steam_news
22.12.2011, 23:06
CHANGELOG:[br][br]- FIXED: n-dimensional lathe was, in fact, a giant game-crashing exploding bomb[br]- FIXED: wandcrafting recipes being lost after load/save[br]- FIXED: crafting tool output not displaying[br]- FIXED: some crossbows not working [RotDG][br]- FIXED: some mittens not working [RotDG][br]- FIXED: Axe of Dinglenit was worth 0 zorkmids [RotDG][br]- FIXED: Gloriously Regal Belt using description from Bullet Belt[br]- FIXED: That blasted lever room will only show up once per level. It was getting to be a bit of an issue.[br]- FIXED: "Cat Ears" helmet was using the wrong art [RotDG][br]- FIXED: "Runes" showing up in gem transmutation[br]- FIXED: Diggle plague just being all kinds of nasty[br]- FIXED: Chest/helm tooltips switched on character panel[br]- FIXED: Skills that give primary stats, wouldn't give the correct stats[br]- FIXED: Mustache Fighting League room would fill with infinite mustaches[br]- FIXED: very rarely, scripts would spawn an entire horde of monsters off of the bottom of the map.[br]- FIXED: tutorials showing up twice[br]- FIXED: took out more broken tutorials[br]- FIXED: game crashing at start new game screen on Mac OS X 10.5.8. [br](Probably.)[br]- FIXED: Heal-over-Time (HoT) effects being resisted (Fairywodger; Knit Tissue; etc.)[br]- FIXED: Mysterious portal crashes. [RotDG][br]- FIXED: Steam achievements now trigger for expansion skills.[br]- FIXED: mods will now correctly load rooms.xml and text.xml[br]- FIXED: last skills in modded-in-skill-tree would crash the game[br]- FIXED: the amazing exponentially-multiplying Diggle Egg Stacking bug.[br]- Minor tweaks, balances, etc.[br]- Corrupted Shrines are now mildly more interesting.[br]- Better decor on Diggle God Shrines. [RotDG][br][br]http://storefront.steampowered.com/v/gfx/apps/98800/capsule_231x87.jpg (http://store.steampowered.com/app/98800/) [br] [br] Дальше... (http://store.steampowered.com/news/7074/)