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Просмотр полной версии : Sword of the Stars II: Lords of Winter Update Released


steam_news
13.04.2012, 12:33
r20587b[br]------[br][br]Critical Fixes:[br]+ Fixed a known defense manager fleet list crash.[br]+ Fixed an end of combat crash related to combat involving neutral factions.[br]+ Made numerous sound system changes to help with frame rate issues.[br]+ Fixed a crash related to queued station modules.[br]+ Fixed a minefield related crash in combat.[br]+ Fixed a crash in the design screen related to selecting and submitting defense platforms.[br]+ Fixed a combat retreat crash.[br]+ Fixed a crash related to entering and exiting the empire manager.[br]+ Fixed known memory leaks in transitions to and from the star map.[br]+ Fixed a silent multiplayer crash related to random encounters.[br]+ Fixed a crash that could occur when opening the build screen.[br]+ Fixed a multiplayer hang that could occur versus lone gate ships.[br][br]Other Fixes:[br]+ Reduced ship spark effect density to help with frame rate issues.[br]+ Fixed an issue preventing the Repair All function from working.[br]+ Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.[br]+ It is no longer possible to cancel return missions for retreating fleets.[br]+ Fixed the issue where colonies were firing at targets outside of sensor range.[br]+ Fixed the issue where planets would mysteriously disappear from the list of colonization options.[br]+ Fixed an multiple combat round issue where the game would try to select eliminated fleets.[br]+ Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.[br]+ Fixed known issues of missiles spinning in space.[br]+ Fixed a bug that was causing prototyped ships to become too cheap.[br]+ Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.[br]+ Addressed issues that were causing the AI to declare war too frequently.[br]+ Fixed the missing news event notifying players of war declarations against them.[br]+ Fixed an issue where colonies were not correctly reporting when they were developed.[br]+ Fixed an issue that was preventing Hivers from upgrading gate stations fully.[br][br]Other Changes:[br]+ Build and design screens now show design attributes.[br]+ Made some improvements to the mine field placement flow in the defense manager.[br]+ Tracking weapons can now target the dish on a command monitor. [br]+ Fleets involved in multiple rounds of combat will lose additional endurance.[br]+ Non-Zuul factions are now attacked by pirates.[br]+ Developing colonies no longer support fleets.[br]+ Improved the research and feasibility study complete dialogs.[br]+ Variety of tweaks and corrections to ship turrets for all factions.[br][br]http://storefront.steampowered.com/v/gfx/apps/42990/capsule_231x87.jpg (http://store.steampowered.com/app/42990/) [br] [br] Дальше... (http://store.steampowered.com/news/7734/)