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Просмотр полной версии : Sid Meier's Civilization® V PC Update Released


steam_news
19.12.2011, 20:50
[MULTIPLAYER][br]- Significant improvements to general multiplayer stability.[br]- Significant improvements to Hot-Join stability.[br]- Multiplayer now using the same AI move caching as single player, improving turn-times significantly.[br]- Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).[br]- Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).[br]- Found and corrected additional causes of Out-of-Sync.[br]- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.[br]- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.[br]- Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.[br][br][UI][br]- Change “Load Game” save sorting to be “Last Modified” by default.[br][br][br][BUGS][br]- When scrapping a unit, make sure any “cargo” units are scrapped as well.[br]- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).[br]- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.[br]- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.[br]- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.[br]- Changed Frigate obsolete tech to Combustion.[br]- Fixed Korean science building exploit.[br]- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.[br]- Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.[br]- Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.[br][br]http://storefront.steampowered.com/v/gfx/apps/8930/capsule_231x87.jpg (http://store.steampowered.com/app/8930/) [br] [br] Дальше... (http://store.steampowered.com/news/7041/)