Вход

Просмотр полной версии : Crusader Kings II Update Released


steam_news
17.02.2012, 21:22
2012-02-17: v1.03b[br][br]- Loading a save where you had marked characters of interest or non-interest will no longer crash the game[br]- Fixed a bug with the de jure modifier not being initialized correctly for most kingdoms and above[br]- Fixed a tooltip crash in the Realm Tree[br]- Fixed an issue with long MP game connection times[br]- Fixed an issue with burgher heirs retaining burgher laws when inheriting a feudal demesne[br]- Fixed several script errors with the special CoAs in Dynasty CoA Pack DLC[br]- The texture in the Dynasty CoA Pack DLC now works correctly on all graphics cards[br]- Children of rulers now automatically get the appropriate claims when you start a new game (they don't need to be scripted in)[br]- Fixed the Steam install script so it won't run every time you start the application[br]- In order to ask for an invasion CB, you must be at peace and either have a claim on a primary title of the target's, or have fewer holdings in your realm[br]- AI will now change tech focus[br]- Revised reverse demands for CBs to make them more interesting[br]- Diplo AI: Will not allow matrilineal marriages with unimportant characters[br]- Diplo AI: Will say no to marriages that would make valuable courtiers (councillors) move[br]- Diplo AI: Will be reluctant to let skilled courtiers move to marry[br]- Diplo AI: Will now sometimes grant titles to unlanded courtiers again![br]- Diplo AI: Fixed a bug where a completely beaten AI would surrender too easy[br]- Diplo AI: Muted AI spam about marriages if player already declined offer[br]- Diplo AI: Will not declare religious wars for overseas territories that de jure belong to an independent duke or king of its own faith[br]- Invasion AI: Better at not disembarking into an enemy army[br]- Invasion AI: Optimized prio target selection[br]- Invasion AI: Fixed an issue with pointless counter-invasions[br]- Invasion AI: Will now load armies in port when possible, in order to avoid loading armies onto the wrong fleets[br]- Invasion AI: Should now understand how to target peasant rebels[br]- Resigning now changes the checksum, so you cannot join an MP game without restarting the game (which would cause an OOS anyway.)[br]- Boosted the strength of peasant rebel units by 50%[br]- Fixed a bug with the CB for the Institute Gavelkind plot[br]- Upped the length of truces to 10 years (from 3)[br]- Added fractions to the revolt risk in the province view[br]- Added a monthly law vote check to make sure laws pass when they should[br]- Fixed a bug with port buildings not giving more galleys[br]- Fixed a problem with running the game on large TV screens[br]- Raised mercenary hire costs a little bit[br]- Flank leader damage bonus changed from 1% to 2% for each point in martial[br]- Fixed an issue where granting titles would disband troops[br]- Fixed an issue with a plot where the target would retain his title even when he folded[br]- Fixed a problem with playing the Earl of Durhamn causing immediate game over[br]- Ask for ransom interaction can now be initiated with the liege[br]- Ask to ransom interaction in the diplomacy window now has a proper title when selecting target[br]- Rebalanced the initial situation between William, Harald and Harold[br]- Gave Edward III a claim on France so the 100 years war bookmark will work correctly[br]- Corrected the history of Gevaudan to avoid dead "Serene Doges" of France at startup and make sure it has prince bishops at the end[br][br]http://storefront.steampowered.com/v/gfx/apps/203770/capsule_231x87.jpg (http://store.steampowered.com/app/203770/) [br][br]Дальше... (http://store.steampowered.com/news/7371/)