steam_news
19.03.2012, 22:07
Added Bounty Hunter Faction[br]- 10 new advanced and highly tunable Bounty Hunter ship hulls. [br]- Player can also obtain new bounty hunter ships[br]- Global Bounty/Respect system[br]- Bounty Hunter Starbases (Strongholds)[br]- Hire Bounty Hunters as ambient helpers[br]- Hire Bounty Hunters to clear warp gates[br]- Hire Bounty Hunters to clear infections (Chapter 4)[br]- Bounty Hunters can insert themselves into any mission within their borders.[br]- Extortion demands on leaving their systems[br]- Additional Chapter 4 BH protection/resistance strategic element. [br]- Achievement for destroying a Chapter 4 bounty hunter stronghold.[br]- Bounty Hunter audio chatter [br] [br]Added Arena[br]- Arena accessible through Bounty Hunter Strongholds [br]- 150 Challenges Total[br] - 10 ladders[br] - 5 tiers per ladder[br] - 3 difficulties per Tier[br]- Specialist reward for beating a ladder on each difficulty level.[br]- Achievement for winning all arena events [br] [br]Added AlienFX™ Support (Requires AlienFX™ lighting hardware and DLLs)[br]- Lighting Modes (per light):[br] - Nebula Color (default)[br] - Ship Status [br] - Capacitor Capacity[br] - Hull Integrity[br] - Shield Integrity[br] - Custom Coloring [br] [br]Changes:[br]- Projectile 20% weaker vs. Shields.[br]- Projectiles 12.5% weaker vs. Armor[br]- Projectiles 33% weaker vs. Hull[br]- Explosives 12.5% stronger vs. Armor[br]- Explosives 20% stronger vs. Hull[br]- Energy 10% stronger vs. Hull[br]- Specialist drop chance 150% higher[br]- All hulls have 100% more health[br]- Mass Bomb secondary explosions 20% sooner[br]- Individual Star system tech level spending rebalanced to prevent grind[br]- Reworked tech tree to be deterministic and evenly distributed[br]- 50% more research blue prints distributed on game start[br]- Energy Burst Cannon damage lowered 25%[br]- Zombie critter damage 33% lower[br]- Zombie critter max population 33% lower[br]- Point defense damage increased 50%[br]- No faction relation changes on mothership assaults[br]- Weapon boosters 20% less effective[br]- Huge core mining beam available on any huge beam mount[br]- Torpedoes do 20% less damage[br]- Torpedoes have 50% less health[br]- Early story flow distributed better to prevent long system jumping grinds[br]- Double mount turret from 3 to 2 blueprints[br]- Fusion Beams 30% longer range[br]- Mass driver damage lowered 33%[br]- 4 Black boxes per huge hull from 6 (to combat Bounty Hunters better)[br]- If frame rate dips, effects are less likely to play.[br]- Gravity missiles from rare to uncommon[br]- Huge ship AI upgrade. Much better at attacking stations and kiting.[br]- High capacity reactor given better charge rate, only 5% less than basic.[br]- Double turrets from rare to uncommon[br] [br]Fixes: [br]- Large goon pod pickups at mothership and beacon now report 10 goons instead of 1[br]- Round off error with Slaver bonuses.[br]- Optimization pass to many systems. [br]- Save game CRC checker to prevent corruption [br] [br] Дальше... (http://store.steampowered.com/news/7559/)