steam_news
22.03.2012, 01:00
r20241b[br]------[br][br]** Changes will likely break old save games. **[br][br]Critical Fixes:[br]+ All known crashes related to fleet lists and drag-drop have been fixed.[br]+ Fixed a diplomacy point generation crash.[br]+ Fixed a crash related to improper battle rider cleanup after combat.[br]+ Fixed issues where weapon banks were being misidentified. These[br]changes will break some existing games.[br]+ Fixed a pirate encounter related crash and lockup.[br]+ Fixed a crash related to adding ships to a fleet.[br][br]Other Fixes:[br]+ AI players now have personal preferences when researching.[br]+ Rider placement in Rider Manager screen fixed.[br]+ Fixed a bug where new admirals were being assigned to fleets in deep space.[br]+ Salvage odds now take correct ships and races into account.[br]+ Volume slider now affects GUI sounds as well.[br]+ Fixed issue that was having impact on screen transition times.[br]+ Recent combat effects no longer show up on systems outside sensor range.[br]+ Save games now recall initial encounter and GM settings.[br]+ Increased morale penalty associated with raising taxes.[br]+ Fixed an issue where civilian populations were not resuming growth[br]after recent combat.[br]+ Cancelled missions now return fleets immediately if possible.[br]+ Fixed issues related to constructing mining stations.[br]+ Added support missions.[br]+ Fixed a number of minor visual glitches in UI appearance.[br]+ Hardened Structures now behave correctly.[br]+ Fixed an issue where battle riders were not assignable in the battle[br]rider manager.[br]+ Fixed incorrect production cost display for prototyped designs.[br]+ Fleets outside of sensor range can no longer be selected.[br]+ Added missing animations to Zuul Immersion content. This was[br]preventing certain weapons from functioning.[br]+ All budget pie charts are now buttons that transition to the Empire Summary.[br]+ Fixed the loophole allowing feasibility studies to be skipped.[br]+ Icons are now clearly visible for deployed gates on the star map.[br]+ Fixed all known instances of Human AI players slow-boating fleets.[br]+ Encounters tuned.[br]+ Kalvenic Torpedos tweaked.[br]+ Intertial Cannon (standard and heavy) added. Each shot will slow[br]down target properly.[br][br]Additions and Changes[br]+ Interception missions are now available.[br]+ New drone and assault shuttle designs are now selectable on carriers.[br]+ Grav Cannon added.[br]+ Tar Baby COL added.[br]+ Cry Baby COL added.[br]+ Thud Missile added.[br]+ Leech Rounds added.[br]+ Improvements to VN encounters made.[br][br]Known Issues:[br]- Fixes to game data will likely break existing save games.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7582/)