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Просмотр полной версии : Men of War: Assault Squad Update Released


steam_news
27.01.2012, 03:32
General[br][br]• Added SKS 45[br]• Added MG 37(t)[br]• Added Type4 rocket launcher ammo[br]• Added M18 recoilless ammo[br]• Added Tank Flame Canister[br]• Added new 3d Model Hedgehogs[br]• Added new 3d Model Hedgehogs kit[br]• Added new 3d Model Barbed Wire[br]• Added new 3d Model Barbed Wire kit[br]• Added new 3d Model Pistol ammo[br]• Added new 3d Model Mgun ammo[br]• Added new 3d Model Rifle ammo[br]• Added new 3d Model Heavy Mgun ammo[br]• Added new 3d Model PTR ammo[br]• Added new 3d Model Winchester ammo[br]• Added new 3d Model Zenite ammo[br]• Added new 3d Model Bazooka ammo[br]• Added new 3d Model Panzerschreck ammo[br]• Added new 3d Model PIAT ammo[br]• Added new 3d Model mortar ammo[br]• Added new 3d Model Nagan[br]• Added new 3d Model Nagan Silencer[br]• Added new 3d Model Welrod[br]• Added new 3d Model Fuel Barrel[br]• Added new 3d Model Matches[br]• Added new enumerator graphics[br]• Changed mgun rate of fire system to be more historical accurate and easier to set up[br]• Changed smg rate of fire system to be more historical accurate and easier to set up[br]• Changed red guards anti-tank members to carry SKS 45 rifle[br]• Changed heavy ammo drop to include bandages and sandbags[br]• Changed UK Miners to carry Sten MK3 instead of Grease guns[br]• Changed penetration system so turret hits no longer cause random vehicle explosions[br]• Changed penetration system so hidden weak spots are no longer cause of explosions[br]• Changed penetration system so that explosion depend on the destruction of the vehicles chassis[br]• Changed barbed wires and hedgehog kits to have unlimited usage[br]• Changed engineer trucks inventory to fit new inventory specs[br]• Changed trucks to only emit passengers not the driver when being on fire[br]• Changed barbed wire to be queue-able[br]• Changed Combat Engineers AT to carry hedgehog kit[br]• Changed Combat Engineers AP to carry barbed wire kit[br]• Changed Mine Disposal Experts to carry 2 dynamite[br]• Increased range of pistols from 30m to 35m[br]• Increased HE effect of AT-riflegrenade[br]• Increased fire speed of SVT 40[br]• Increased fire speed of Johnson rifle[br]• Increased fire animation of pistols[br]• Increased amount of APCRs of Black Prince from 5 to 10[br]• Increased rate of fire of 4x .50cal Browning from 1500 rpm to 2000 rpm[br]• Increased rate of fire of DS-39 from 650 rpm to 800 rpm[br]• Increased rate of fire of MG 34 from 650 rpm to 800 rpm[br]• Increased rate of fire of BESA from 600 rpm to 800 rpm[br]• Increased rate of fire of BAR from 500 rpm to 650 rpm[br]• Increased rate of fire of DShK from 450 rpm to 600 rpm[br]• Increased rate of fire of Bren from 500 rpm to 520 rpm[br]• Increased rate of fire of .30cal Browning from 550 rpm to 600 rpm[br]• Increased rate of fire of pistols from 300 rpm to 350[br]• Increased rate of fire of bolt action rifles from 24 rpm to 25 rpm[br]• Increased reload time of 4x .50cal Browning from 13 sec to 20 sec[br]• Increased reload time of all heavier mguns from 4.5 sec to 5.0 sec[br]• Increased reload time of Browning .50cal from 3.5 sec to 5.0 sec[br]• Increased reload time of DShK from 3.5 sec to 5.0 sec[br]• Increased reload time of Vickers K from 4.0 sec to 5.0 sec[br]• Increased reload time of Type99 mgun from 2.25 sec to 2.5 sec[br]• Increased reload time of BAR from 2.0 sec to 2.5 sec[br]• Increased reload time of Bren from 2.0 sec to 2.5 sec[br]• Increased reload time of Nebelwerfer 41 from 60 sec to 75 sec[br]• Increased penetration power of Ho-Ri I and Ho-Ri II[br]• Increased accuracy of Chi-Ha 120[br]• Increased build time of hedgehogs from 15 sec to 30 sec[br]• Increased build time of barbed wire from 10 sec to 20 sec[br]• Increased reload time of Sherman 105 from 20 sec to 25 sec[br]• Increased reload time of Stuh42 from 20 sec to 25 sec[br]• Reduced rate of fire of Type1 HMG from 500 rpm to 450 rpm[br]• Reduced reload time of Vickers mgun from 6 sec to 4.5 sec[br]• Reduced explosion power of vehicles[br]• Reduced specular effects of Pershings, M12GMC, Shermans, Churchills and Black Prince[br]• Reduced burn time of buildings[br]• Reduced range of Stuh42 from 160m to 150m[br]• Reduced range of Chi-Ha 120 from 180m to 160m[br]• Reduced accuracy of level 1 experience soldiers with machine guns[br]• Reduced range of AP grenades from 21.5m to 18.5m[br]• Reduced AI throw range of AT grenades in order to remove AI issue: move, stop, move, stop until grenade throwing[br]• Removed the fake ability to explode a Sturmtiger when shooting at its barrel[br]• Removed sandbag kits from Charge! infantry[br]• Removed the ability to interchange hollow charge projectiles between different weapons[br]• Fixed ISU-122 gun barrel visuals[br]• Fixed IS-2 turret volumes[br]• Fixed IS-2 winter textures[br]• Fixed mguns of IS-2[br]• Fixed mguns of BA11[br]• Fixed wrong grenades of Devil's Brigade[br]• Fixed turret armor of M8 Greyhound[br]• Fixed shield armor of SdKfz 251/1[br]• Fixed gun mantlet armor of Nashorn[br]• Fixed gun mantlet armor of Archer[br]• Fixed a buggy code in the armored car props[br]• Fixed portrait of Charge! infantry[br]• Fixed ability to take mgun from BA64[br]• Fixed ability to take mgun from SdKfz223[br]• Fixed ability to take mgun from Stug3 G[br]• Fixed ability to take mgun from Hetzer[br]• Fixed ability to take mgun from M20[br]• Fixed smoke grenades[br]• Fixed many vehicle enumerator issues[br]• Fixed Oerlikon fire effect[br]• Fixed sound of SdKfz 232[br]• Fixed Sturmtiger armor penetration[br]• Fixed flamethrower max capacity[br][br][br]Multiplayer[br][br]• Added competitive multiplayer unit setting, enforced on ranked (removed redundant or unhistorical units that don't fit the creators vision of the game. It also balances the amount of armored cars/tanks per faction and makes it easier to understand the strong points of individual units)[br]• Added test mode mod (usage at your own risk)[br]• Increased CP of heavier LMGs from 3.5 CP to 5 CP[br]• Increased CP of lighter LMGs from 3.0 to 4 CP[br]• Increased capping power of Tankmen from 0.0 to 0.25[br]• Increased capping power of Miners from 0.5 to 1.0[br]• Increased capping power of Sappers from 0.5 to 1.0[br]• Increased capping power of Radio Op from 0.5 to 1.0[br]• Increased capping power of Squad leaders from 1.0 to 1.5[br]• Increased capping power of Snipers from 0.5 to 2.0[br]• Increased capping power of Scouts from 0.5 to 2.0[br]• Increased capping power of Officer from 5.0 to 10.0[br]• Increased recall-in timer of all single mgunners to 2min[br]• Increased price of US mgunner from 35 MP to 40 MP[br]• Increased price of US Regular Infantry from 155 MP to 160 MP[br]• Increased price of Soviet Heavy MG from 90 MP to 110 MP[br]• Increased price of Pak40 from 385 MP to 400 MP[br]• Increased price of Tiger I from 1100 MP to 1200 MP[br]• Increased price of Vickers AA from 750 MP to 800 MP[br]• Reduced capping power of Conscript infantry from 1.0 to 0.5[br]• Reduced capping power of Elite infantry from 4.0 to 3.0[br]• Reduced price of Su-122 from 1000 MP to 900 MP[br]• Reduced price of Panther from 1350 MP to 1250 MP[br]• Reduced price of Jagdpanzer IV from 1150 MP to 1100 MP[br]• Reduced price of SdKfz 223 from 200 MP to 180 MP[br]• Reduced price of Type 1 Heavy MG from 100 MP to 90 MP[br]• Reduced price of M16 from 250 MP to 225 MP[br]• Reduced price of Chi-Ri from 1500 MP to 1400 MP[br]• Reduced price of Chi-To from 950 MP to 900 MP[br]• Reduced price of Ho-I from 360 MP to 350 MP[br]• Reduced price of Isuzu AA truck from 250 MP to 240 MP[br]• Reduced special points price of Naval tanks from 6 to 4[br]• Reduced CP of Scouts from 8 CP to 5 CP[br]• Reduced CP of Banzai! special unit[br]• Reduced Naval tanks call-in to 1 tank[br]• Fixed crew on Isuzu Mortar truck[br]• Fixed crew on Isuzu AA truck[br]• Fixed small map issues[br][br][br]Skirmish[br][br]• Changed vehicle emit code to equal multiplayer[br]• Reduced difficulty of the last section of the introduction mission[br]• Fixed skirmishes to use correct IS-2 model[br]• Fixed bren carrier crew on [UK] Scheldt[br]• Fixed hold fire mode of Japanese artillery on [Soviet Union] Manchuria[br]• Fixed small map issues[br][br]http://storefront.steampowered.com/v/gfx/apps/64000/capsule_231x87.jpg (http://store.steampowered.com/app/64000/) [br] [br] Дальше... 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