steam_news
21.12.2011, 13:02
-------[br][br]r18757b[br]------[br][br]Critical Fixes:[br]+ Fixed a crash that could occur within the strategic AI could not determine which ships to construct for a fleet.[br]+ Fixed another crash related to selecting shield options in the design screen.[br]+ Mission estimates are back.[br]+ Fixed a crash related to fleet selection in the Battle Manager.[br]+ Fixed an issue where the star mapo camera could become locked after selecting a system for a diplomatic event.[br]+ Fixed a feasibility study crash.[br]+ Fixed mine frame rate issues.[br]+ Fixed mine audio issues.[br]+ Fixed frame rate issues when selecting large numbers of ships in combat.[br]+ Fixed an issue where fleet entry positions were not taking advantage of closer control zones.[br]+ Fixed the issue where game setup parameters were being lost when reloading a saved game.[br]+ Players rejoining hosted saved games will now be moved to their respective slots when possible.[br][br]Other Fixes:[br]+ Strike missions against stations now require the targets to be in sensor range.[br]+ Added missing Ionic and Shield Breaker weapon attributes.[br]+ Fixed an issue where Siege Drivers were not causing damage.[br]+ Added missing psionic abilities to modules.[br]+ Added missing tactical sensor range to colonies.[br]+ Fixed an issue that stopped cancelled fleets from being able to be issued new missions right away[br]+ Fixed an issue that caused the autosave to save the wrong turn number[br]+ Fixed a trigger constraint with the von neumanns[br]+ Fixed issues with calculating fleet ranges.[br]+ Fixed an issue where the endurance rating for fleets was falling below one turn.[br]+ Boarding pods are no longer factored into fleet endurance calculations.[br]+ Armor display on the design screen now updates correctly when changing techs.[br]+ Fixed an issue where colonization missions would not resume after clearing enemies out.[br]+ Fixed the bug where non Zuul factions where getting node line collapse events.[br]+ Fixed issues with station module assignment.[br]+ Fixed a number of small resizing issues in fleet lists.[br]+ Added missing combat fleet placements for neutral encounters.[br]+ Fixed an issue where damaged ships entered combat destroyed sections not properly connected.[br]+ Fixed various boarding pod issues.[br]+ Fixed issues with weapon target leading.[br]+ Added missing economic and research efficiency connections.[br]+ Von Neumann homeworld starts hidden once again.[br]+ Fixed Fire Control and AI Fire Control section effects.[br]+ Fixed an issue where all weapons would fire immediately when coming out of overthrust.[br][br]Other Changes:[br]+ Sensor memory and is now working.[br]+ Improved interfaces for all mission types except Station Construction and Upgrade.[br]+ Added features to the combat UI.[br]+ Introduced a Surveyed Systems view mode for the star map.[br]+ Reduced size of tactical star system.[br]+ Introduced surrounding behavior to combat AI.[br]+ Reduced structure of all ship sections.[br]+ Various weapon tweaks.[br]+ Made improvements to the research screen interface.[br]+ Added tooltips to all tech selections on the design screen.[br][br]Key Known Issues:[br]*** This update breaks old save games. ***[br]- Deployed gates are not showing up in combat.[br]- Some moon orbits are still incorrect.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/7064/)