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Просмотр полной версии : Take on Helicopters Updated


steam_news
08.03.2012, 07:52
VERSION 1.04 HIGHLIGHTS[br]-----------------------[br]* Massive flight model upgrade (RotorLib 4.0)[br] * Rolling takeoff for wheeled Landing Gear Systems[br]* Initial introduction of Java scripting[br]* DRM-free for users of legitimate installations[br]* FXAA and SMAA support added[br]* Time Trial functionality improvements[br]* Bonus Light helicopter Cougar livery[br][br][br]1.04 CHANGELOG[br]---------[br][br]ENGINE[br]------[br]RTD 4.0 integrated[br]Java scripting support added (http://community.bistudio.com/wiki/Java_Scripting)[br]Collective control would sometimes be fully lost until restarting the game[br]MP: collective would sometimes be set to hardware position without active input[br]Renegade units (too negative rating) are now considered enemy in targeting systems[br]Logic Objects are now ignored in top-down radar[br]RenderTarget TI color mode is no longer connected to optics TI color mode[br]Saving while getting out of a helicopter could cause a bad state after loading[br]Fixed: Pictures of mods outside game directory[br][br]ENGINE (MERGED FROM OA)[br]-----------------------[br][88015] Fixed: Aircraft gunner firing even when manual fire was selected by a pilot (https://dev-heaven.net/issues/27689) [br][87963] Optimized: Reduced memory footprint in complex missions. [br][87840] New: Added scripting command productVersion (https://dev-heaven.net/issues/25580) [br][87837] Changed: Addons config value requiredVersion ignored for easier addon sharing between various products (A2, TOH). [br][87824] Changed: Removed support for config parameter nightVision (https://dev-heaven.net/issues/26117) [br][87768] Fixed: AI vehicles crews seeing targets badly (https://dev-heaven.net/issues/23388) [br][87755] Fixed: Player automatically reveals targets which AI would never see (https://dev-heaven.net/issues/27493) [br][87746] Fixed: Looking around no longer possible when combat mode changes in vehicle (https://dev-heaven.net/issues/17777) [br][87745] New: Cheat Shift+Minus+FPS to allow artificially limit FPS for testing to 40,20,10,5. [br][87740] Improved: Targeting and firing always commanded by observer. (http://dev-heaven.net/issues/2353) [br][87706] Improved: AI laser target detection at large distances improved. [br][87692] Fixed: Manual guidance not working for a helicopter gunner (http://dev-heaven.net/issues/12025, http://dev-heaven.net/issues/27418) [br][87659] Fixed: AI was unable to engage invisible laser targets used for SSM (http://dev-heaven.net/issues/26317) [br][87658] Fixed: Command doTarget on friendly unit did not work (http://dev-heaven.net/issues/22724) [br][87655] Fixed: Text parameter file parsing not reliable (http://dev-heaven.net/issues/27403) [br][87654] Improved: A behaviour of the leader player is now assumed to be the most restrictive behaviour of his subordinates (http://dev-heaven.net/issues/11699) [br][87652] Fixed: AI always turned out when player is effective commander in cargo (http://dev-heaven.net/issues/2733) [br][87646] Fixed: MP: Bullet hits of remote units not visible over large distance (http://dev-heaven.net/issues/12973) [br][87645] Changed: Default memory allocator is now tbb4malloc_bi instead of tbb3malloc_bi [br][87643] Fixed: Manually guided missiles lost control when reaching 1500 m distance (http://dev-heaven.net/issues/12101) [br][87640] Improved: AI sometimes did not start firing at enemy which passed quickly just in front of it. Fixed: AI unable to target crew in vehicles other than tracked ones (http://dev-heaven.net/issues/25847) Improved: AI units now give more preference to close targets (http://dev-heaven.net/issues/25847) [br][87497] Changed: Default maxPacketSize reduced from 1490 to 1400 to improve compatibility with exotic MTU settings (http://dev-heaven.net/issues/9719) [br][87496] Fixed: Player state transferred corrently even for distant players (http://dev-heaven.net/issues/27200) [br][87495] New: -malloc=system can be used to force using Windows allocator even when allocator dlls are present. [br][87410] Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (http://dev-heaven.net/issues/18754) [br][87357] Fixed: Failed to load TextureHeaderManager from file on Linux servers [br][br]DATA[br]----[br]Auto-hover was causing loss of power during sling loading[br]Language fixes in various localizations[br]Improved materials and detail of 3D checkpoint circles[br]Better visibility of ambient cars when using night vision[br]Friction and ground contact reduced for Light helicopter[br]Manual rotor inspection animations configured for Medium and Heavy[br]Turret units (co-pilots) were able to eject[br]Military cargo passengers can now eject[br]MP respawn message background element corrected[br]TTs: new "special" record time added[br]TTs: ability to play specific music added[br]TTs: overviews were not read correctly in sub-folders[br]TTs: overviews were not updated upon finishing them[br]TTs: allowing adding passengers to helicopters[br]TTs: improved time information[br] Formatting of hints[br] Times are shown in millisecond precision[br] Timer hint has color of best active medal time still achievable[br] Timer hint shows PB and special time if defined permanently[br] Final hint shows what times you've beaten[br]TTs: can now call a function upon init[br]TTs: night-time trials now automatically switch on landing lights[br]TTs: ability to define overcast and wind[br]TTs: PiP spectator camera added[br]Career: livery exploit fixed[br]Career 08: another attempt at fixing container sling loading failure[br]FF: info descriptions were incorrectly formatted [br][br]Дальше... (http://store.steampowered.com/news/7483/)