steam_news
03.02.2012, 23:00
- Decreased level load times[br]- Various optimizations[br]- If locking a missile on a target, and missile lock is then lost (out of view, changed target), user may release the missile fire button without firing a missile. This is only if they release the button before a new lock is acquired.[br]- Docking penalty re-added[br]- Added a visibility cone to the radar for easier readability for the time being.[br]- Fixes for the afterburner sound sometimes playing constantly after use.[br]- Virtual Mouse Joystick mode should now respect deadzone and sensitivity settings, though more work needs done still.[br]- MAG cannon projectile speed increase[br]- HADES Missile slight speed / health increase[br]- Reduced chances lower difficulty enemy fighters will shoot missiles out of the air.[br]- Increased speed of Gunships[br]- Increased potency and accuracy of Gunship turrets[br]- Mission 3 has gotten a complete revamp. No more transports to save and, in general, is much more action-orientated than before.[br]- Mission 5 Gunship exit points moved further out from their spawn point allowing players enough time to kill them (this was needed due to their speed increase)[br][br]http://storefront.steampowered.com/v/gfx/apps/200410/capsule_231x87.jpg (http://store.steampowered.com/app/200410/) [br][br]Дальше... (http://store.steampowered.com/news/7274/)