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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
10.12.2011, 15:16
r18454b[br]------[br][br]- Fixed crash when launching drones in weapon test screen, backing to design screen, and then switching mission sections[br]- Fixed crash caused by opening battle manager at a system where platforms are available for placement.[br]- Fixed crash that could occur when destroying weapons in combat.[br]- Fixed crash at end of turn when offering treaty[br]- Fixed occasional crash due to Main Menu combat[br]- Enemy AI will prioritize faction opponents over random encounters when choosing stance[br]- Strat AI will now prefer to enter conquering stance over expansion when past the war threshold.[br]- Modified the calculation for AI expansion factor, it will no longer take into account unexplored systems.[br]- Various adjustments to enemy AI's decision-making process[br]- Various adjustments to enemy AI to properly utilized specialized weapons[br]- Added combat UI for clicking on target locations for relevant weapons (Siege Driver, Detonating Torpedoes and COL).[br][br]- Fixed bug where platforms weren't showing up in defense manager[br]- Fixed bug where ships built with new Gate designs would not be available for the Gate mission.[br]- Fixed a bug where dissolving a fleet would lead to empty fleets.[br]- Seige Drivers working for all factions[br]- Fixed known issues with mine laying in combat.[br]- Fixed missing repair capacity on relevant ship sections.[br]- Minelayer sections working for all factions[br]- Fixed mine behaviour (depending on mine - tracking, etc.)[br]- Fixed various Torpedo sections that weren't firing[br]- Fixed arc of movement on all Zuul free-beam turrets[br]- COL weapons added.[br]- PD weapons now only engage PD targets[br]- Targets engaged per turret, not per bank (allowing PD, Torps, etc. engage multiple targets)[br]- Fixes for various weapon icons/names[br]- Fixed handful of missing tech descriptions[br]- Salvage missions are now properly being generated[br]- Fixed prototype modifiers for Human faction[br]- Fixed salvage profits[br]- Fixed weapon cost calculation in designs[br]- Ship option savings cost multipliers are now applied per section instead of per ship.[br]- Fixed various diplomatic messages that weren't displaying[br]- Fixed incorrect calculation of turret efficiency based on power and crew.[br]- Technical knowledge now gathered during combat[br]- Research progress now displayed in Research screen[br]- Completed technologies now clearly marked in green[br]- Fixed bug where players were unable to build habitations for their own race[br]- Fixed bug where Zuul players could build alien habitations[br]- Allowable distance between systems in a province has been increased to 8-ly.[br]- Fixed various turrets with odd parameters and placement[br]- Fixed various weapons with odd parameters[br]- Fixed Morrigi BR AM engine label (not a streak engine)[br]- Added ability to set initial fire mode and target filter when creating a ship design[br]- Any ships left in a removed fleet are now properly cleared[br]- Introduced new Scan Satellites and Torpedo Satellites[br]- Any remaining ships in a removed fleet will now be deleted[br]- Fix to a constraint violation between diplomacy and turn events[br]- Combat ready ships will increase the calculate strength of an empire more than utility ships[br]- Fixed defense platforms not showing up in Combat[br]- Fixed known issues with tracking speed on turrets[br]- Introduced initial pass diplomacy requests and demands[br]- Fixed a sound bug when constructing stations (event played when ordered, not completed)[br]- Fix potential issue where system/planet killer would not avoid a station in its path[br]- Added weapon panel configuration to design screen[br]- Fixed known issues with direct-fire torpedoes behaving incorrectly[br]- Fixed known issues where boarding pods and assault shuttles were not able to connect to ships[br]- Fixed rider patrol paths around a star[br][br][br]Known Issues[br]*** This update breaks old save games. ***[br]- Human faction unable to select typo of COL for COL section ships.[br]- Slaves and system information are not yet hooked up to diplomacy.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/6972/)