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Просмотр полной версии : Sword of the Stars II Update Released


steam_news
18.01.2012, 03:37
Updates to Sword of the Stars II have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Features[br]- Added better battlerider behaviours[br]- Added drone healing and autolaunching [br]- Added patrol positions in combat[br]- Added a fleet widget tooltip to show ship information from any fleet listing.[br]- Added gravity mines and tar pit functionality[br][br]Major Bugs[br]- Fixed a crash involcing salvage projects that occured after combat with a zuul player[br]- Fixed a hang with the zuul intercept missions[br]- Fixed a number of incorrect ship section and module stats[br]- Added ship options to a number of ships[br]- Fixed a crash caused by the Von Neumanns in combat[br]- Fixed a crash caused by critical hit repairs[br]- Fixed a crash caused by dead AI admirals trying to repurpose fleets.[br]- Fixed an issue with reserve fleets causing false combat for a turn.[br][br]Minor Bugs[br]- Fixed the critical hit for shield generator to function correctly.[br]- Changed the default ship construction on planets back to zero[br]- Fixed a framerate issue with overlapping ships in combat[br]- Fixed a framerate issue with gate ships in intercept combat[br]- Fixed the weapon panel to no longer show destroyed weapons[br]- Added a primary weapon to ships to determine closing distance for pursuit[br]- Fixed planet missiles from attacking themselves when spectres are attacking the planet[br]- Fixed the battle rider button to only enable if the carrier is able to launch[br]- Fixed being able to select things other then the design ship in the design screen[br]- Moved station spawns closer to planets[br]- Fixed a bug in the tech tree that allowed the camera to focus on nothing[br]- Removed unneeded sliders and ship designs related to trade when FTL economics are not researched[br]- Fixed a bug that caused the incorrect tech state for feasible techs[br]- Fixed gate ships getting incorrect spawn positions in combat[br]- Fixed mesh particles from always spawning at their effect position[br]- Fixed a label in the fleet widget from overlapping it's list[br]- Fixed the starmap so that it focused on your home system if a certain option was checked[br]- Fixed disabled states on sliders so that they are more obviously disabled.[br]- Made the combat preview focus on the system the combat is taking place in[br]- Added art for admiral promotion events[br]- Fixed VN disintigrator beam range[br]- Fixed the defaults shields from not showing up in the design screen[br]- Fixed mining station costs[br]- Fixed a missing icon for adaptive buttresses[br]- Fixed some turret arcs on the torpedo mission sections[br]- Removed an extra quote from a localized string[br]- Fixed the cost of human large habitation modules[br]- Increased supply and track speed of guass PD[br]- Increased track speed of Phaser PD[br]- Increased track speed an muzzle speed of laser PD[br]- Added disabled state to controls of a colony when it is not owned by a player, but still visible to them[br]- Fixed a number of incorrect turret arcs [br][br]Дальше... (http://store.steampowered.com/news/7177/)