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Просмотр полной версии : Sins of a Solar Empire: Rebellion Beta Update Released


steam_news
18.04.2012, 10:37
Today Stardock Entertainment and Ironclad Games are pleased to release the first update for Beta 2 of Sins of a Solar Empire: Rebellion to testers via the Steam client. [br]NOTE: THIS UPDATE IS NOT SAVE GAME OR REPLAY COMPATIBLE WITH PRIOR VERSIONS.[br]Here's the list of the latest changes:[br] [br][Graphics][br]• Added full quality intro video.[br]• Fixed bug with Fracture ability particle effects so they will now display on all affected ships.[br]• Fixed null pointer crash with the shadow system.[br]• Fixed bug that caused ships to disappear.[br] [br][ Gameplay ][br]• TEC Loyalists[br]o Fixed bug that allowed TEC Loyalists to use Pirate Mercenaries on their Broadcast Center.[br]• Advent Loyalists[br]o Increased Acclimation of Will to two research levels; per level increase changed from 0.10 to 0.25.[br]o Assimilated Populace moved to Diplomacy tree; reduced from Tier 5 to 3; requires sufficient labs to function.[br]o Confluence of the Unity per level value increased from 0.10 to 0.25.[br]o Coward's Submission moved to Defense tree; reduced from Tier 6 to 4; pre-requisite tech removed.[br]o Global Unity reduced from Tier 5 to 4; added additional research level; pre-requisite tech removed; and now requites sufficient labs to function.[br]o Planet for a Planet Tier increased from 2 to 3.[br]o Fixed bug with Suppression Aura that would let it persist on ships captured with Subjugation.[br]o Global Unity should now affect newly colonized worlds. Culture caches are updated again upon colonization.[br]o Updated Coronata Titan's ultimate ability, Repossession, to not work against Capital Planets or the Artifact planet (i.e., Occupation Victory).[br]• Advent Rebels[br]o Cleanse and Renew moved to Military tree; Tier increased from 4 to 5.[br]o Expulsion moved to Defense Tree; Tier reduced from 5 to 4.[br]o Mass Communion per level increased changed from 25% to 40%.[br]o Protection of the Unity moved to Defense tree; Tier changed from 7 to 1; updated to 3 levels at 33% each; now requires sufficient labs to function.[br]o Reanimation Tier reduced from 4 to 2; now requires sufficient labs to function.[br]o Return of the Fallen Tier reduced from 4 to 1; now requires sufficient labs to function.[br]o Fixed bug with Reanimation that prevented it from cloning destroyed enemy ships.[br]o Fixed bug with Return of the Fallen that prevented it from resurrecting destroyed ships.[br]o Updated Chastic Burst to affect Starbases.[br]o Updated Wail of the Sacrificed to affect Starbases.[br]• General[br]o Multiplayer[br] Added method to add/remove Friends by SteamID and sync to ICO.[br] Fixed double friend message bug on ICO.[br] Fixed crash in Steam game invites.[br] Passwords will now work for joining password protected games on ICO via Steam.[br]o Added missing game win strings.[br]o Updated save system to save out fleet cohesion settings.[br]o Updated Titan weapon damage type vs armor values. Should prevent Titans from prioritizing strikecraft.[br]o Fixed incorrect Advent tech tree names.[br]o Fixed null pointer crash with the shadow system.[br]o Updated Starbase Destabilization InfoCard to more accurately display its effects.[br]o Flagships should now correctly bomb enemy planets when there are no other threats present.[br]o Fixed crash bug related to missions for the Pirate player.[br]o Updated other instances of Antimatter Recharger to Temple of Renewal in strings file.[br]o Increased warning threshold on when a planet will flip from culture.[br]o Fixed crash related to space mines - this was a big cause of random mid-game crashes.[br]o Added several constraints to corvette passives so they won't affect non-viable targets.[br]o Fixed bug that caused ships to spin in place.[br]o Fixed bug that would prevent ships from Phase Jumping.[br][br][ Interface ][br]• Tweaked some positions in the race select dialog.[br]• Moved tutorial text and OK button up slightly so they don't overlap notification messages.[br] [br][ AI ][br]• AI players should be a bit better about when/who they offer missions to.[br]• Updated aiUseTime on Perseverance to Anytime.[br][ Sound & Music ][br]• Normalized all new sound effects.[br]• Fixed bug that caused the GameWin event to play continuously if you pressed Keep Playing after a win.[br]• Fixed incorrect allied game win voiceover.[br]• Added new sound effect for Wail of the Sacrificed.[br][br]http://storefront.steampowered.com/v/gfx/apps/204880/capsule_231x87.jpg (http://store.steampowered.com/app/204880/) [br][br]Дальше... (http://store.steampowered.com/news/7761/)