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Просмотр полной версии : Left 4 Dead 2 Update Released


steam_news
18.02.2012, 02:01
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:[br][br]General:[br]-Fixed missing steam avatars in transition panel.[br]-Witches on fire will now continue to attack instead of sometimes flailing around aimlessly.[br]-When infected players slash at a jockeyed survivor, all damage will be applied to the survivor and not the jockey.[br]-Added some missing music files for the L4D1 campaigns.[br][br]Crash Course 1:[br]-Rescue closet doors that are blocked in versus are now inaccessible to both teams.[br]-Fixed the area portals near the howitzer event. Players should now be able to see through the infected-broken holes in the walls properly.[br][br]Crash Course 2:[br]-Rescue closet doors that are blocked in versus are now inaccessible to both teams.[br]-Removed a bad item cluster in the finale which was causing too many items to spawn.[br][br]Dead Air 3:[br]-Fixed an AI bot pathing issue with climbing the fence leading into the construction yard.[br]-Removed the ability to climb an electric box prop near the barricade in the construction yard. It should no longer be possible to skip the barricade event.[br]-Added an infected ladder to some pipes on the far side of the barricade to create a route for player infected on that side to easily enter the construction yard.[br][br]Blood Harvest 4:[br]-Widened the gap in the railing on the final bridge.[br]-Falling off the cliff or the final bridge is now fatal to both teams.[br][br]Blood Harvest 5:[br]-Fixed a potential bug for low-end machines where certain walls and textures near the starting safe room would vanish in certain views.[br][br][br]Cold Stream 1:[br]-There is now only a single hunting rifle in the cabin after the rope bridge.[br][br]Cold Stream 2:[br]-Moved the magnum near the start of the map, nearer to the other tier 2 weapons.[br]-Tier 2 weapons near the start of the map are no longer single-spawn.[br]-Adjusted cars and road props to reduce the chances of players getting caught on geometry.[br]-New infected ladders added.[br]-Added a weapon spawn in the tent on the barrel explosion bridge.[br]-Fixed an exploit that allowed survivors to climb the tent on the bridge to skip the barrel explosion event.[br]-Added an M60 under the barrel explosion bridge.[br]-There are now slightly more infected coming at slightly faster intervals during the end-level onslaught.[br]-Fixed a bug where players and infected could get caught in the geometry along the walls in the tunnel leading to the stairwell during the onslaught.[br]-Several minor visual tweaks and bug fixes for performance throughout the map.[br]-Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map.[br]-Fixed several spots where players and AI could get stuck.[br][br]Cold Stream 3:[br]-Added a new, much more obvious path across the tanker explosion gap.[br]-Tweaked the wooden catwalk area following the tanker explosion to make it easier for survivor and infected AI, as well as infected players, to navigate.[br]-The water now has a new texture effect which will work on low end machines.[br][br]Cold Stream 4:[br]-Fixed a melee weapon that liked to spawn inside of a table near the start of the map.[br]-Fixed a case where AI infected would sometimes get stuck trying to mount the drain to climb up toward the start of the map.[br]-Consolidated items in the tank fight area at the halfway point.[br]-Altered tank fight area in the stream so that AI tanks don’t spawn in nearly useless/sitting duck locations.[br]-Removed one of the triage tents and replaced it with an open trash/storage area.[br]-Added a pair new routes up the final tower for infected players to reduce AI common infected collision and pathing issues, and to give infected players more strategic options.[br]-Several prop adjustments for players using low-end settings.[br]-Added wrong-way signs to indicate when infected players have reached the end of the playable parts of the map. [br][br]Дальше... (http://store.steampowered.com/news/7367/)