steam_news
07.02.2012, 21:20
1.0.1.511 Patch Notes[br]⢠Fixed unit icons and borders turning black while in strategic mode for nVidia graphic cards.[br]⢠Civilizations having the incorrect architecture has been resolved. [br]⢠Implemented change to improve stability on the HD 3000 GPU.[br]Multiplayer[br]⢠Significant improvements to general multiplayer stability.[br]⢠Significant improvements to Hot-Join stability.[br]⢠Multiplayer now using the same AI move caching as single player, improving turn-times significantly.[br]⢠Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.)[br]⢠Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players.)[br]⢠Found and corrected additional causes of Out-of-Sync.[br]⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.[br]⢠Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.[br]⢠Exploit: Corrected an exploit that allowed a player to lag the UI to gain multiple free techs.[br]UI[br]⢠Change Load Game save sorting to be Last Modified by default.[br]Bugs[br]⢠When scrapping a unit, make sure any cargo units are scrapped as well.[br]⢠When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).[br]⢠Corrected a bug that was causing eliminated Civs to not generate notifications correctly.[br]⢠Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a because of war notification when is incorrect.[br]⢠Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.[br]⢠Changed Frigate obsolete tech to Combustion.[br]⢠Fixed Korean science building exploit.[br]⢠Fixed a problem with City Strike that game the user the impression that they could not end their turn, when in reality city strike was still active.[br]⢠Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.[br]⢠Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.[br][br]http://storefront.steampowered.com/v/gfx/apps/8930/capsule_231x87.jpg (http://store.steampowered.com/app/8930/) [br] [br] Дальше... (http://store.steampowered.com/news/7291/)