata%\Sword of the Stars II\settings\settings.xml' by adding or modifying the LoadMenuCombat element with a True or False value.[br]- Added launch effects for planet-to-orbit weapons.[br]- Added "Reserve Slot" label to reserve rider slots.[br]- Added events for post combat.[br]- Added realtime feedback to trade slider adjustment in trade view.[br]- Added filter to battle rider manager to display only carriers in widget.[br]- Added color coding to riders in rider manager.[br]- Added max flock bonus to strat mods and hooked it up to morrigi drive tech.[br]- Added a function for adding orbits with orbit numbers.[br][br]Key known issues:[br]- There is no post-combat popup.[br]- Screen transition time still slow for some.[br]- Game not running in 64-bit for some (running 32-bit works).[br]- Looking for people unable to connect to GameSpy for MP.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... 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