steam_news
08.03.2012, 03:32
r19908b[br]------[br][br]Critical Fixes:[br]+ Fixed indy colonies from trying to add an already existing civilian[br]faction to a newly created colony through stimulus. (Caused a crash[br]during end turn)[br]+ Fixed a crash with declaring war on an independent[br]+ Fixed a crash when trying to add battleriders to platforms[br]+ Fixed a crash when simulating 2 AI vs AI combats involving battleriders[br]+ Fixed dronesats from crashing the game when trying to place them in[br]the defence widget[br]+ Fixed an SQL crash caused by improperly removing systems from a game[br](when they are destroyed)[br]+ Fixed a crash when placing defence platforms[br]+ Fixed a hang when more then 1 combat took place[br]+ Fixed a crash when entering multiplayer games[br]+ Fixed a crash related to slaver encounters[br]+ Fixed the station sync crash in the fleet widget[br][br]Other Fixes:[br]+ Added AI cost assessment and picking for technologies[br]+ Added ability for AI to resume abandoned research projects[br]+ Enhanced AI research algorithms[br]+ Enabled UI for Special Research Projects[br]+ Hooked up Asteroid Monitor Special ProjectID[br]+ Hooked up Investigate independent Special project[br]+ Removed the poker chip system that combined 5 like items into 1.[br]+ Added additional trade from megafreighters, and an icon to represent[br]them in the trade view[br]+ Balanced freighter speeds[br]+ Increased visual ranges[br]+ Made target dish on the command monitor easier to see and hit[br]+ Added Pirates to randomized encounters[br]+ Added AI tech research strategies[br]+ Added the missing icon for building a mining station in the station[br]placement screen[br]+ Balanced Civilian and Naval Stations[br]+ Added Interceptor missiles[br]+ Removed waypoint arrows when specific stances are active[br]+ Added Indy races and Splinter factions[br]+ Rebalanced number of empty star systems[br]+ Improved zuul trade range[br]+ Build screen stats have been fixed and report correctly[br]+ Added mission times for boarding pods[br]+ Adjusted the number of slots available around planets for stations[br]+ Fixed modules not having a proper collision shape[br]+ Added the Comet randoms[br]+ Added a load screen after combat[br]+ Fixed a bug in the last capital standing end game rule that caused[br]players to be prematurely removed from the game[br]+ Added the ability to assimilate indy players by creating an alliance with them[br]+ Added an Indy button and diplomacy screen for managing diplomacy[br]between indy players[br]+ Fixed the Asteroid encounters to have the proper player avatar[br]+ Fixed some text width issues in the build screen related to cost[br]+ Dragging a ship into a fleet now selects the fleet after it has been moved[br]+ Tuned module deaths when they are blown off a ship[br]+ Added critical hits to space beasts[br]+ Added the combat manager button to the precombat popup[br]+ Tuned drone sats[br]+ Added a confirmation to the exit to main menu button[br]+ Ships destroyed by a boarding pod are now properly removed from their fleet.[br]+ Added death of crew if a ship breaks it's crews constraints[br]+ Fixed fleets not refreshing when being added in the fleet manager[br]+ Corrected the fleet times for missions[br]+ Fixed an issue where you could spam the ok button on the naming[br]dialog for an invoice and it would add extra empty invoices[br]+ Fixed feasibility studies to show 100% for techs you can definitely research[br]+ Tuned repair points for ships[br]+ Fixed an incorrect turn event for players that were being betrayed[br](They were being labelled as the betrayer)[br]+ Fixed music from not changing if another cue was already playing[br]+ Fixed gms to only spawn for the number of gms picked in the game setup[br]+ Fixed the kill count for ships in the post combat screen[br]+ Fixed the human construction ships slowing down node travel significantly[br]+ Added Suicide Drones[br]+ Added Drain Drones[br]+ Added EW Drones[br]+ Clicking on news events now focus' on relevant system/colony[br]+ Rebellions now form splinter colonies if the rebellion is successful[br]+ Fixed infrastructure display value[br]+ Fixed the tech tree only displaying the cheapest path[br]+ Increased max length for fleet names[br]+ Changed colony stimulus to drop friendly indy colonies on[br]inhabitable planets - They are only negotiable when they have become[br]fully developed[br]+ Fixed an issue that caused encounters to become unhooked when naming[br]your player name the same as an encounter[br]+ Fixed indy colonies to simulate without starvation and support[br](since they cannot have support)[br]+ Fixed the primary weapons being saved on your designs[br]+ Added turns remaining to build orders on the build button[br]+ Increased starmap label view range 20%[br]+ Fixed ships with structural fields not being able to be fully repaired[br]+ Fixed ships with structural fields not having full health when they[br]are created[br]+ Changed the slaves label to Deaths to represent the change in slaves[br]better on the colony summary[br]+ Added a mouseover to defence widget items[br]+ Fixed the AI from creating fleets that exceeded command point limits[br]+ Fixed a bug related to updating ships in the fleet manager[br]+ Fixed an issue with command points being calculated when moving[br]command ships (leviathan and cruiser commands)[br]+ Added color indication to defence items that require more cp then available[br]+ Added police cutters to defence manager[br]+ Added new art for defence platforms[br]+ Added new art for minefields[br]+ Police cutters are automatically added to defense fleets when they are built[br]+ Fixed the Vector3 Parse crash (a knock on from removing systems)[br]+ Fixed encounters from being properly removed when the system killer[br]destroys their homeworld.[br]+ Fixed repair points from not being rejuvinated each turn[br]+ Fixed invalid slot placements in the battle manager[br]+ Fixed morrigi sdbs not coming with drones[br]+ fixed jammers not working[br]+ Wraith abductors will now properly attack planets[br]+ Adjusted weapons for slaver ships[br]+ Fixed a typo in the encyclopedia[br]+ True grit is now a positive trait[br]+ Construction mission estimates are now correct for time and cost[br]+ Meteors now end combat early if they cannot hit a planet[br]+ Added splash screens for indy races[br]+ Fixed defence fleet from not showing up in the repair dialog and rider manager[br]+ Fixed weapon riders from showing up in the repair dialog[br][br]Known Issues:[br]- When loading an old saved game, the fleet mission times will display[br]incorrect number of turns until they start a new mission.[br]- Unable to target polygons on Morrigi monitors.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7481/)