steam_news
19.11.2011, 13:00
r18002b[br]------[br][br]Critical fixes:[br]- fix crash when current formation is removed.[br]- Fixed a crash when you killed the system killer.[br]- Fixed random, occasional crash in the encyclopedia code.[br]- Removed nonsensical option to roll stations, which caused a crash.[br]- Fixed a crash with proteans.[br]- Fixed a potential crash issue in the battle manager.[br]- Added text box filtering for ", ', and ; to prevent known crash issues (e.g. when giving ships a name).[br]- Fixed circumstances under which canceling a mission might crash game.[br]- Fixed bug where fleets were getting forced to center of the sun.[br]- Fixed bug where fleets could be placed inside planets.[br]- Post combat dialog now shows information on destroyed ships and other useful things.[br]- Blastmissile technology now researchable.[br]- Fixed the issue where armor damage patterns were being swapped to different ship sections between combat rounds.[br][br]- Fixed drones firing while docked on carrier parent.[br]- Fixed spacing issue when adding a drone carrier to fleet.[br]- Adjusted base volley and weapon range deviation (note: shotgun deviation may be a little high).[br]- Fixed drones attachment points on some carrier sections.[br]- Fixed so non-tracking torpedos no longer able to damage own ship.[br]- Combat data will now be sent after determining victory status.[br]- Added power bonus to modules.[br]- Added default weapons to module banks.[br]- Fixed an issue with some music not looping.[br]- Updated the strat modifier cost when you acquire rapid prototyping.[br]- Fixed an issue that allowed humans to see and use zuul node lines.[br]- Fixed an issue that allowed players to do missions outside their sensor range.[br]- Changed the stations to use 'under construction' assets when being built.[br]- Made the first arrival of colonization missions apply the support factors from its fleet.[br]- Added fix to ensure that randoms and grand menaces don't spawn if all of them were disabled.[br]- Fixed missing suulka cannon beams.[br]- Fixed auto-picked targets by ship/fleet stance (function did not always pick a valid target to pursue, stand off, or retreat from).[br]- Ships without crew are now removed after Combat, counted as destroyed.[br]- Fixed inaccurate locations for applied damage patterns.[br]- Fixed a localized text thing in the empire management screen to accurately represent trade income.[br]- Added a fix to stop the Von Neumanns from continuously building stuff.[br]- Fixed beamers not doing damage.[br]- Added fading to various interface elements.[br]- Fixed bug where battleriders would show up in battle manager.[br]- Fixed bug where stations could be built around enemy colonies.[br]- Fleets without admirals no longer display "Defacto" as their admiral.[br]- Combat events now show names properly.[br][br]Other changes:[br]- Post-combat popup has been added.[br]- Added trade view slider display.[br]- Added in-game game and audio options.[br]- Added categories for the option screen for all effects.[br][br]Key known issues:[br]- The design screen must be re-entered before new Drone designs can be applied to ships.[br]- Biomissiles and boarding pods may not appear with ship designs.[br]- The post-combat dialog does not completely fit information for combats involving more than two players.[br]- Certain Battle Cruisers and Destroyers can carry riders, but these are not showing up in combat.[br][br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/6821/)