steam_news
08.02.2012, 06:06
r19345b[br]------[br][br]Critical Fixes:[br]+ Fixed a crash that could occur when clicking to launch a bio-missile[br]frequently.[br]+ Fixed all known issues preventing combat with deployed Hiver gates.[br]+ Fixed a crash that would occur if duplicate province names were selected.[br]+ Fixed a crash caused by the trade stimulus phase of the turn update.[br]+ Fixed a crash related to erroneous reactionary movements versus[br]undiscovered star systems.[br]+ Fixed a multiplayer desync in combat that could lead to players not[br]being able to move ships and a potential crashes after combat ended.[br]+ Fixed a turn update crash related to checking certain victory conditions.[br]+ Fleets are no longer held up indefinitely at systems with enemies.[br]This addresses issues where missions could not be cancelled.[br]+ Fixed reported divide by zero crashes.[br][br]Other Fixes:[br]+ Fixed an issue where players could select the same psionic power[br]twice for a design.[br]+ Added missing Morrigi bio-missile collision shape.[br]+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.[br]+ Tarka Hunters are now constrained to Tarka Hunter Carriers and said[br]carriers can no longer take other battle rider types.[br]+ Dead ships no longer show up in sensors.[br]+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.[br]+ Fixed an issue where assault shuttles were not returning from a[br]planet if it was defeated.[br]+ Fixed an issue where techs that should add to the production cost of[br]ships were reducing the production cost instead.[br]+ Fixed issues with duplicated psionic icons in the selector.[br]+ Fixed issue with modules not loading in the design screen.[br]+ Fixed the issue where AI players would issue missions to unknown star systems.[br]+ Fixed an issue where certain ship armor data could go missing.[br]+ Fixed an issue where the battle rider manager was not showing riders[br]already assigned to ships.[br]+ Gate traffic cost is no longer applied for fleets already at their[br]destinations.[br]+ Fixed an issue where the starmap display was not updated after[br]committing an upgrade mission.[br]+ Fixed some known turret arc issues.[br]+ Fixed an issue where PD missiles were not taking out other missiles.[br]+ Added a fail-safe to certain effects that might not otherwise[br]expire, creating a memory leak in combat.[br][br]Other Changes:[br]+ Tweaks to drones.[br]+ Hooked up Psionic recharge bar.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7298/)