steam_news
19.04.2012, 05:59
New Contacts - TipToe and Devil Dog![br] ⢠ Criminals get to meet TipToe, Tyron Sennets long lost daughter. Shes employed by[br]     the Blood Roses but runs with her own brood of elite sociopaths. She can be found[br]     hanging out on top of the APD car park in Financial.[br] ⢠ Enforcers join ranks with Devil Dog, an ex-sniper who was honourably discharged[br]     from the Marines on medical grounds. He now works for the Prentiss Tigers and can[br]     be found on the roof of the abandoned Munsons Screw & Bolt factory in Financial.[br] ⢠ Both contacts add 20 levels of progression each and hand out the latest[br]     experimental gadgets and gear to all those who can earn it.[br] ⢠ NOTE: You must be Rank 195 to unlock these top contacts.[br][br]New Mods and Progression Rewards![br] ⢠ Players who get referred to TipToe and Devil Dog can look forward to the following[br]     rewards![br] ⢠ Radar Jammer[br]   -   An activatable character mod that will block your opponents radar with your[br]        deployed graffiti. Warning: The jamming signal will make you visible on the radars[br]        of enemy players outside the jamming range - however it wont block your[br]        teammates, so working together is key to taking down a confused enemy.[br] ⢠ Valzipram Tablets[br]   -   This experimental military drug is a character mod that has found its way to San[br]        Paro. This muscle relaxant pill will increase your resistance to speeding traffic.[br] ⢠ Horizontal Muzzle Brake[br]   -   This weapon mod is a recoil compensator that takes gases produced by the[br]        weapon and directs them sideways, reducing horizontal recoil at the expense of[br]        vertical recoil.[br] ⢠ Mobility Sling[br]   -   This weapon mod is a Joker manufactured sling designed to act as a stability aid[br]        while moving. This allows the user to walk or run faster while in marksmanship[br]        mode, though the complex attachment system does slightly increase weapon[br]        draw time.[br] ⢠ Tagger[br]   -   This weapon mod attaches RFID Tags to fired rounds, effectively highlighting them[br]        on the Heads Up Displays (HUD) of you and your team. An ideal mod for snipers as[br]        it helps them designate a badly wounded target. [br] ⢠ Brick[br]   -   Activate this vehicle mod to jam the accelerator pedal with a brick and send your[br]        vehicle careering forward  with or without you.[br] ⢠ Inventory Space Increases[br]   -   With these inventory space increase unlocks you can now add more vehicles,[br]        clothing, weapons and more to your Locker![br] ⢠ Skinned Weapons, Vehicles and Clothing[br]   -   Players who can earn the full trust of TipToe and Devil Dog will be rewarded with[br]        a unique weapon and vehicle as well as iconic clothing in the style of the contacts[br]        themselves![br][br]New Feature - Fight Club Challenges![br] ⢠ We've introduced weekly 3-tier challenge events for players to complete and[br]     compete for in the Fight Club Districts. Play well and receive top rewards![br] ⢠ Complete objectives, deal damage, earn cash, kill enemies and lots more, depending[br]     on the challenge in the district.[br] ⢠ Check your progress using the challenge HUD information box, or see more[br]     information and your leaderboard position by pressing F6, which brings up[br]     the dedicated Challenge interface.[br] ⢠ Rewards range from cold hard cash right up to new and unique weapons, leasable[br]     from contacts in the usual way.[br][br]New Fight Club Mission Type![br] ⢠ Scavenger - A new mission type where players grab and capture items to hold in[br]     their checkpoints. The more items you hold the faster you can win the mission  be[br]     careful though, the enemy can take them back at any time.[br][br]Combat, Mission and Weapon Changes![br] ⢠ Marksmanship and sprinting mobility improvements[br]   -   Marksmanship and sprinting movement speed is now determined by the weight and[br]        encumbrance of a weapon. This means that you can technically sprint with every[br]        weapon, but how fast you move will be determined by the weight and bulkiness of[br]        your weapon. Players using small and light weapons will also notice an increase in[br]        movement speed while in marksmanship mode.[br] ⢠ Light Frag Grenades[br]   -   Players who earn the respect of TipToe or Devil Dog will be rewarded with this[br]        new grenade type. Players can carry 3 light frag grenades at one time, and the[br]        damage caused by each grenade is somewhere between that of a percussion[br]        grenade and a normal frag grenade.[br] ⢠ Checkpoint Volumes Tweaked[br]   -   Updated those pesky drop-off volumes so that they are much lower, and while[br]        bright at a distance they become less so close up, while not being exploitable as[br]        hiding places.[br][br]Environment Changes![br] ⢠ Financial - Alexandria Park and Display[br]   -   Remodelled parking complex in the Financial district that now gives players access[br]        to its top floor and roof. Be warned though, this is TipToes haunt, so you should[br]        only visit it if you have business with her  otherwise you might find yourself walking[br]        her plank...[br] ⢠ Financial - New Cross Skate Park[br]   -   Rebuilt and re-envisioned, the skate park is now an exciting prospect for all you[br]        budding stunt car drivers - just be careful how you treat it while the owner is away...[br] ⢠ Financial - Club Gaijin[br]   -   Now has a rear access to the upper floor, making assaulting this position much[br]        easier than before. There is also a recreational area out back so you can hang out[br]        after popping some grenades in the door...[br] ⢠ Financial - Praetorian Offices (Justin Teng)[br]   -   A new stairwell has been installed in the rear of the building allowing access to the[br]        upper section of the building, making this popular camping ground far harder[br]        to hold.[br] ⢠ Financial - St Medina's Incinerator (opposite Wilson LeBoyce)[br]   -   A rear access corridor to the roof has been added to give a new route for attackers,[br]        and the rear courtyard now houses overflow waste waiting to be incinerated.[br] ⢠ Financial - SPPD Offices (Violet Prentiss, Ty Durrant and Grissom)[br]   -   The interior decorator has been in and given these offices a fresh lick of paint and[br]        installed some new lighting fixtures.[br] ⢠ Waterfront - The Villanueva[br]   -   The luxurious sea front property has had some work done to its upper balcony,[br]        allowing Michael Simeone to relax in style - though hes thinking of hiring some[br]        security to keep the riffraff out...[br] ⢠ Waterfront - Rimbaud Cocktails[br]   -   A Cocktail bar "Re-Birthed" and reopened in the down town area of the Waterfront[br]        district, just across from the Tsunami Casino. An exclusive bar, its popularity among[br]        the wealthier of San Paro inhabitants has blessed it with a 24 hour alcohol licence.[br]        The cocktail menu is in mixed Mandarin and Renaissance Italian and the house[br]        absinthe is apparently the best in the city.  [br] ⢠ Waterfront - The Prentiss Boxing Club[br]   -   The Prentiss boxing club is a popular place to train in the noble art and maybe[br]        learn a few more unorthodox methods of combat. A popular hangout for Prentiss[br]        Tigers both old and new, the gym itself is not currently open to the public but its[br]        break area and upper balcony are, offering a strongly defensible location to set[br]        up in.[br] ⢠ The Beacon[br]   -   The construction of The Beacon continues moving forward - the site has recently[br]        had some new scaffolding installed, making it easier to ascend to the roof from the[br]        front of the building. General work has been on going, so you will find various[br]        tweaks and changes to this decadent high rise building. Some blank billboards, that[br]        are just asking to be tagged, have also been installed at the entrance to the[br]        construction offices.[br] ⢠ Baylan Shipping[br]   -   A shipment of new crates was recently "commandeered" by the factions and[br]        relocated (with some planks they also "borrowed") to give them new routes to[br]        navigate the Baylan container yard. The Criminal faction have also set up a new,[br]        better fortified, base at the feet of the crane. The billboards by the Enforcer's base[br]        are now free for anyone looking to throw up some of their tags.[br][br]Modification Changes![br] ⢠ All Kevlar Mods now have their acceleration penalties removed, and their effects[br]     now are:[br]   -   Kevlar 1 - 10% increase in health, 15% sprint speed reduction.[br]   -   Kevlar 2 - 20% increase in health, 15% run speed reduction and 20% sprint speed[br]        reduction.[br]   -   Kevlar 3 - 30% increase in health, 20% run speed reduction and 30% sprint speed[br]        reduction.[br][br]Audio Changes![br] ⢠ The gas station around the city now play the appropriate audio while you are near[br]     them - so you can listen to the friendly announcements and soothing music while[br]     they buff the bullet holes out of your bonnet.[br] ⢠ You have mail! A new sound has been added for announcing when the player[br]     receives a new in-game mail.[br] ⢠ Vehicle door audio - the car door opening sound has been tweaked to better match[br]     the timing of the animation.[br] ⢠ Overall vehicle audio has been remixed to better match the volume of the[br]     environment in general.[br] ⢠ Various parts of all districts have had their environmental audio vastly improved.[br] ⢠ Weapon Sounds - the following weapons have had their firing sounds updated:[br]   -   Colby RSA[br]   -   Agrotech DMR-AV[br]   -   Joker SR15[br]   -   Joker CR5[br]   -   Colby PMG 28[br][br]Threat Level Remap![br] ⢠ Now that the threat levels have stabilised across the playerbase, we are remapping [br]     some of the threat values to new threat levels. This means that some players may[br]     see their threat shift, but all this helps us spread out the different skill levels more[br]     evenly to improve matchmaking in the game.[br]     [br]Vehicle Changes![br] ⢠ Espacio: [br]   -   Overall this vehicle is slightly more fast and manoeuvrable, with an increased[br]        clearance, and no longer pulls to the right.[br]   -   Adjusted suspension travel on all wheels from 15cms to 21cms. This ensures full[br]        grip for all wheels on the road, so vehicle doesn't veer right when accelerating.[br]   -   Raised suspension from 12cm to 18cm (necessary due to suspension travel[br]        change)[br]   -   Slightly improved Torque at 500rpm for improved acceleration from stationary.[br]   -   Reduced suspension damping and increased stiffness to reduce flexibility of[br]        now increased suspension.[br]   -   Reduced amount of engine torque applied to the chassis.[br]   -   Increased engine braking factor.[br]   -   Increased reverse throttle[br]   -   Increased steering angles at all speeds.[br]   -   Adjusted centre of mass to be lower and nearer the front (makes sense for a[br]        front-heavy vehicle)[br]   -   Slightly improved maximum speed.[br] ⢠ Vaquero:[br]   -   Overall this is now a much tighter car, and more comparable to the Mikro. It does[br]        however keep some of its bounciness and character, but doesn't lose wheel[br]        contact with the road when turning and is a lot more restrained.[br]   -   Camera can move nearer the vehicle now.[br]   -   Vehicle profile slightly lowered by increasing axle height for all wheels.[br]   -   Suspension travel distance near halved from 60cms to 35cms.[br]   -   Suspension travel speed increased so it will react and adjust suspension faster[br]        (50cms-1 to 75cms-1)[br]   -   Rear lateral grip with handbrake very slightly increased to make the rear wheels[br]        slightly more grippy when moving them horizontally.[br]   -   Enabled the Limited Slip Differential at 50% to ensure stable power to all wheels[br]        regardless of which are touching the ground.[br]   -   Increased suspension damping and stiffness. This provides fairly dynamic but[br]        tough suspension.[br]   -   Slightly reduced amount of engine torque applied to chassis, to stop the wheels[br]        lifting off the ground under simple acceleration in most circumstances.[br]   -   Improved steering angles at all speeds. This is now slightly more manoeuvrable[br]        than the Mikro on paper (though its raised profile means it can't react faster).[br]   -   Adjusted centre of mass downwards slightly to make sure it still always lands on[br]        its feet.[br][br]Other Changes![br] ⢠ Updated Michael Simeone - a man of his reputation needs to have a certain look...[br] ⢠ Updated one or two existing contacts as well, the new guys in town certainly made[br]     an impression![br] ⢠ Fixed an issue where players customisations changes were not being saved due to[br]     an overflow in the character data.[br] ⢠ Fixed characters being able to wear clothing meant for the opposite faction only.[br] ⢠ Fixed an issue where wrong data could be displayed if the player's steam avatar[br]     could not be retrieved.[br] ⢠ Fixed an issue with VSync where user preferences would not actually be applied.[br]     NOTE: VSync is now enabled by default.[br] ⢠ Fixed an exploit where players were placing task items on shelving and then[br]     destroying the box they used to get up there, making them unrecoverable.[br] ⢠ Fixed a local client issue where a weapon would appear to fire faster after shooting[br]     while holding a task item.[br] ⢠ Deleting a weapon will no longer delete the mods equipped on that weapon (if you[br]     own them), too many players were ignoring the warning message and deleting them[br]     anyway. And then complaining. Check your Locker for the mods.[br] ⢠ Numerous fixes to help improve the stability of the client.[br] ⢠ Fixed a number of rare server crashes.[br] ⢠ Fixed an issue that was preventing the districts from being able to be sorted by threat[br]     level on the instances tab.[br] ⢠ "Hide full" option is now working correctly on the instances tab.[br] ⢠ Players are no longer able to prevent a point from being captured by kicking a player[br]     from the mission while they are capturing it.[br] ⢠ Missions will now end in a draw if both sides have an equal amount of items in their[br]     drops. Previously the mission owners would always lose. [br] ⢠ Removed the treasure chest from the pool of large task items due to an animation[br]     issue.[br] ⢠ No longer possible to trigger an infinite Overtime state on stages that have a[br]     contestable bomb target.[br] ⢠ The VIP can now see their in-world icon, so they dont have to spend 30secs (and[br]     valuable lives) trying to work out who the VIP actually is.[br] ⢠ The world space icons used for VIPs and players on Deathmatch stages should now[br]     vanish as soon as a player dies.[br] ⢠ Players will no longer be kicked from a district for being idle if their group is already[br]     on a mission when they join a Fight Club district  they will be added to the mission[br]     instead.[br] ⢠ A palette on the first floor of The Beacon will no longer be left floating in mid-air[br]     when it is destroyed by explosive damage.[br] ⢠ The flag pole and music display point can no longer be destroyed on Baylan[br]     Shipping.[br] ⢠ The vehicle spawner at the back the map on Baylan Shipping has been fixed so it will[br]     no longer catapult longer vehicles like the Moirai forward when they are spawned.[br] ⢠ Criminal players are now told when they go over $1500 open world cash that they will[br]     be witnessable by any Enforcer.[br] ⢠ Leased ARMAS weapons now show the correct expiry time.[br] ⢠ Criminal players are no longer able to climb into the Enforcer base and interact with[br]     La Rocha in the Social District.[br] ⢠ Fixed an issue that was preventing players being given the "Standing level up!"[br]     message.[br][br]New Items Coming to Armas Soon![br] ⢠ Paramilitary Gear - This custom military clothing set for the Criminal faction[br]     consists of: [br]   -   Combat Parka[br]   -   Combat belt[br]   -   Thigh Rig (Left and Right)[br]   -   Chest Rig[br]   -   Riflemen Chest Rig Configuration[br] ⢠ New vehicle kits for the Seiyo Espacio and Nomad Pioneer[br]   -   Recent intel from San Paro suggests that the Criminals are adopting the Pioneer[br]        and the Enforcers are now using the Espacio in some cases, both with their own[br]        unique 'adjustments' of course.[br] ⢠ Also look out for a fan favourite making a return to the Armas store sometime[br]     soon - "Give Thanks" to the powers that be!				 			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