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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
24.11.2011, 10:33
r18092b[br]------[br][br]Critical fixes:[br]- Fixed a crash in multiplayer that could be caused by players creating new provinces.[br]- Many changes have been made to the combat AI including the introduction of a hierarchical task system. Combat AI can now set up patrol positions, scouts and will engage in new maneuvering behaviors to mix things up.[br]- Fixed bugs in the combat AI that were preventing it from attacking colonies and ignoring other nearby objectives.[br]- Game transfer to players joining multiplayer games is no longer excessively throttled. This will make joining multiplayer games much faster in most cases.[br]- Fixed an issue where the strategic AI was not correctly allocating fleets to missions.[br]- Fixed an issue where placing a station to construct would immediately subtracts a large sum of savings, most notable with the Hiver Naval Station.[br]- Patched a very rare crash that could occur when creating a new game.[br][br][br]Other fixes:[br]- Fixed some station collision geometry issues.[br]- Fixed some incorrectly identified nodes on station art.[br]- Fixed materials on Hiver IOBM's.[br]- Fixed bug where change to end turn button delay would not occur until a new turn.[br]- Specters no longer pursue drones and other fast battle riders.[br]- Fixed a UI bug where launching battle riders would not work for all selected units.[br]- Added missing Auxilliary Fission and Fusion engine section modules.[br]- Rewrote star map selection code to fix various selection bugs and inconsistencies.[br]- Fixed tech unlocking in Encycolopedia.[br]- Fixed errors with right click menu and stopped menu from focusing.[br]- Removed unintentional sensor range cap on fleet movement.[br]- Relocation missions will now only be available at systems in which you have a colony.[br]- Reduced savings cost of Human Polytechnic Institute from 10-million to 1-million.[br]- Fixed a tech tree issue where Fusion Cannons might not be available when they should.[br]- Fixed incorrect tech requirement for Heavy Fusion Cannon.[br]- Fixed bug where planet list was not showing up for surveyed system.[br]- Fixed an issue where MIRV warheads would slow down dramatically just before contacting the target.[br]- Fixed an issue where the specters could intermittently stop moving during combat.[br]- Fixed a visual issue where the energry meter in combat was reporting the wrong value.[br][br][br]Other changes:[br]- Added new star map: Small Disc.[br]- Added fleet summary dialog, which can be accessed in the button row at the top of the star map.[br][br][br]Key known issues:[br]- The ship in the weapons test arena has been known to stop firing after combat engagements in networked play.[br]- The fleet summary button on the star map is appearing with the same icon as the fleet manager button.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/6855/)