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Просмотр полной версии : Real Warfare 2: Northern Crusades Updated


steam_news
26.11.2011, 01:21
Real Warfare 2: Northern Crusades Update 2.2.4 Released[br][br]Major[br]-Several quest errors fixed, mostly in "Intercepting Foragers" and "Reaching the Rally Point".[br]-Lords in "Reaching the Rally Point" move normally after your conversation with Landmeister.[br]-Battle statistics window fixed (sometimes it showed wrong enemy army information).[br]-Game crash after saving on strategic map fixed.[br]-Possible game crash after saving on tactic map fixed.[br]-Rare game camera crash on tactic map fixed.[br][br]Improvements[br]-Huge performance increase on certain PC configurations: GTX video cards + Microsoft® Windows® 7 operating system (other cards may benefit from this as well)[br]-Pathfinding on strategic map is improved, armies will find a way around towns and other obstacles quicker.[br]-Tactical battle lighting presets were corrected to reduce blur and glare.[br]-Improved tactical map generation[br]-High hills are not used when generating northern valleys[br]-Probability of autumn maps generation increased from 15 to 25%.[br][br]Game process and minor changes[br]-Costs of replenishing losses are reduced for sergeants (-25%) and knights (-16%).[br]-Bandits aggression is reduced if the player's army is weak.[br]-Enemy will demand a smaller ransom if the player's army is significantly weaker. Ransom is not increased until player reaches level 6.[br]-"Destroying the Foragers' Camp" quest improved slightly. Enemy army now heads to Matowy only after you receive a message.[br]-A dialog screen in "Destroying the Foragers' Camp" can not be closed incorrectly.[br]-A victory screen after plundering a village can not be closed incorrectly.[br]-Changes in texts.[br]-You can't close a start screen incorrectly to avoid battle, and penalty for retreat.[br]-Before you start the siege, town\castle lord may engage you in the field.[br]-AI armies replenishing fixed. Winner restores most part of the army.[br]-Robbers' bands are restored.[br]-Garrisons of captured towns\castles\settlements are restored.[br]-Extortion is changed. If you consider opponent is too strong, and close battle window, you'll have to offer ransom.[br]-Estimate strength of enemy forces in tooltips changed.[br]-Upgrading costs were changed, upgrade to sergeants and knights now costs more, mounted archers cost much more.[br]-Icons of settlements added to economy and diplomacy map overlays.[br]-Army consumes food after a battle.[br]-Army does not consume food while stationary.[br]-Prussian lords now can hire more sergeants (since they don't have access to knights).[br]-Reserves will no longer disappear in assault battles.[br]-Numerous cosmetic fixes and improvements in the campaign.[br]-Faction relations changes are now shown in log.[br]-Retreat penalty added. Retreating army will suffer losses.[br]-Real price of hiring professional and elite units now matches description.[br]-Now auto-resolving a plunder engagement will give you trophies.[br]-Enemy army losses are now taken into account for determining earned experience and trophies after a battle.[br]-New diplomatic conversation option added to freeplay - "Personal insult".[br]-Amount of food left is now shown on the main screen (next to commander's level, money and battle experience).[br]-Commander skill window now appears automatically after gaining a level.[br]http://storefront.steampowered.com/v/gfx/apps/202860/capsule_231x87.jpg (http://store.steampowered.com/app/202860/) [br][br]Дальше... (http://store.steampowered.com/news/6867/)