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Просмотр полной версии : Nuclear Dawn Update Released


steam_news
23.02.2012, 21:15
NUCLEAR DAWN VERSION 6 UPDATE:[br][br]Weapons and slots:[br][br]- Frag grenades now vaporize other thrown frag grenades in blast radius.[br]- Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).[br]- Saboteur's REDs now use grenade slot.[br]- Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).[br]- P900 is now enabled for players that have reached level 60.[br][br]Commanders may now set a default spawn area:[br][br]- Transport gates in default area will show in purple color on minimap.[br]- Default spawn area will show as purple on spawn point map.[br]- Manually changing spawn location for self will override default until a new default is set by commander.[br][br]Added ammopacks for Support Engineer:[br]- Engineer has a max of three ammopacks.[br]- Ammopacks follow same supply rules as supply station, but do not refill.[br]- Ammopacks do not supply more ammopacks [br]- Ammopacks disappear when depleted or after 45 seconds.[br][br]Added hypospray device for Support Medic:[br]- Hypospray has a max of two charges[br]- Hypospray can be used on a teammate or on self (alt-fire).[br]- Hypospray effect gives 15 seconds of 80% damage reduction to self.[br]- Units under the effect of hypospray cannot be healed.[br][br]Added artillery strike calls:[br]- Commanders may now enable artillery strike calls on artillery structures.[br]- Players may call own artillery strikes from radial menu.[br]- First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.[br][br]Other enhancements:[br][br]- Enabled attack notifications, health, and round timer in commander view.[br]- Added minimap blips for some player radio calls.[br][br]General Fixes:[br][br]- Fixed squad appearances not getting reset on team change.[br]- Player stats now get updated when map changes mid-round.[br]- Updated armblade crosshair to be more noticeable when in stab range.[br]- Fixed multiple issues with Around the Track achievement.[br]- Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.[br]- Fixed an issue causing medpacks to not affect certain players.[br]- Fixed medpacks healing enemies.[br]- Fixed a case where turrets would not decloak a stealth unit.[br]- Fixed turrets continuing to fire at out-of-range enemies after locking on.[br]- Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.[br]- Fixed issues with heartbeat and bloodsplatter when spectating.[br]- Fixed an issue where players could spawn with advanced kits at round start.[br]- Fixed issues with Add Server to Favorites dialog box.[br]- Fixed scaling of MOTD window.[br]- Fixed being able to stack buildings by having multiple assemblers selected.[br][br]Server changes:[br][br]- Added oilfield_beta to default mapcycle and maplist.[br]- Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.[br]- Enabled mapcyclefile cvar.[br]- Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.[br]- Servers with alltalk or friendlyfire enabled are now tagged in the server browser.[br]- Fixed medkit_heal event always have 0 for "ownerid" property.[br]- Added "weapon" property to structure_death event.[br]- Updated team balancer to be more likely to keep squads together.[br][br]Furthermore, Oilfield:[br][br]* Additional optimizing pass throughout the map[br]* Relocated watchtower at the Empire Secondary point, to avoid assembler sniping[br]* Added more cover around both faction areas, to avoid base sniping[br]* Fixed invisible wall near the broken airplane[br]* Fixed invisible wall blocking off the pipelines on the edge of the level[br]* Fixed props disappearing at the primary point in rts mode[br]* Fixed stairs to low in storage building[br]* Increased amount of resource points[br]* Fixed collision on the large oiltank[br]* Fixed airplane wheel collisions blocking player[br]* Fixed ladders not climeable on fueltrucks[br]* Added climeable ladders for the oil silos throughout the level[br]* Fixed able to fall between the two buildings and get stuck near the helicopter platform[br]* Fixed several small issues throughout the level[br]* Decreased lightmap scale for better shadow casting[br][br]* Fixed several texture overlapping issues[br]* Removed ladders from oil derricks in the playable level (separated model)[br][br]Oasis[br][br]* Fixed missing brush in the corner near the Empire base[br]* Rebuild nav mesh for bots[br][br]Metro[br][br]* Fixed commander able to build in the primary pit[br]* Added a few extra no-build areas to avoid structures being deployed inside buildings.[br][br]SDK:[br][br]* Changed default skybox to Tokyo[br]* Removed some L4d2 related parameters [br][br]General: [br][br]* Improved Primary bunker collision model[br]* Improved collision for the small metal stairs in Hydro[br]* Fixed primary console collision models [br][br]http://storefront.steampowered.com/v/gfx/apps/17710/capsule_231x87.jpg (http://store.steampowered.com/app/17710/) [br][br]Дальше... (http://store.steampowered.com/news/7399/)