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Просмотр полной версии : Counter-Strike: Global Offensive Beta Update Released


steam_news
15.02.2012, 07:50
Updates to Counter-Strike: Global Offensive Beta have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]Game Design Issues:[br]- Changed QUICKMATCH default to competitive de_dust2.[br]- Added new maps to local match options: de_inferno, de_train, and de_nuke.[br]- Added new weapons: Nova shotgun, Bizon and MP7 SMGs.[br]- Created a CT-specific version of the Molotov: the incendiary grenade. [br]- Reworked starting cash and bonuses in Casual mode.[br]- Made kill cash awards weapon-specific: AWP pays out $50/kill ($25 in Casual Mode). CQB weapons pay out $900 ($450). The rest pay out the usual $300 ($150).[br]- Limited total number of grenades that can be carried at one time to three, each of a different type.[br]- Adjusted stamina penalties for jumping. It should be easier now to jump up to multiple objects in a row without getting exhausted.[br]- Changed weapon recoil cycle to be controlled by a recoil index which is incremented on each shot.[br]- Reduced movement penalty greatly when players are hit by friendly fire in casual mode.[br]- Implemented skill-based matchmaking system.[br][br]Map Issues:[br]- Reduced dust particle effects on de_dust and de_dust2. Initial dust fades out after about 20 seconds. [br]- Updated the nav mesh on de_Dust to improve bot pathing.[br]- Corrected the problem with the bomb being plantable below the ledge on bombsite B in de_dust.[br]- Fixed multiple issues with players being able to get to positions that should be inaccessable or non-visible in de_dust and de_dust2.[br]- Fixed problem with black lines appearing around helicopter in de_dust when helicopter is shot.[br]- Fixed several aesthetic issues and reported exploits on de_dust2.[br][br]Stat/Achievement Issues:[br]- Fixed a problem with the fun facts that could cause a claim of more than 100% accuracy for players.[br]- Fixed a bug that allowed players to earn the 'Lost and F0wned' medal while controlling a bot.[br]- Added FCVAR_CHEAT flag to the bot_kill command so it can't be used to earn medals[br]- Updated some medal icons and descriptions to reflect criteria for getting them better.[br]- Made players who controlled bots during a round ineligible for fun facts.[br][br]UI Issues:[br]- Fixed classic crosshair not showing up in first-person spectator mode.[br]- Fixed a bug that could cause chat spam when a player changes his/her name.[br]- Redesigned and repositioned the win panel to allow greater visibility of the game.[br]- Hid voice status and weapon panel when HUD is hidden.[br]- Added option in game settings that, when active, closes the buy menu upon purchase of an item.[br]- Redesigned the buy menu.[br]- Moved player team ID from crosshair to player.[br]- Expanded the chat window, making it easier to keep track of chat history.[br]- Changed the UI font for greater legibility.[br]- Made the chat lines behave like a Windows edit control.[br]- Added a scoreboard icon that indicates when a player is in the process of switching teams.[br]- Made music respond to volume slider.[br]- Made chat box disappear after ENTER is pressed.[br]- Fixed the 'pop' visible when the main menu appears when playing in 4:3 or 16:10 aspect ratios.[br]- Added COUCH and DESKTOP play distance options that control hud_scaling and viewmodel_fov convars.[br]- Fixed problem with not being able to switch from windowed to full screen mode.[br]- Removed crosshair spreading behavior when wielding the knife, grenades, or bomb.[br]- Made scoreboard title display correctly above scoreboard in standard def.[br]- Redesigned front-end screens, layouts, and scoreboard to reflect new look for CS:GO.[br]- Improved the messaging for when money is awarded or subtracted. HUD now shows additions and subtractions more clearly, and money events are also reported in chat.[br]- Fixed menus to render correctly in resolutions greater than 1920x1200.[br]- Fixed a bug in which the scoreboard could occasionally disappear.[br]- Added player avatars to the choose team screen.[br]- Fixed problem with UI tint resetting after the choose team screen was opened via the pause menu during a game.[br]- Fixed EDIT and CLEAR buttons on the settings screen sometimes not appearing correctly.[br]- Fixed bug in settings with the acceleration amount slider not resetting correctly when defaults are restored.[br]- Fixed incorrect audio feedback when mousing over empty rows in the settings screens.[br]- Fixed bug that could occur when binding keys in the settings screens, making it impossible to navigate away from the currently active field.[br]- Made the EDIT MIC option in the settings snap to the correct area of the controls screen.[br]- Fixed a case in which throwing a grenade or dropping a weapon and picking up another failed to display the new weapon on the inventory section of the HUD.[br]- Disabled left and right toggles on spectator UI when there's no one left to spectate.[br]- Added a separate icon for the CT-specific knife in the weapon select and death notification text.[br]- Fixed a bug in which remote players controlling a bot were showing up alive again on the mini-scoreboard instead of showing the bot as alive.[br]- Restricted team chat to team members only.[br]- Fixed some problems with the REBUY command that could result in purchasing items other than what you had purchased in the previous round.[br][br]Other issues:[br]- Fixed problem with two different pieces of music playing at the same time over the choose team screen after completion of a match.[br]- Added three new mixgroups to handle different weapon sound types.[br]- Restricted the round end warning music cue to playing only when a bomb has not yet been planted. If it's currently playing, it will stop once the bomb has been planted.[br]- Added new music cues for domination and revenge.[br]- Fixed series of bugs in which the wrong weapon was seen during a reload or weapon switch, resulting in odd-looking weapon poses.[br]- Fixed problem with camera stopping inside of players' heads during freeze cam.[br]- Fixed a bug that could cause the spectator camera to be placed halfway through the floor occasionally.[br]- Fixed excessive console spew.[br]- Fixed a crash that could happen when selecting a team without Steam running.[br]- Fixed hang on black screen when players attempt to connect to servers that forbid connection.[br]- Fixed crash that could happen while changing the video settings.[br]- Fixed blurry shadows on players who are walking or running.[br]- Fixed blood so it doesn't show brightly through the fog.[br]- Fixed the visors showing through smoke. [br]- Reduced issues with smoke grenade and fire volumes being visible through thin floors. [br]- Fixed some of the problems with weapons penetrating character geometry in third person.[br]- Addressed an issue which caused bots to shoot over players' heads often. The bots will likely feel more difficult now.[br]- Fixed aliasing artifacts caused by not using centroid sampling when MSAA is enabled. Some players may need to update their video card drivers in order to see the change.[br]- Fixed a bug that caused a player to show as alive briefly after being killed while controlling a bot. [br][br]Дальше... (http://store.steampowered.com/news/7349/)