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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
01.12.2011, 21:21
r18221b[br]------[br][br]*** This update hasn't been tested extensively on old save games. ***[br][br]Critical Fixes:[br]+ Improved turn times, especially for games with a large number of systems or players.[br]+ Fixed an issue in combat that was preventing players or AI from issuing waypoints for ships.[br]+ Fixed a crash the could occur when issuing orders to a ship with no crew.[br]+ Fixed a crash when entering combat with a beam-equipped planet.[br]+ Fixed an rare crash when entering combat that could be caused by destroyed turrets.[br]+ Fixed a combat AI crash related to ship formations.[br]+ Fixed a potential lock-up at the end of combat.[br]+ Initial pass at Diplomacy mechanics and interface.[br]+ Treaty and Declare War options are now available in the diplomacy screen. [br][br]Other Fixes:[br]+ Fixed minor issues with the players list in the lobby.[br]+ Fixed a server browser issue where more players than the max allowable would be displayed for a game.[br]+ Fixed known issues with combat AI not detecting enemy ships.[br]+ Fixed known issues where AI controlled ships could get stuck navigating around planets.[br]+ Fixed an issue where AI ships could fly into planets when performing fly-by maneuvers.[br]+ Combat AI will now attempt to lead targets when in pursuit instead of lagging behind.[br]+ Fixed minor issues with the Von Neumann Collector AI.[br]+ Fixed an issue that was preventing combat AI from listening to defense objectives.[br]+ Fixed a minor issue with Protean AI that would cause Proteans to venture too far from their planets in pursuit of targets.[br]+ Protean AI will now engage multiple targets.[br]+ Scattered AI task groups will now attempt to regroup when they get too scattered.[br]+ Civilian ships will now attempt to evade enemies unless they are the only ships left in combat.[br]+ Randomized AI patrol directions.[br]+ Fixed intermittent bug where ships in weapon test would not fire after a round of multiplayer combat.[br]+ Fixed an issue where a ship coming into combat with a dead module or turret would still get benefits of that module or turret.[br]+ Fixed a number of turret errors (placed inside ship, placed backwards, etc.)[br]+ Fixed Torpedo and Barrage ship sections to remove possibility of accidental torpedo imapacts when firing.[br]+ Fixed an issue where destroyed ship sections were coming into combat with modules and weapons.[br]+ Fixed the issue where unlocked Steam achievements were not being published. The game will post all currently unlocked achievements the first a players starts it after the update.[br]+ Fixed the issue where the steam overlay was not available in many cases.[br]+ Ships now drop out of overthrust when they reach their destination.[br]+ Ships awaiting docking of riders will now slow to 50% speed during the process.[br]+ Overthrust now prevents the launching of riders, and ships now recall riders before going in to overthrust.[br]+ Fixed a number of log file spam issues.[br]+ The System Killer will no longer run into stations.[br]+ Fixed bug where design name would be different than default if no name was entered.[br]+ Restricted prototypes to their own build orders.[br]+ Changed design display style and added delete buttons to items.[br]+ Made fleet summary button disable on end turn.[br]+ Added fleet summary dialog.[br]+ Added skills to initial admirals.[br]+ Added tooltips to admiral traits in admiral manager.[br]+ Removed preferred fleet icon from various places where it should not show up.[br]+ Ship prototypes are now class-specific.[br]+ Constrained drone turret arcs.[br]+ Ballistic weapons now only collide with deflectors and graviton shields.[br]+ Energy weapons now only collide with disruptor and meson shields.[br]+ Increased costs of technologies by about 20-30% in general.[br]+ Many minor tweaks to weapons.[br]+ Various minor weapon and ship section art fixes.[br]+ A loading screen is thrown up when transitioning back to the main menu.[br]+ Drone designs no longer get random faction names.[br]+ Fixed build order removal.[br]+ Locust menaces are now implemented.[br]+ Fixed an issue where muzzle node scaling was doing odd things to weapon effects.[br]+ Fixed an issue where some beams were firing backwards due to negative scaling factors.[br]+ Fixed an issue where idle animations were not playing in the weapon test screen.[br]+ Fixed an issue where ricochects were no longer occurring.[br]+ Fixed missing module icona and descriptions.[br]+ Added module information display classes[br]+ Fixed bug in battle manager when entering with both your own and enemy colonies in the system[br]+ Added module information display to build screen [br]+ Introduced new color scheme for build items.[br]+ Fixed a bug where players from previous games could show up in the diplomacy screen for subsequent games.[br][br]Other Changes:[br]+ By popular request, a SotS1 Human avatar makes it's return.[br]+ Added turret viewing filters to the design screen.[br]+ Rotation of the ship in the design screen is now constrained to a single axis.[br]+ Added more obvious differentiation between prototyped and non prototyped designs.[br]+ Added color coding to admiral trait display in admiral manager.[br]+ Diamond icons now show up for ships at a distance in combat.[br]+ It is now possible to configure options for ship sections in the design screen.[br]+ Weapons can now be configured on ships in the design screen by clicking points on the ship model as well as the icon itself.[br]+ Added tutorial pop-up for Diplomacy screen.[br]+ It is now possible to scrap ships by clicking the trash can icons.[br]+ Selected design weapons are now displayed in the build screen.[br]+ Improved module selection in the design screen.[br]+ Added new star map: Jax.[br][br]Key known issues:[br]- Default options are not being enforced in the design screen.[br]- Scrapping ships does not yet yield bonuses.[br]- AI is not assigning design options correctly.[br]- When playing in single-player mode with the end turn delay, UI elements do not get locked out between turns.[br]- The game is not allowing alien habitation modules to be constructed even after encountering other players.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... 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