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Просмотр полной версии : Dota 2 Update - March 15, 2012


steam_news
16.03.2012, 11:22
GAMEPLAY[br]- Added Shadow Demon![br]- Updated Dota 2 to 6.74 parity (Tournament mode will be updated to this next week)[br]- Fixed Dust of Appearance not affecting magic immune heroes.[br]- Added support for Shared Unit Control.[br]- Added support for Disable Help.[br]- Fixed illusion kill crediting.[br]- Bane: Fixed Nightmare being able to affect magic immune units.[br]- Bounty Hunter: Fixed Jinada proccing on friendly units and towers.[br]- Broodmother: Fixed Insatiable Hunger not being purgable.[br]- Broodmother: Fixed Incapacitating Bite missing a little bit of bonus damage (2/4/6/8)[br]- Pudge: Fixed being unable to hook Nightmared targets.[br]- Silencer: Fixed not gaining int with Last Word when a hero dies to Tornado.[br]- Warlock: Fixed being unable to force staff your Golem.[br]- Fixed Dark Troll Warlord's ensanre not revealing invisible units that are trapped in it.[br]- Fixed a case where using a courier to "Grab All" from the stash would fail to move all items.[br][br]UI[br]- Added copy + paste support.[br]- Fixed Flying Courier recipe not having a small stock cooldown (to prevent accidental multiple buys)[br]- Item Auras now show buff icon on the carrier (Basilius, Aquila).[br]- Fixed a case where an order to sell an item arrived soon after the item was used in a combine and resulted in the item being sold as well as combined.[br]- Fixed escape not closing in-game chat like it used to. [br]- Matchmaking, Coop and lobbies without bots now get server priority over single player bot lobbies.[br]- Fixed bug with copying text from another app into Dota 2.[br]- Fixed minimap to no longer display explored/unexplored.[br][br]AUDIO[br]- Fixed various sounds ignoring FoW.[br]- Fixed sound not muting when Dota 2 loses focus.[br][br]VISUALS[br]- Adjusted Venomancer injured animation.[br]- Added gold on treasure chest.[br][br]BOTS[br]- Added a difficulty level setting for coop bot matchmaking[br]- Made bots increasingly bad at last-hitting as you lower difficulty level.[br]- Fixed bug where bots wouldn't command non-illusion minions (ie. Necro guys).[br]- Bots that take damage from a nearby invisible hero (Radiance, Ion Shell) will now detect the hero as being nearby.[br]- Bots now have a moderate aversion to Radiance damage.[br]- Bots will now pick up Aegis/Cheese/Rapier even if human allies are nearby, after 3 seconds of the human not picking it up.[br]- Significantly increased the avoidance of the enemy fountain, should help to prevent fountain-diving.[br]- On Easy, bots won't focus on breaking channels with stuns.[br]- On Easy, bots won't try to dodge projectiles.[br]- On Easy, the bots will never push with more than 3 heroes.[br]- On Medium, the bots will never push with more than 4 heroes.[br]- Bots will no longer try to stun to break Windrunner chanelling Power Shot.[br]- Bots now know to try to avoid EMP, Dark Seer's wall, and Chronosphere.[br]- Added a bit of randomness to the Team Roam group-up location so they don't bunch up as much.[br]- Fixed bug that was causing bots to not consider invulnerable towers as potential TP targets.[br]- Adjusted how we calculate "too dangerous to TP into", so bots should be less suicidal when TPing in to defend.[br]- When bots really would like to defend a tower but are lacking the ability to TP there, we greatly increase the "consider going to the side shop to buy a TP" distance.[br]- Fixed bug where bots would path to the wrong location when farming a neutral camp. [br][br]Дальше... (http://store.steampowered.com/news/7537/)