steam_news
06.12.2011, 08:06
r18221d[br]------[br][br]Critical Fixes:[br]+ Fixed crash when deleting favorite invoices.[br]+ Restricted transfer to defense fleet from fleet manager, which could have led to a crash.[br]+ Fixed the memory leak/crash when displaying range/damage graphs for weapons that don't supply these values.[br]+ Fixed a crash in simulated combat related to fleets not being removed.[br]+ Fixed crash caused by colony intel not being removed when colony lost.[br]+ Fixed crash caused by only allowing a single defense fleet per system (should be defense fleet per system per player).[br]+ Fixed per-player initial technologies, colonies and savings.[br]+ Fixed duplicate module icons when exiting the design screen with the module selector present.[br]+ Fixed crashes related to new treaty news event messages.[br][br]Other Fixes:[br]+ Increased trade ranges for Human, Tarkas, and Liir-Zuul factions (game must be restarted for change to take effect.)[br]+ Fixed bug where battle riders would stay in construction system.[br]+ Fixed bug where bore ships where not refreshing node lines.[br]+ Added "No Module" item to the module selector.[br]+ Fixed bug where drones were not returning to tender in the weapon test screen.[br]+ Fixed issue where friendly ships were pursuing and firing at each other in combat.[br]+ Added research tech button to feasibility study dialog.[br]+ Changed research cube visual and added feasibility state.[br]+ Removed ability to build alien zuul habitations.[br]+ Removed alien habitation requirements from science stations.[br]+ Fixed bug where Alien habitations where showing up for races that werent encountered.[br]+ Fixed bug where foreign habitations would show up with no foreign player encountered.[br]+ IOBM's now actively acquire new targets.[br]+ Hooked up names properly on favorite invoices.[br][br]Other Changes:[br]+ Tool tips added for ship statistic icons, weapon target filter and weapon behavior buttons.[br]+ Tweaked beam impact effects.[br]+ Tweaked combat AI behavior.[br]+ Disabled abandon colony button in New Colony dialog[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/6928/)