steam_news
09.02.2012, 03:28
Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]- FXAA replaces MLAA.[br]- Fix for floating grills[br]- Kuju RailSimulator Bridge Lofts fixed[br]- Kuju RailSimulator Digital Clocks do not illuminate at night.[br]- Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.[br]- Fix for showing incorrect FPS with shift + z[br]- Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.[br]- Unstepped rather than unclamped for frame time updates on camera[br]- Physics transformation interpolation for Player RV geometry and Physical cab camera [br]- Brake pipe pressure gauge fully working in HUD[br]- Increased protection against cracks[br]- Fix for mixed double head steam running out of fuel[br]- Fix for facing double head steam fighting[br]- Particle optimisations[br]- Multicore improvments[br]- Superelevation works on 3D track[br]- Casting lights are scaled back on lower settings[br]- Tile File loading optimisations to smooth streaming[br]- Emitter shaders are only loaded once[br]- Smoothed dirty network building to stop stutters[br]- FXAA doesnt up then down sample when SSAA enabled - less blurry[br]- Platform character update optimisations[br]- Incorrect water clipping fixed[br]- Electric power on 3rd rail with no panto[br]- Gantry tool offers height offset[br]- HW instancing turned off in PS2.0[br]- Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile. [br]- Fix for crash in cScriptManager update[br]- Scenery decals are incorrectly lit in TSX.[br]- Seasonal lighting up times[br]- Invisible decals[br]- AA issues with precipitation fixed[br]- Day/Night lights additional fix for randomly being in wrong state[br]- Fix for point light / spot light / water changes not saving when only properties in the fly out are modified[br]- Fix for hex colour parsing / display[br]- TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating[br]- Smoothness improvements in scenery streaming [br][br]Дальше... (http://store.steampowered.com/news/7302/)