steam_news
09.03.2012, 07:57
GAMEPLAY[br]- Enabled Bane in Captain's Mode.[br]- Bane: Fixed the attack timing on when Nightmare gets transfered.[br]- Bane: Fixed Enfeeble working on Roshan[br]- Bane: Fixed being unable to attack allied Nightmared heroes to transfer the debuff.[br]- Bane: Fixed Nightmare being able to transfer to towers and wards.[br]- Batrider: Fixed being unable to easily pull units over cliffs with Flaming Lasso.[br]- Batrider: Fixed timing of Firefly damage ticks.[br]- Batrider: Fixed rounding error with Firefly damage ticks.[br]- Bloodseeker: Fixed Rupture hurting cycloned units.[br]- Chen: Fixed Holy Persuation interrupting allied channeling spells on cast (rather than upon tping).[br]- Death Prophet: Fixed Exorcism hitting an invisible hero if the hero was hit before.[br]- Death Prophet: Fixed Silence not affecting basic units.[br]- Dragon Knight: Fixed Elder Form's Corrosive Breath and Frost Breath working with DK illusions.[br]- Faceless Void: Fixed Courier interaction with Chronosphere[br]- Jakiro: Macropyre now does the correct amount of damage with a Scepter.[br]- Jakiro: Fixed Macropyre not hurting siege units.[br]- Omniknight: Fixed Repel canceling Ursa's Overpower.[br]- Outworld Destroyer: Fixed Astral Imprisonment being able to cause you to lose mana regeneration.[br]- Pugna: Fixed Netherward mana degen not showing the proper numbers for players.[br]- Spirit Breaker: Fixed Netherstrike vs cycloned units.[br]- Tinker: Fixed Rearm refreshing level 2 and 3 of Necronomicon.[br]- Ursa: Fixed Fury Swipes incrementing when the attack missed.[br]- Vengeful Spirit: Fixed Wave of Terror hp loss not properly functioning on magic immune units.[br]- Warlock: Fixed Golem being considered a creep for some spells like Paralyzing Casks.[br]- Attributes can no longer fall below 1.[br]- Fixed some issues with negative mana regeneration.[br]- Fixed Basher stacking with Spiritbreaker/Slardar/Faceless Void's bashes.[br]- Fixed Armlet not draining life while you are magic immune.[br]- Fixed couriers not being able to use wards.[br]- Fixed temporary trees (like Sprout) not respecting the pause.[br][br]UI[br]- Changed Empowering Haste passive legacy key to G to avoid stomping H (halt).[br]- Captain's Mode now has 5 bans once again.[br]- Added countdown when unpausing the game.[br]- The spectator graph events now get correctly cleared when rewinding in a demo.[br]- The tooltip for Doom now correctly updates when Doombringer has a Scepter.[br]- Inventory keys are now hidden while spectating.[br]- The combat log now works while spectating and in replays.[br]- Fixed a bug where the minimap was unclickable after spectating a game in player perspective mode.[br][br]VISUALS[br]- Dragon Knight plays a range-enabled effect when Dragon Tail is cast while in dragon form.[br]- Lifestealer now has his own variation on the lifesteal effect rather than using the generic one.[br]- Updated Lifestealer's Open Wounds and Infest effects for clarity.[br]- Updated Bloodseeker's Rupture effect (added blood trail so it's more obvious).[br]- Added Team Only Marker for Kunkka's Ship[br]- Fix to unit rings sometimes getting offset from the unit at low framerate/high replay playback speeds[br]- Perf and visual tweaks to Alchemist's Acid Spray[br]- Made Pudge's hook conform to terrain for more accurate visual read[br]- Tinker Rockets now visually show duds when no enemy units are available[br]- Fixed buildings visually popping back to earlier state when being damaged repeatedly.[br]- Optimized tree destruction effects and fixed crash in certain situations when many were destroyed simultaneously[br]- Fixed Split Earth drawing in FoW in some situtaions (Roshan)[br][br]AUDIO[br]- Updated Rupture effect.[br]- Announcer now says "Single Draft" when starting single draft mode.[br]- First Blood lines now play mapwide.[br]-Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.[br][br]BOTS[br]- Bot difficulty now defaults to Normal.[br]- Re-added ability for bots to team-roam-and-gank enemy heroes during the latter part of games.[br]- dota_bot_dump_state can now be run in non-cheat-enabled games.[br]- Fixed cases where Juggernaut would use Blade Fury and Razor would use Plasma Field when there weren't enough creeps nearby.[br]- Added Passive bot difficulty level, in which they won't do anything but lane.[br]- Loosened the time-to-arrive constraints for deciding to defending a lane (should improve base defense). [br][br]Дальше... (http://store.steampowered.com/news/7489/)