steam_news
19.04.2012, 10:22
Fixed:[br]* Fix being able to trade research back and forth infinitely.[br]* Fix colonizers with weapons never firing at anything.[br]* Fix crash related to buildings being destroyed in OnGlobalDamage events.[br]* Fix crash when planets marked for autocolonization get destroyed.[br]* Batched ship construction orders would not repeat correctly.[br]* Rally points on dry docks would not save.[br]* Fix some inaccuracies in the german translation.[br]* Fix engines never activating when boarding a disabled ship.[br]* Fix importing blueprints with no automation orders resetting to default automation.[br]* Fix crash related to loading transfer orders.[br]* Fix player-controlled ships in the galaxy not being visible when joining an MP game in progress.[br]* Rennovating the same structure multiple times will now only occur once. (Duplicates will be removed when they are started)[br]* Many simple data types in scripts were calling destructors needlessly.[br]* Many simple data types in scripts were also using reference counting needlessly.[br]* Fixed a crash in treaties.[br]* Possibly fixed mousing over objects that weren't near the cursor.[br]* Fixed star surface animation on newer NVIDIA drivers.[br]* The Automate Research setting was not being saved if there was no queued research.[br]* AIs are smarter about trade-per-second agreements.[br]* Fixed some abusable aspects of the trade-per-second agreements.[br]Balanced:[br]* Repair rates on nano armor are more sensible now.[br]* Reverse inductors and Mind Sappers now use correct level scaling so they aren't uncounterable.[br]Changed:[br]* Planetary shields now block chemical bomb damage to population.[br]* Updated AngelScript to the most recent version.[br]* Shields now wobble less and are less opaque until attacked.[br]* Improved error reporting for missing shader constants.[br]Added:[br]* Added AngelScript JIT compiler! Significantly improves the performance of many aspects of the game, leading to generally improved framerate.[br]* Added two new race portraits courtesy of Hazzard![br]* The Particle Editor and Model Configurator now have customizable backgrounds (see Game Data/EditorBackgrounds.txt), and can return to the main menu and quit from the interface.[br][br]http://storefront.steampowered.com/v/gfx/apps/70900/capsule_231x87.jpg (http://store.steampowered.com/app/70900/) [br][br]Дальше... (http://store.steampowered.com/news/7778/)