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Просмотр полной версии : Dota 2 Update - April 12, 2012


steam_news
13.04.2012, 08:30
GAMEPLAY[br]- Enabled Random Draft mode![br]- Enabled Lone Druid in Captain's Mode.[br]- Ancient Apparition: Fixed Ice Blast impact damage not hurting illusions.[br]- Ancient Apparition: Fixed Chilling Touch affecting Spirit Bear and Warlock's Golem.[br]- Axe: Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter.[br]- Bane: Fixed Nightmare putting Juggernaut to sleep while Omnislashing.[br]- Bane: Fixed Fiend's Grip doing one tick less damage than it should have.[br]- Batrider: Fixed Firefly destroying trees in a bigger aoe than intended.[br]- Batrider: Fixed Flamebreak hitting magic immune units (6.74b change).[br]- Bloodseeker: Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc.[br]- Faceless Void: Fixed Chronosphere not freezing invulnerable towers.[br]- Juggernaut: Fixed Omnislash considering ancients as valid targets.[br]- Juggernaut: Fixed Omnislash ending prematurely if a target becomes invulnerable.[br]- Lifestealer: Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though)[br]- Lifestealer: Fixed Infest not removing buffs before jumping in.[br]- Lifestealer: Fixed Feast bonus damage type allowing it to critical strike.[br]- Lion: Fixed Mana Drain missing its last 1/4 tick.[br]- Lone Druid: Fixed Entangle not affecting magic immune units.[br]- Lone Druid: Fixed Entangle not interrupting channeling spells.[br]- Mirana: Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc).[br]- Morphling: Fixed Replicate being castable on Spirit Bear and Warlock Golem.[br]- Outworld Destroyer: Fixed Sanity's Eclipse mana drain logic.[br]- Puck: Fixed Ethereal Jaunt not dodging projectiles properly.[br]- Pudge: Reduced the delay before being able to issue orders after Meat Hook.[br]- Razor: Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead).[br]- Razor: Fixed Plasma Field not giving aoe vision following Razor.[br]- Slardar: Fixed Slithereen Crush affecting couriers.[br]- Silencer: Fixed Global Silences affecting couriers abilities.[br]- Spectre: Fixed permanently losing the ability to block creeps after the first Spectral Dagger use.[br]- Spirit Breaker: Fixed being unable to target magic immune units with Netherstrike.[br]- Sven: Fixed Great Cleave working on denies.[br]- Tinker: Fixed March of the Machines spawn per second from 30 to 24.[br]- Tinker: Fixed March of the Machines movement speed from 500 to 400.[br]- Tinker: Fixed Heat Seeking Missle hitting Spirit Bear and Warlock's Golem.[br]- Tinker: Fixed March of the Machines killing couriers.[br]- Tiny: Fixed Aghanim tree doing too much damage to buildings.[br]- Tiny: Fixed Aghanim tree cleaving when attacking buildings.[br]- Vengeful Spirit: Fixed Vengeful Spirit's Wave of Terror affecting couriers.[br]- Viper: Fixed Viper Strike being an instant effect instead of a dodgeable projectile.[br]- Weaver: Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb.[br]- Weaver: Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all.[br]- Windrunner: Fixed being able to Shackleshot onto Ancients/Roshan.[br]- Fixed units/wards being unable to attack animation cancel if they are unable to move.[br]- Fixed abilities going into cooldown if the target dies while paying manacost (ie. from Nether Ward).[br]- Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem.[br]- Fixed cleave damage not waking up Nightmared units.[br]- Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings.[br]- Fixed Armlet lifedraining on Illusions.[br]- Fixed DisableHelp not working for Chen's Persuasion.[br]- Fixed Roshan not disabling Blink Dagger.[br]- Fixed Tranquil Boots going into a short cooldown whenever you took damage.[br]- Reordered Mekansm recipe list to have Headdress first.[br]- Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear.[br]- Fixed Vampiric Aura showing buff on things it does not affect.[br]- Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled.[br]- Fixed Double Damage rune not granting a fake buff to nearby illusions.[br]- Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts[br]- Fixed being unable to purge an offensive Decrepify[br]- Fixed Ethereal Blade interaction with Spirit Bear.[br]- Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout.[br][br]UI[br]- Illusions now fake display the same crit overhead values as the real hero.[br]- A global message is now displayed when you random a hero.[br]- There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidently unpausing.[br]- Fixed being unable to Glyph while disabled.[br]- Fixed printing the wrong kill message when an illusion kills a tower[br]- Fixed spectator FOW keys broken.[br]- Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet.[br]- Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero.[br]- While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens.[br]- Fixed team-only chat in games created via private lobbies.[br][br]VISUALS[br]- Updated Nevermore's animations.[br]- Updated Shadow Demon's Shadow Poison projectile effect.[br]- Updated Faceless Void's Backtrack effect.[br][br]BOTS[br]- Bots will no longer attempt to use a Tango when being attacked or when defending an ally.[br]- Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished.[br]- Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't.[br]- Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold.[br]- Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches.[br]- Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes.[br]- Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero.[br]- Bots will now wait to activate until all hero picking is completed.[br]- Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game.[br]- Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them.[br]- Added generic attack desire bonus to any enemy hero that is currently stunned. [br][br]Дальше... (http://store.steampowered.com/news/7733/)