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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
16.12.2011, 21:00
r18645b[br]------[br][br]Critical Fixes:[br]+ ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. **[br]+ Fixed crash due to module instance count not matching actual module count.[br]+ Fixed the crash caused by selecting fleets while in the province edit mode.[br]+ Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system.[br]+ Fixed the reported colony update crash.[br]+ Fixed the reported System Killer crash.[br]+ Fixed a crash caused by bad data in certain turn events.[br]+ Fixed a crash that could be caused by transferring a battle rider to reserves.[br]+ Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog.[br]+ Fixed a potential crash that could be caused by removal of collision from dying objects.[br]+ Fixed a crash that could be caused by not having enough admirals for starting fleets.[br]+ Fixed planetary missiles not firing.[br]+ Fixed numerous known issues with fleet pathing.[br]+ Fixed a bug where a different station would be upgraded than the one selected.[br][br]Other Fixes:[br]+ Fixed known issues with Battle Cruisers.[br]+ Fixed an issue where detonating weapons were not selecting the correct targets.[br]+ Fixed known issues with lagging PD target tracking and PD target selection.[br]+ Improved general target leading in combat.[br]+ Increased turret tracking speeds in general.[br]+ Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly.[br]+ Fixed an issue where drones were not firing their targets.[br]+ Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat.[br]+ Fixed an issue where battle riders were launching in the design screen.[br]+ Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections.[br]+ Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode.[br]+ Immigration slider is now hidden until until the correct technology is available.[br]+ Fixed an issue where disruptors were not disabling turrets.[br]+ Fixed a few smaller issues with Protean placement.[br]+ Fixed the issue where battle riders were not being provided with default ships.[br]+ Fixed the missing Siege Driver impact effect.[br]+ Fixed many localization typos.[br]+ Fixed known turret arc issues.[br]+ Fixed some material issues on various Human faction models.[br]+ Fixed an issue where stance changes were being erroneously applied to battle riders and stations.[br]+ Fixed bug where player was being charged for civilian built mining station.[br]+ Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended.[br]+ Rewrote turn transition interface flow to more accurately represent turn processing time.[br]+ Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever.[br]+ Fixed bug where tooltips would be one line no matter how long they where.[br]+ Fixed known issues with variable weapons in the weapon test screen.[br]+ Fixed known issues where Drone carriers were not attaching drones.[br]+ Fixed known issue where meteors could not be destroyed.[br]+ Fixed an issue where weapon recharge times were double the intended value.[br]+ Fixed bug with Zuul where all civilians where being considered as slaves[br]+ Updated colony UI to properly represent slave vs civilian population.[br]+ Fixed a bug where a player's own colonies could be misinterpreted as being out of sensor range.[br][br]Other Changes:[br]+ Added new Double Helix star map.[br]+ Introduced combat AI surround and flank behaviors.[br]+ Adjusted some tech costs.[br]+ Made improvements to the research screen.[br]+ Tutorial pop-ups for Research and Starmap updated to reflect changes.[br]+ Added border and background to star map fleet and planet lists.[br]+ Planet orbital position changes have been disabled.[br]+ Asteroid Monitor special projects have been added.[br]+ Colonies will now launch heavy missiles if the population is high enough.[br]+ Introduced corrosive ship damage from weapons.[br]+ Added a better visual effect for ships being disrupted by EMP.[br]+ Improved strategic AI capabilities.[br][br]Key Known Issues:[br]*** This update breaks old save games. ***[br]- Tempest Array weapons are not firing.[br]- Some star systems have anomalous moon orbits.[br]- System Killer auto resolve is not producing results.[br]- Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7030/)