steam_news
22.02.2012, 20:58
r19609b[br]------[br][br]Critical Fixes:[br]+ Fixed a plague-related turn update crash.[br]+ Fixed a combat psionic effect-related crash.[br][br]Other Fixes:[br]+ Diplomatic points are now being accumulated and applied.[br]+ Heavy planet missiles are now working.[br]+ System entry points and approach vectors are now working.[br]+ Ships now recover psionic power each turn based on the empire's psi potential.[br]+ Fixed neutral combat zones not returning to the system's owner.[br]+ Fixed an issue where options window revert button was not working correctly.[br]+ Fixed an issue with incorrect speech timeouts.[br]+ Zuul civilians are no longer considered in slave calculations.[br]+ Fixed an issue where fleet travel distance was not being reported correcly.[br]+ Zuul players are no longer queried for alternate mission route[br]confirmations unless this is necessary.[br]+ Fixed localization issues with admiral traits.[br]+ Structure and armor bonuses now show correctly in the design screen.[br]+ Fixed known issues where reserve fleets could go missing.[br]+ Drones in the bottom wing of Hiver Dreadnoughts now launch.[br]+ Slave disks now connect with the correct ship sections.[br]+ Reduced speech spamming in the design screen.[br]+ Fixed floating modules on Human dreadnoughts.[br]+ Fixed a corner case preventing combat with hiver gates.[br]+ Colony support missions now stop correctly if the target colony is destroyed.[br]+ Fixed a couple odd issues where fleets were not correctly considered[br]to be 'at' a system.[br]+ Combat AI now deploys battle riders more intelligently.[br]+ Fixed an issue where crewless ships were preventing players from[br]entering accelerated time in combat.[br]+ Fixed the issue where requesting surrender of an empire could lock[br]out camera control.[br]+ Fixed the issue of invalid save game names crashing the game.[br]+ Fixed an issue where crewless ships were preventing the end of combat.[br]+ Fixed the visual glitch with torpedo trails.[br]+ Fixed the issue where fleets in transit could be unselectable.[br]+ Fixed an issue where the strategic AI was creating duplicate ship designs.[br]+ Fixed an issue where surveying fleets were returning home if[br]hostiles were encountered.[br]+ Fixed known issues with Land Grab and Leviathan victory conditions.[br]+ Victory conditions are now correctly reported when all other players[br]are eliminated.[br]+ Fixed an issue where trade income was not being synchronized[br]correctly in networked games.[br]+ Fixed an issue where client player status was not being updated[br]correctly in networked games involving more than 2 clients.[br][br]Other Changes:[br]+ Sound volume now updates in real time.[br]+ Mine fields and SDBs (System Defense Boats) can now be placed in the[br]Battle Manager and activated in combat by clicking their icons in sensor view.[br]+ Mission screens not grey out systems that are not viable.[br]+ Sensor, support and trade views now grey out systems that are out of range.[br]+ Stations now appear along with fleets, and they can now be repaired[br]through the standard repair dialog.[br]+ News events are now reported for lost or retired admirals.[br]+ The repair dialog can now be called up at any system.[br]+ The game now agressively seeks out and frees memory consumed by game[br]assets where possible. This should help players who are running into performance issues due to memory consumption.[br]+ Updated star map node line and mini-ship visuals.[br]+ New encounters are available or have been re-introduced, including:[br]The system killer, asteroid showers, spectres and swarmers. More are on the way.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7389/)