steam_news
10.02.2012, 03:32
V 1.03 Changes[br][br]Combat[br][br]- Fixed AI not being able to target player that was prone within a certain range[br][br]Camera / Visuals[br][br]- Tweaked Camera distance and angle to be less restrictive[br]- Some minor tweaks on the sight cone calculation to improve performance[br][br]General[br][br]- Increased video memory reserved for ground texture baking to reduce texture popping in with camera max / min distance[br]- File system load order fixed[br]- Fixed autopause options not being saved globally[br][br]Save & Load[br][br]- Game checks if game files have been modified and saves modification flag in savegames[br]- Open doors are fully open after loading [br][br]Worldmap[br][br]- Wounds and overload do now reduce movement speed of world squads[br]- Fixed bug where locations would be invisible after combat[br][br]UI[br][br]- Added cursor changes on portrait when trade/repair/heal action is activated[br]- Explosive spots can now be accessed from both sides of the wall[br]- Item swapping in lootscreen added[br]- i key toggles inventory[br]- Inventory shows all squad members in tutorial[br]- selecting player of different squad changes UI in pause mode correctly[br]- Access to former global inventory removed[br]- Plants and some other materials are ignored by the context cursor[br][br]Combat / Plan & Go[br][br]- Preview and actual position of mercs now fits 100%, thus allowing all shots if they would hit while planing[br]- Tweaked explosion times for grenades to be shorter[br]- Emmisions of grenades prevent combat reset[br]- Roofs are revealed if enemies below them attack player[br]- Tweaked weapons RPM so its more consistent throughout different weapon types[br][br]AI[br][br]- Fixed: change in combat position caused bug in AI attacking behavior - they changed stances very often instead of firing[br]- Fixed: change in melee attack caused AI to remain in present stance even if they do an emergency melee defense[br]- Human player enemy detection events should fire correctly again[br]- Building defenders that are inside a building didn't rush at snipers. now they should do it if the sniper has LoS on them.[br]- After enemy contact, AI with medi-equipment all started to heal each other instantly. this is randomized now.[br]- Fixed: enemies planned their paths through tanks, ending up walking against the tank.[br][br]http://storefront.steampowered.com/v/gfx/apps/57740/capsule_231x87.jpg (http://store.steampowered.com/app/57740/) [br][br]Дальше... (http://store.steampowered.com/news/7313/)