steam_news
06.04.2012, 07:16
r20461c[br]------[br][br]Critical fixes:[br]+ Fixed a new first-turn networked multiplayer crash.[br]+ Fixed a crash related to the Xavier module.[br]+ Fixed the issue that was causing Hiver gates not to function until[br]the game was reloaded.[br]+ Temporarily removed localization files causing crash on start-up for[br]German and Russian players.[br][br]Other fixes:[br]+ Fixed an issue where non-standard fleets could get into combat rounds.[br]+ Fixed an issue where module repair points were not being factored in[br]to the total.[br]+ Build orders are now cleaned up with a player's colonies are lost.[br]+ Espionage panel in the diplomacy screen now lists pending intel[br]operations for the turn.[br]+ Hiver gate icons now appear when gate ships are deployed.[br]+ Fixed new placeholder UI elements in the design screen.[br]+ Some weapon-related framerate optimization made in combat.[br]+ Fixed an issue where colony IO was not being redistributed when[br]either terraforming or infrastructure were maxed.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br][br]Дальше... (http://store.steampowered.com/news/7705/)