steam_news
17.02.2012, 10:42
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:[br][br]- Enabled Outworld Destroyer![br]- Added new game mode: Single Draft.[br]- Added querying of dead units. This lets you click allied portraits in the top bar to inspect their items and skills, even when they're dead.[br]- Queued move commands show a waypoint flag briefly.[br]- Added new settings panel.[br]- Matchmaking displays average wait time for each region.[br]- New interface for finding lobbies.[br]- New Matchmaking panel.[br]- Players can chat and use voice communications while the game is paused.[br]- Added game mode (AP, SD, CM) selection for matchmaking.[br]- You can now find replays by MatchID from the Watch panel.[br]- Added Grid Mode to the Shop.[br]- Added Repick functionality to the hero picking panel (costs 100 gold to repick, lets you select a hero again).[br]- Implemented "Suggest invite to party" menu option.[br]- You can now see which heroes your allies are about to pick.[br]- Added Steam avatars in the scoreboard.[br]- Added the ability to jump to any position in a replay.[br][br][br]HEROES[br]- Alchemist: Fixed Goblin's Greed's interaction with Aegis.[br]- Ancient Apparition: Fixed Ice Blast's secondary ability not firing off when you die.[br]- Axe: Fixed Battle Hunger self buff sticking on Axe permanently if the spell was dodged by Puck's Phase Shift.[br]- Batrider: Fixed Flamming Lasso being interrupted by an enemy Force Staff.[br]- Batrider: Fixed turn rate.[br]- Batrider: Fixed Firefly having a cast time.[br]- Batrider: Added stack counter effect for your team when using Sticky Napalm.[br]- Clinkz: Fixed not being able to cast Searing Arrows manually on buildings.[br]- Clinkz: Fixed Death Pact not being castable on Magic Immune units.[br]- Clinkz: Fixed Searing Arrows autocast working while silenced/doomed.[br]- Clinkz: Fixed Searing Arrows bonus damage being treated as a seperate damage instance (it could get reduced twice by stout shield).[br]- Clinkz: Fixed Death Pact being purgeable.[br]- Clockwerk: Fixed Hookshot failing if he is infested by Lifestealer.[br]- Dark Seer: Fixed Vacuum continuously pulling new units in the aoe for a period of time after initial cast.[br]- Dark Seer: Fixed Vacuum disable/pull duration lasting too long.[br]- Doom Bringer: Fixed Devour not working when eating a converted neutral creep.[br]- Dragon Knight: Fixed Elder Dragon Form Frost Breath slowing units while Doomed.[br]- Huskar: Fixed Life Break partially ignoring Linken's Sphere.[br]- Huskar: Fixed Life Break continuing to follow a target that teleported away.[br]- Invoker: Fixed Invoke not dispelling Curse of the Silent.[br]- Invoker: Fixed Cold Snap triggering on self damage.[br]- Invoker: Fixed Tornado dispelling various buffs it shouldn't (like Wind Walk)[br]- Kunkka: Fixed X Marks The Spot being purged by Tornado/Diffusal.[br]- Lich: Fixed Chain Frost having a chance to end prematurely near fog of war edges.[br]- Lich: Fixed a recent bug where chainfrost wouldn't choose a magic immune target to bounce to.[br]- Lich: Fixed Chain Frost deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)[br]- Mirana: Fixed Leap being canceled if Mirana got purged during it.[br]- Nature's Prophet: Double clicking Teleportation will cast it at the fountain.[br]- Omniknight: Fixed Repel causing Spirit Breaker to be unable to cancel his Charge of Darkness.[br]- Puck: Fixed Phase Shift sometimes not dodging incoming attack projectiles.[br]- Puck: Fixed some types of spells (like EMP) from causing damage when already Phase Shifted.[br]- Silencer: Added intelligence steal counter to Last Word aura.[br]- Slardar: Fixed Slithereen Crush's physical damage not hurting Magic Immune units.[br]- Sniper: Fixed Headshot bonus proc damage working against Towers and Buildings.[br]- Sniper: Fixed Headshot working while Doomed.[br]- Spectre: Fixed Haunt not working properly after a disconnect.[br]- Spectre: Fixed Reality clearing Curse of the Silent and triggering Magic Stick.[br]- Ursa: Fixed Fury Swipes working while Doomed.[br]- Ursa: Fixed Fury Swipes working on allied units.[br]- Viper: Fixed Poison Attack damage being lethal.[br]- Witch Doctor: Fixed Paralyzing Casks deciding late as to which unit it will bounce to next (it would decide after its bounce delay, instead of before)[br]- Zeus: Fixed Lightning Bolt's aoe truesight not revealing wards.[br][br][br]GAMEPLAY[br]- Added Clinkz to Captain's Mode[br]- Fixed ranged creep moving infront of the rest on the bottom dire lane[br]- Fixed collision sizes on Barracks and Filler buildings[br]- Ring of Aquila, Ring of Basilius, and Radiance no longer flip their toggle if their aura was toggled off when their owner dies.[br]- Fixed Boots of Travel not selecting dominated units.[br]- Fixed sweet exploit where you could buy a nice juicy passive item, give it to another friendly hero, have that hero die and upon respawn the passive effects of the item would be granted -- Desolator would start desolating, butterfly would start buttering, etc.[br]- Items now expire their sellback time when their owner dies.[br]- Fixed Roshan not respawning at the correct time if he was killed before creep spawn.[br]- Fixed Bounty Hunter and Clinkz's invisibility getting dispelled by Tornado.[br]- Fixed Blademail being able to reflect damage from allies/self (causing suicide).[br]- Trees are now temporarily prevented from respawning if there are any player-controlled units whose collision are within 250 units of the center of the tree.[br]- Fixed unit targeting behavior being bugged for the following abilities: Carrion Swarm, Dragon Slave, Breathe Fire.[br]- Fixed courier getting stuck if it received deliver orders from multiple players.[br]- Fixed Blademail being dispellable.[br]- Fixed shop item stock not depleting when purchasing items with a full inventory and stash.[br]- Fixed being able to refresh allied items with Tinker's ultimate.[br][br][br]CONTROLS[br]- Fixed an exploit possible that could allow a small portion of abilities to be used while stunned .[br]- Fixed a rare bug where you would sometimes attack an unexpected unit when attempting to last-hit by spamming stop with auto-attack turned on.[br]- Shift+Hero Select now toggles selection of the hero from the current selection if multiple units are selected.[br]- Fixed dead heroes being selected when using control groups.[br]- Fixed bug where the camera would reposition itself when drawing lines on minimap.[br]- Blink Dagger now blinks in the direction your mouse is in when you double click it.[br]- Fixed a rare bug where an item could be deleted upon delivery from the courier.[br]- Fixed a rare bug with legacy keys that could cause your hotkeys to get changed when querying an enemy.[br]- Purchasing a whole item now gathers owned items from the team's couriers when calculating what to buy.[br]- Fixed accidentally selecting units when moving your camera around in camera drag mode.[br]- Fixed not being able to drop an item from the stash if it is owned by another player.[br]- Double clicking the "Select All Other Units" hotkey will now move the camera to the location of the units rather than adding your hero to the selection.[br][br][br]UI[br]- Browse practice lobbies your friends have created or joined.[br]- Improved readabilty of hero names in minimap.[br]- Changed Hero Highlighter visuals.[br]- Removed some elements in the minimap texture that would cause confusion with creeps.[br]- Fixed controlled units not showing the color of the player controlling them in the minimap.[br]- Updated Day/Night indicator[br]- Pause is now correctly delayed for spectators.[br]- Fixed inventory not updating the state of items if the slot and item matched between querying different units.[br]- Added a subtitle in the inventory item tooltip indicating if an item's aura is active or not.[br]- Added inactive image for Radiance.[br]- Fixed matchID not showing up on end scores.[br]- The topbar timer is no longer reset when the game ends.[br]- Added game settings option for the hero finder when holding alt down[br]- Added game settings option for the minimap hero icons (shows hero text names when turned off)[br]- Added game settings option for the HP numbers above your hero's in world HP Bar[br]- Fixed long cooldown labels being truncated in item tooltips.[br]- Fixed cooldown and mana cost not showing properly in dashboard item tooltips.[br]- Quick buy item tooltips are no longer estranged from their arrow.[br]- Autocast state is no longer shown for enemy abilities.[br]- Added visual feedback when moving a hero via the minimap.[br]- Added "This game is safe to leave" message on the matchmaking status page practice lobbies or matchmade games with a leaver detected.[br]- Your own row is now highlighted on the game end scoreboard.[br]- When a player is banned, everyone who reported them since their last ban receives a message when they next login informing them that justice has been served.[br]- Your friends list is now sorted alphabetically.[br]- Pinging an enemy now places the ping on them for a short time.[br]- Mana cost and cooldown fields in the ability tooltips now reflect the current state of the ability (they take into account Death Prophet's Witchcraft, Aghanim's changes, etc).[br]- Added cooldown timers to shop items that are out of stock in grid mode.[br]- Items from different owners that would stack (e.g. wards) no longer stack in the courier's inventory.[br]- Fixed client-side modifier durations so that the icon sweep displays correctly when entering and exiting FoW.[br]- Fixed bug where there would be a brief flash of the full-duration border on a modifier as it expired.[br]- Combat log fixes/changes:[br]- It now specifies whether units are illusions or not for all events.[br]- Heals now track and specify the healing unit.[br]- The end-of-game combat summary now counts neither illusions nor self-damage.[br]- Damage done by units under a hero's control are now credited to their hero in the combatlog and end-of-game summary.[br]- Mousing over each server location will show you the name, whether you're searching in that region or not, and an estimated wait time.[br][br][br]SETTINGS[br]- Redesigned the setting panel to allow for more keybindings and options. You may need to rebind your keys.[br]- Updated all the keybindings to take advantage of the new settings panel.[br]- Added spectator keybinds.[br]- New key input code for spectator and alt-keys.[br]- Spectator and alt-keys now handle + binds correctly.[br]- Del, backspace, and backquote/tilde are now bindalbe (ie. console is bindable)[br]- Added courier, neutral and hero specific ability binds.[br]- Spectators now correctly get all active buffs and debuffs on heroes when joining a game in progress.[br][br][br]REPLAYS[br]- The replay format has changed and old replays are no longer viewable.[br]- Your own private games are now displayed in your match history.[br][br][br]VISUALS[br]- Added effect for Phase Boots and Fiery Soul.[br]- Made Dark Seer's illusion effect more differentiated from a normal illusion effect.[br]- Made all known illusions draw with a creep style healthbar. This does not effect enemy illusions, but does apply to Dark Seer's Wall of Illusion illusions.[br]- Crystal Maiden illusions will no longer play her custom death anim.[br]- Heroes now flail while getting force staffed.[br][br][br]AUDIO[br]- Fixed the item combine sound playing to you when other players combine their items on your courier.[br]- Added rival death-taunts and other miscellaneous lines to flesh out dialog set for Juggernaut and Sven.[br][br][br]DOTA 2 BOTS[br]- Revised how and when bots decide to push lanes, defend lanes, and farm.[br]- Temporarily disabled late game team roaming. It will be back![br]- Fixed bug where bot code would cause buyback of human players when playing with bot teammates.[br]- Made bots more aware of ganks that were happening near them.[br]- Increased the strength of human pings, and in general made them last longer.[br]- Fixed bug where bots weren't going back to base to fetch their TP scrolls, even when they had nothing better to do.[br]- Made bots less likely to wander across the map just to hit the side shop.[br]- Fixed bug where bots would buy superfluous flying courier items.[br]- Fixed bots ignoring seige engines when farming a lane.[br]- Fixed bots being standoffish to their own creeps.[br]- Fixed bug that was causing bots to not attack the lowest-health creep when farming a lane.[br]- When fleeing an enemy hero, bots will no longer immediately forget about the enemy the instant they lose sight of them.[br]- Made bots more likely to defend structures closer to their base, particularly barracks and their ancient.[br]- Fixed a case where bots were getting preoccupied with creeps when defending their base. [br][br]Дальше... (http://store.steampowered.com/news/7364/)