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Просмотр полной версии : Dota 2 Update Released


steam_news
13.01.2012, 08:14
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:[br][br]6.73 PARITY[br]

Alchemist: Chemical Rage Base Attack Time reduced from 1.45/1.35/1.2 to 1.45/1.3/1.15.[br]
Alchemist: Goblin's Greed bonus gold limit increased from 18 to 26.[br]
Anti-Mage: Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.[br]
Anti-Mage: Armor reduced by 1.[br]
Axe: Aghanim's Culling Blade cooldown from 10 to 6.[br]
Axe: Base Int from 14 to 18.[br]
Axe: Base HP regeneration from 1.25 to 2.[br]
Axe: Battle Hunger gives Axe a 4% bonus movement speed per target it affects.[br]
Axe: Berserker's Call cooldown from 14 to 10.[br]
Axe: Counter Helix damage increased from 100/125/150/175 to 100/130/160/190.[br]
Axe: Counter Helix proc cooldown decreased from 0.7/0.65/0.6/0.55 to 0.65/0.6/0.55/0.5.[br]
Axe: If Culling Blade kills a unit, Axe unleashes a war cry, giving nearby allied units (600 AoE) a temporary movement bonus (25% for 6 seconds).[br]
Blood Seeker: Thirst no longer partially reveals invisible heroes below 40% health.[br]
Blood Seeker: Thirst now fully reveals invisible heroes below 20% health.[br]
Blood Seeker: Rupture duration improved from 5/7/9 to 7/8/9.[br]
Blood Seeker: Rupture cooldown now scales from 70 to 70/60/50.[br]
Bounty Hunter: Track gold bonus for Bounty Hunter increased from 75/150/225 to 150/200/250.[br]
Dark Seer: Ion Shell duration increased from 15 to 20.[br]
Dark Seer: Ion Shell AoE from increased 225 to 250.[br]
Dark Seer: Ion Shell cooldown increased from 7 to 10.[br]
Dark Seer: Ion Shell damage increased from 30/45/60/75 to 30/50/70/90.[br]
Dark Seer: Wall of Replica illusions are now semi-transparent to enemy players.[br]
Doom Bringer: Scorched Earth duration increased from 8/10/12/14 to 10/12/14/16.[br]
Dragon Knight: While in Dragon form Dragon Tail's cast range increased from 150 to 400.[br]
Drow Ranger: Base Agility increased by 4.[br]
Enchantress: Movement speed from 305 to 310.[br]
Nature's Prophet: Wrath of Nature cooldown rescaled from 90/60/60 to 90/75/60.[br]
Jakiro: Ice Path cooldown decreased from 16/15/14/13 to 12/11/10/9.[br]
Jakiro: Macropyre duration increased from 5 to 7 seconds.[br]
Juggernaut: Omnislash random damage improved from 150-250 to 175-250.[br]
Juggernaut: Omnislash hit count increased from 3/5/8 (5/7/10 aghanim) to 3/6/9 (6/9/12 aghanim).[br]
Kunkka: Strength growth increased from 2.7 to 3.0.[br]
Kunkka: Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8.[br]
Kunkka: Tidebringer cleave AoE improved from 380/420/460/500 to 500.[br]
Kunkka: Torrent slow increased from 30 to 35%.[br]
Kunkka: X Marks The Spot cooldown decreased from 30 to 20 seconds.[br]
Death Prophet: Witchcraft movement speed increased from 3/6/9/12% to 4/8/12/16%.[br]
Skeleton King: Reincarnation slow duration increased from 3 to 4 seconds.[br]
Skeleton King: Reincarnation cooldown decreased from 300/220/140 to 260/160/60.[br]
Leshrac: Movement speed increased from 310 to 315.[br]
Leshrac: Pulse Nova AoE increased from 400 to 450.[br]
Lich: Added a 0.2 second buffer time between Chain Frost bounces.[br]
Lina: Base intelligence increased by 3.[br]
Lina: Dragon Slave travel distance increased by 100.[br]
Lina: Dragon Slave final AoE increased from 125 to 150.[br]
Lion: Mana Drain level 4 increased from 100 to 120 per second.[br]
Lion: Mana Drain now drains at 0.25 second intervals instead of 1 second (596884).[br]
Mirana: Fixed Arrow damaging but not stunning invisible units.[br]
Morphling: Base agility increased by 5.[br]
Morphling: Adaptive strike cooldown decreased from 20 to 10.[br]
Necrolyte: Death Pulse AoE increased from 375/425/450/475 to 475.[br]
Necrolyte: Heartstopper damage increased from 0.4/0.6/0.8/1.0% to 0.5/0.7/0.9/1.1%.[br]
Necrolyte: Sadist level 4 now restores 600 mana if you kill a hero.[br]
Pudge: Flesh Heap now has a overhead notification when strength is gained.[br]
Pugna: Life Drain damage increased from 95/140/185 to 100/150/200 (and Scepter from 150/200/250 to 175/225/275).[br]
Pugna: Life Drain duration increased from 9 to 10 seconds.[br]
Queen of Pain: Base damage increased by 4.[br]
Queen of Pain: Scream of Pain AoE increased from 400/425/450/475 to 475.[br]
Razor: Static Link duration, after it finishes draining, increased from 13 to 18.[br]
Razor: Static Link cooldown rescaled from 35/30/25/20 to 25.[br]
Sand King: Epicenter's slow is no longer blocked by magic immunity.[br]
Sand King: Caustic Finale buff duration increased from 2 to 8 seconds.[br]
Shadow Fiend: Movement speed increased from 300 to 305.[br]
Shadow Fiend: Agility growth increased from 2.4 to 2.9.[br]
Shadow Fiend: Necromancy soul cap increased from 8/15/23/30 to 8/16/24/32.[br]
Sniper: Shrapnel AoE increased from 325 to 350.[br]
Spectre: Dispersion damage no longer disables items like Blink Dagger.[br]
Riki: Backstab damage bonus increased from 0.25/0.5/0.75/1.0 to 0.5/0.75/1.0/1.25 of agility.[br]
Storm Spirit: Overload bonus damage increased from 30/45/60/75 to 30/50/70/90.[br]
Sven: Great Cleave increased from 20/30/40/50% to 30/40/50/60%.[br]
Sven: God's Strength is no longer purgeable.[br]
Sven: God's Strength damage buff increased from 100/125/150% to 100/140/180%.[br]
Sven: Warcry duration increased from 6 to 8 seconds.[br]
Sven: Warcry cast time removed.[br]
Tinker: Laser's miss duration increased from 2 to 3 seconds.[br]
Ursa: Armor increased by 1.[br]
Ursa: Enrage damage increased from 4/5/6% to 5/6/7% of current HP.[br]
Ursa: Earthshock AoE increased from 365 to 385.[br]
Ursa: Earthshock cooldown decreased from 7 to 6.[br]
Ursa: Fury Swipes damage increased from 10/15/20/25 to 15/20/25/30.[br]
Warlock: Infernal's Flaming Fists trigger chance increased from 40% to 60%.[br]
Warlock: Infernal's Flaming Fists damage increased from 75/115/150 to 100/150/200.[br]
Zeus: Arc Lightning level 4 damage increased from 130 to 145 damage.[br]
Zeus: Lightning Bolt cooldown decreased from 6.5 to 6.[br]
Zeus: Static Field now affects creeps.[br]
Zeus: Static Field no longer requires unit visibility to take effect.[br]
New Item: Rod of Atos.[br]
New Item: Heaven's Halberd.[br]
New Item: Ring of Aquila.[br]
New Item: Abyssal Blade.[br]
New Item: Tranquil Boots.[br]
Boots of Travel: Recipe cost decreased from 2200 to 2000.[br]
Boots of Travel: Movement speed increased from 95 to 100.[br]
Bloodstone: Initial charges increased from 5 to 6.[br]
Bloodstone: Respawn time reduction increased from 3 to 4 seconds per charge.[br]
Butterfly: Evasion increased from 30 to 35%.[br]
Divine Rapier: Damage increased from 250 to 300.[br]
Ethereal Blade: Ether blast cast range increased from 700 to 800.[br]
Eul's Scepter of Divinity: Movement speed bonus increased from 25 to 30.[br]
Linken's Sphere: Added +10 damage to account for component bonuses.[br]
Linken's Sphere: No longer triggered by Medallion of Courage.[br]
Linken's Sphere: No longer triggered by Urn of Shadows.[br]
Magic Wand: No longer loses charges when upgrading from Magic Stick.[br]
Mask of Madness: Berserk's movement speed bonus increased from 20% to 25%.[br]
Mjollnir: Chain lightning bounce count increased from 4 to 8.[br]
Necronomicon: Archer's Mana burn cast range increased from 250 to 600.[br]
Necronomicon: Archer's attack damage increased from 31/61/91 to 40/80/120.[br]
Necronomicon: Warrior's attack damage increased from 21/41/61 to 25/50/75.[br]
Orb of Venom: Cost decreased from 450 to 350.[br]
Orchid Malevolence: Recipe Reworked: now requires 2 Oblivion Staffs and a 775 gold recipe.[br]
Smoke of Deceit: Dispel AoE for nearby heroes increased from 950 to 1025.[br]
Refresher Orb: Added +6 Intelligence to account for component bonuses.[br]
Stygian Desolator: Desolator recipe cost decreased from 1200 to 900.[br]
Vanguard: HP Bonus decreased from 275 to 250.[br]
Veil of Discord: Recipe now requires only one Robe of the Magi, completed bonuses are the same.[br]
Couriers: Now give 150 to each enemy player, instead of 300 to the killer.[br]
Couriers: No longer drop items when they die.[br]
Couriers: Respawn 3 minutes after death, the items they have are inaccesible during that time.[br]
Couriers: Flying courier no longer has invulnerability shield.[br]
Couriers: Basic courier is magic immune (like flying courier, most spells did not work on couriers already).[br]
Buyback cooldown increased from 4 minutes to 5.[br]
Heroes now respawn with full mana.[br]
Gold over time from 0.875 intervals to 0.8.[br]
Runes will no longer spawn the same rune type 2 times in a row.[br]
Forest Healing Troll now has a Mana Aura (+2 MP/sec).[br]Forest Healing Troll's heal cooldown from 0.75 to 0.5 seconds.[br]

[br]GAMEPLAY[br]

Added Spirit Breaker and Silencer.[br]
Added Tournament version switch.[br]
Fixed a bug where if you issued commands in rapid succession, some commands could be ignored.[br]
Alchemist: Fixed Unstable Concoction stunning Alchemist when he is magic immune.[br]
Axe: Fixed Counter Helix doing the damage when the attack impacted rather than started.[br]
Bloodseeker: Fixed being able to cast Bloodrage on Magic Immune allies/self.[br]
Bounty Hunter: Fixed it being possible to use Jinada cooldown without triggering a critical strike.[br]
Bounty Hunter: Fixed Jinada working on denies.[br]
Bounty Hunter: Fixed Jinada and Shadowblade affecting buildings.[br]
Bounty Hunter: Fixed Track giving bonus gold for dead illusions.[br]
Bounty Hunter: Fixed Track not being dispelled by Time Lapse, Repel, Purge, etc.[br]
Bounty Hunter: Fixed Track debuff icon not showing.[br]
Broodmother: Fixed Spawn Spiderite working on wards.[br]
Clockwerk: Fixed Hookshot hitting couriers.[br]
Dragon Knight: Fixed Dragon Tail ignoring Linken's Sphere.[br]
Nature's Prophet: Fixed not being able to see the teleportation end point if it is in FoW.[br]
Huskar: Fixed Lifebreak being dodgeable.[br]
Leshrac: Fixed Pulse Nova turning back on when out of mana sometimes.[br]
Lifestealer: Fixed Rage not properly dispelling negative debuffs[br]
Lifestealer: Fixed Open Wounds healing towers.[br]
Lifestealer: Fixed Infest not working on Mud Golems.[br]
Nevermore: Fixed Presence of the Dark Lord not working on siege units.[br]
Night Stalker: Fixed Hunter in the Night working on Illusions.[br]
Omniknight: Fixed Repel taking Shadowblade invis buff off[br]
Omniknight: Fixed Repel causing Burrowstrike to fail if used during the movement period[br]
Omniknight: Fixed Holy Persuation working on magic immune allies.[br]
Omniknight: Fixed Repel revealing Broodmother while under Spin Web.[br]
Sand King: Fixed Refresher Burrow Strike not hurting affected units[br]
Shadow Shaman: Fixed Ethershock hitting units in the FoW.[br]
Storm Spirit: Fixed Overload charge being used up if the target dies before impact.[br]
Tidehunter: Fixed Refresher Ravage not hurting affected units.[br]
Tidehunter: Fixed Kraken Shell not reducing tower damage.[br]
Tiny: Fixed the timing of when the stun happened with Craggy Exterior.[br]
Ursa: Fury swipes should only work on organic units and Roshan now.[br]
Ursa: Fixed Illusions not dealing bonus damage on a unit that has Fury Swipe stacks already.[br]
Venomancer: Fixed Plague Ward collision size[br]
Fixed Satanic being dispellable.[br]
Fixed Janggo Aura not affecting lane creeps.[br]
Fixed Vladmir Aura's mana regen stacking with Basilius.[br]
Fixed Necro Warrior's Mana Burn ignoring Linken's Sphere.[br]
Fixed Refresher Orb not geving bonus int.[br]
Fixed Power Treads movement bonus being off by 5.[br]
Fixed Force Staff not giving an error (and wasting cooldown) when used on allied magic immune.[br]
Fixed Unobstructed vision working on Illusions.[br]
Fixed Bash against wards.[br]
Fixed a hero not leveling up multiple times if they received enough XP in one go.[br]
Fixed some Legacy Keys.[br]
Enabled Ursa and Bounty Hunter in Captain's Mode.[br]
Fixed Bottle usage cooldown.[br]
Fixed couriers losing behaviors and being removed from unit selections and control groups when they are upgraded to flying.[br]

[br]UI[br]

Updated the minimap texture.[br]
Dominated and summoned creeps now draw larger on minimap.[br]
Fixed shop keys getting unbound.[br]
Fixed a case where dragging a non-controllable unit's inventory item would result in a drag of the player's hero's item instead.[br]
Fixed control clicking on an active item showing a confusing error.[br]
Added a Animate Portrait setting to the video config.[br]
Fixed Cheap Water setting being backwards.[br]
Fixed the quickbuy purchase shortcut not buying items if they existed in both the secret and side shop, when at the side shop.[br]
The shop button now highlights when you are in range of the shop.[br]
When using Alt, minimap hero names are now icons.[br]
When using Alt, there are now TP icons to show which teammate is teleporting in.[br]
When using Alt, illusions draw smaller and semitransparent.[br]
Disallowed item moves from the stash to the main inventory while reincarnating.[br]
Minimap lines for muted players are no longer drawn.[br]
Added an overhead indicator for flesh heap.[br]
Added a tooltip to the courier button.[br]
The courier button shows as inactive when there are either no couriers, or only dead couriers.[br]
Fixed the reliable/unreliable gold tooltip showing up for non-hero units.[br]
Fixed hero images not showing up in the top bar and scoreboard until their entities came out of dormancy.[br]
Fixed being able to select units previously part of a multi-unit selection by clicking on the space where they were displayed, after returning to single-unit selection.[br]
Added health number on the player's hero's floating health bar.[br]
Fixed a case where the stash would show the wrong item icon.[br]
Added "Auto Speed" feature to Directed mode in the spectator HUD when watching a replay.[br]

Will automatically speed up the replay when nothing is happening, and slow down when action occurs.[br]
Will do super slow-mo at moments when heroes are killed.[br]
Only works on replays recorded after this release.[br]

Fixed bug where the stickly slot would sometimes, mysteriously, change items.[br]
Fixed not being able to buy stackable items from side shop with a full inventory (ie. teleport scroll).[br]
Fixed channel bar not going away when querying a channeling hero that enter fog of war.[br]
Shift-clicking a unit in multi-unit selection hud element now deselects the unit.[br]
Fixed Top bar clicks not going to the correct heroes when playing back demos.[br]
Taskbar icon will now flash when a game is paused/unpaused, if the game doesn't already have focus.[br]
Added attack icon and ping for enemy structures.[br]
Mana and health regen values are no longer drawn in the hud when querying enemies.[br]
Practice lobby settings are now shown to all lobby members.[br]
Improved scrollbars and scrolling views.[br]
Winner and duration are hidden on the match details screen by default.[br]
Fixed default date range when searching for replays.[br]

[br]VISUALS[br]

There is now an impact effect on enemies who are damaged by Dazzle's Shadow Wave.[br]
There is now a splash effect when Morphling takes an illusion's position.[br]
Removed track casting effect from enemy vision.[br]
Changed how Dark Seer's illusions look — smaller and illusion color for both teams.[br]
Fixed Ursa turning bright yellow on lower-end cards.[br]
Made Lifestealer's Rage effect slightly more subtle.[br]
Made Pudge's Rot way less subtle.[br]

[br]AUDIO[br]

Death Prophet will comment on her ghosts returning when they begin turning back instead of when they're done returning.[br]
Slightly lessened the volume of the Match Ready sound.[br]
Made warning about Ancient being under attack always play, even if there are heroes nearby defending it.[br]

[br]BOTS[br]

Enabled bot difficulty selection. Currently all bots in the match will use the same difficulty setting.[br]
Fixed cases where bots would want to gank a nearby invisible unit.[br]
Bots will now wait a couple seconds before using a TP scroll to ensure that their desire to go to a location wasn't just momentary.[br]
Fixed case where bots would say "Defending none" when they were defending their base.[br]
Fixed bug where you would lose your assigned lane if you moved too close to the base.[br]
Fixed bug that was causing bots to use TP scrolls less often than they should when doing long pathfinds.[br]
Fixed bug that was making bots think Windrunner was way more powerful than she actually was when she had the Focus Fire buff active.[br]
Increased desire to not move with Rupture.[br]
When bots are pushing a tower, and allies have signed up to help out, they will do a better job of waiting for them to show up before actually doing the push.[br]
Made bots more likely to stick with Roshan when his health is low, even if they think it's dangerous.[br]
Added slight buyback delay so bots aren't superhuman about buying back into the game.[br]
Improved Tidehunter's Ravage usage, he will now consider using it even when retreating.[br]
Made bots more likely to commit post-allied-Ravage.[br]
Fixed bug where bots would gather up for a tower push when no more reinforcements were coming.[br]
Fixed bug that caused bots to be jerks and prematurely retreat with extremely high priority when a teamfight happened and one of their teammates was being attacked.[br]
Made bots more likely to break off Roshan (and not decide to do Rosh) if any hero fights are happening nearby.[br]
Increased tower avoidance at mid-range health values, should help avoid some ill-advised tower-dives.[br]
Made bots focus a bit more on a tower/rax push rather than swapping off to attack a hero.[br]
Made bots less likely to ignore very high-health enemies.[br]
Made bots less likely to tank creeps when attacking an enemy's minons.[br]
Bots now have the ability to figure out which enemy heroes are illusions and which aren't, and they will adjust their ability usage accordingly.[br]
Fixed a few cases where bots would try to cast an interrupting stun on a magic-immune enemy that was channeling.[br]
Made bots a bit less aggressive about buying dust.[br]
Made bots a bit more scared of Juggernaut's Blade Fury when at low health.[br]
Fixed bug where bots would sometimes buy a duplicate courier.[br]
Improved how bots infer ganks, tower pushes, and tower defenses from human players.[br]
Bots are now more likely to automatically help out humans with tower pushes, tower defenses, and doing Rosh.[br]

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