steam_news
22.12.2011, 00:40
- Voice chat now works again. It stopped working after Steam codec was changed from Speex to Silk, due to different traffic requirements and packet sizes.[br]- Increased max client inbound bps default to 12000 and max client outbound bps to 10000 (needed for increased voice traffic). [br]- Added barriers on Fortress level to close windows from which player could fall out of level. [br]- Prevented falling through floor that was possible by jump-crouching at low framerates. [br]- Fixed crash when Ugh Zan appears in network.[br]- Prevented super-fast Laser firing when quickly pressing/releasing the fire button.[br]- Player models now have ragdolls (e.g. when killed in versus).[br]- Added blood sound to player's destruction so it is heard when player is gibbed. [br]- Grenade launcher item model now uses the same scheme (sound, particles) as all other weapons. [br]- New Versus map: ShottyTrouble. It is same as LittleTrouble but with double shotgun's only[br]- Prevented scripts starting during warmup, which caused sniper never to spawn on Jump Over versus map. [br]- Sniper weapon hint will not be shown in versus.[br]- Player will always be able to pick up health and armor in Versus modes. [br]- Fixed problem with sounds repeatedly played from trigger heard only once on client.[br]- "Match is tied" announcement was never played. [br]- Item disabling game options now work in deathmatch games. [br]- Sniper mask didn't get rendered if weapon rendering is disabled. [br]- View bobbing option now also affects weapon bobbing. [br]- Serious damage item will be hidden during the first 120 seconds of the game. [br]- Sniper now deals 80 damage without scope and 160 damage with scope in deathmatch games. [br]- Grenade launcher now deals 100 damage on direct hit (40 direct + 60 range) in deathmatch. [br]- Added safeguard to re-award previously earned achievements, in case Steam didn't register them.[br]- Fixed bug in life awarding on score: if you reached exactly the same score as the life awarding milestone, then you would never receive score for that milestone. [br]- Picking up armor which is not needed (happens in deathmatch) should not decrease current armor. [br]- Added timeout to server list queries, since they sometimes take a very long time.[br]- Fixed voice options not properly being set from cvars when starting.[br]- Fixed the chat console cursor which incrementally floated away from the text with each successive text line. [br]- Fixed the chat console input string corruption that happens when the last character is cut because it contains more bytes then it fits the string buffer maximum size. [br]- Updated string wrapper in the chat console to work with unicode strings. [br]- Fixed potential crash when canceling matchmaking queries.[br][br]http://storefront.steampowered.com/v/gfx/apps/41010/capsule_231x87.jpg (http://store.steampowered.com/app/41010/) [br][br]Дальше... (http://store.steampowered.com/news/7066/)