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Просмотр полной версии : Dota 2 Test Build Update - March 27, 2012


steam_news
28.03.2012, 06:07
GAMEPLAY[br]- Added Lone Druid![br]- Fixed small bug in the timing of sequential attacks.[br]- Lifestealer: Fixed being unable to Infest Mud Golems.[br]- Weaver: Fixed Time Lapse interaction with Aegis.[br]- Ancient Apparition: Fixed a bug where Ice Blast could get stuck on the map.[br]- Enabled Lycan in Captain's Mode[br][br]UI[br]- The top bar game timer no longer is reset when a game ends.[br]- Heroes in top bar now draw grayscale when dead.[br]- The buyback cooldown time now appears in the gold tooltip.[br]- The buyback cooldown now appears in the form minutes:seconds.[br][br]VISUALS[br]- Added a buff/debuff effect for Razor's Static Link.[br]- Added effect for fountain heal. [br]- Fixed heroes drawing parts of their models in portraits when sheeped, hexxed, etc.[br]- Updated the effects for Shadow Demon's Shadow Poison.[br]- Decreased darkness of fogged areas[br][br]BOTS[br]- Fixed bots being too aggressive about destroying enemy items.[br]- Fixed bug where bots would pick up items like Rapier or Aegis without giving humans a chance at them.[br]- After all humans have picked heroes, the remaining bots will now immediately pick their heroes.[br]- Fixed bug where bots would try to farm the same neutral camp that a human was farming.[br]- Added support for bots buying and placing Observer Wards:[br] . The more of a support a hero is, the more likely they are to buy wards.[br] . If they have a human teammate, they will not purchase enough wards to fully deplete the store.[br] . They will ward the runes, their jungle, and sometimes the enemy jungle (depending on how pushed the lanes are).[br] . They won't go to locations to place wards if they think it's too dangerous.[br]- Fixed bug that would sometimes prevent bots from defending their top/bottom lanes when the tier 3 towers/racks are gone.[br]- Fixed bug where if the incoming threat was small, no one would ever be a selected to defend (typically resulting in no defensive response to creeps). [br][br]Дальше... (http://store.steampowered.com/news/7652/)