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Просмотр полной версии : Take on Helicopters Updated


steam_news
21.12.2011, 02:50
VERSION 1.03 HIGHLIGHTS[br]-----------------------[br]* Reduced Ground Effect strength[br]* Small flight model tweaks[br]* Heliport character animations[br]* Czech language support[br]* Benchmark added[br][br]1.03 CHANGELOG:[br]---------[br][br]ENGINE[br]------[br]* Reduced extreme ground effect. [br]* Picture-in-Picture video setting extended to include levels of quality.[br] Value - Viewing distance (km) - Average time per frame (ms)[br] Disabled - 0 - 0[br] Very Low - 1 - 8[br] Low - 2 - 10[br] Normal - 4 - 13[br] High - 6 - 15[br] Very High - 10 - 22[br]* Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg).[br]* Better multiplayer support for vehicle doors opening / closing. [br]* Helicopter animation states could mismatch when running on the server. [br]* Custom memory allocator support added (http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator).[br]* Ambient traffic was not drawn in PiP RenderTargets.[br]* There now is zero fuel consumption when only starters are on.[br]* The engine no longer stops when you take control from the AI on the ground.[br]* Dedicated server armed helicopter models would change (http://dev-heaven.net/issues/26298).[br][br]ENGINE (MERGED FROM ARMA 2: Operation Arrowhead)[br]-----------------------[br]* [87274] Improved: Airborne airplanes now rendered in larger distances. [br]* [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff. [br]* [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution. [br]* [87077] New: Ground effect computed for airplanes (0-10% depending on height)[br]* [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aero/ground_effect.html)[br]* [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)[br]* [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file. [br]* [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling. [br]* [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile. [br]* [86944] Added: HitPart event now contains Ammo type name [br]* [86916] New: Player name validation when editing a profile name. [br]* [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591) [br]* [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well. [br]* [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint. [br]* [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668) [br]* [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702) [br]* [86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422) [br]* [86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466) [br]* [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48) [br]* [86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48) [br]* [86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449) [br]* [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927) [br]* [86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752) [br]* [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435) [br]* [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control). [br]* [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323) [br]* [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them. [br]* [86271] Fixed: Locked MP role slots after BattlEye kick. [br]* [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458) [br]* [86257] Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players. [br]* [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162) [br]* [86217] Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673) [br]* [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389) [br]* [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348) [br]* [86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229) [br]* [86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)[br]* Fixed: helis not slowing down before doMove destination.[br]* Fixed: helicopters with no waypoint moving slow (http://dev-heaven.net/issues/26814).[br]* Fixed: crash possible when heli was piloted by a unit without a group.[br]* MP: Init event handler using publicVariable failed.[br]* Fixed crash with NULL target list (http://dev-heaven.net/issues/26356).[br]* Fixed: camera simulation of attached objects (first aid animations jumpy).[br][br]DATA[br]----[br]* Seattle performance benchmark added (Challenges > Benchmark (Seattle)).[br]* Czech language support added.[br]* Japanese character support added (not the translation itself).[br]* More character animations added and implemented into Heliport (de)briefings.[br]* Main menu online news feed added.[br]* Medium: improved torque 3D instrument ranges.[br]* Medium: flight model tweaked.[br]* Light: flight model tweaked (also thanks to community efforts!).[br]* Helicopter head movement limits tweaked.[br]* Helicopter ground contact points tweaked (also thanks to community efforts!).[br]* Special shadow LOD added for interior views of helicopters.[br]* Doors closed by default for luxury helicopters.[br]* Ambient traffic cars now have head and tail lights.[br]* Ambient boats and aircraft have lights at night now.[br]* Roadway LODs added to military ships.[br]* Improved materials for water surfaces.[br]* Various unlocalized texts localized (training scenarios, Time Trials and MP).[br]* Spelling error reported by wOMAC fixed.[br]* Type column in MP server browser was too narrow.[br]* Logitech G940 controller scheme tweaked.[br]* TrackIR scheme improved.[br]* Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc).[br]* Scenarios would not terminate correctly when an important NPC was killed.[br]* Automatic savegame system tweaked to avoid saving in dangerous situations.[br]* Crashing in training scenarios after failing a stage is now handled better.[br]* Career 08: player was able to get in as copilot.[br]* Career 09: one of the tasks was not marked as completed.[br]* Government 01: suspect lookout would sometimes be on the ground.[br]* Training 07: feedback and IGUI indicators tweaked.[br]* Memory 02: CAS task now is canceled when CSAR takes over.[br]* Memory 02: OPFOR forces now correctly move to the crash site.[br]* Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS.[br]* Memory 02: Crashed crew does not try to complete its mission on foot.[br]* Memory 03: the player now dies when landing on the water surface.[br]* Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc).[br]* Memory scenarios can now be reverted to a savegame after failing a task.[br]* MP 03: host is now forced to be the pilot. [br] [br] Дальше... (http://store.steampowered.com/news/7055/)