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Просмотр полной версии : Counter-Strike: Global Offensive Beta Update Released


steam_news
21.04.2012, 04:33
Gameplay:[br]• Reduced the amount of stepwise variation in the weapon recoil patterns so they are smoother and easier to learn and control. [br]• The recoil jump on the xm1014 has been lowered. [br]• The recoil on the ak47 has been lowered to be more in line with other weapons. [br]• The ak47 recoil pattern has also been adjusted.[br]• The cash reward for defusing bomb has been raised to $3500.[br]• Added multiple T spawn points to Dust2.[br][br][br]UI:[br]• The number of seconds to delay showing the player id when crosshairs are hovered over a player has been increased from 0.1 to 0.5. [br]• Updated the mini-scoreboard for Arms Race to show the weapon for each player. [br]• All of the players who are in the lead now show what weapon they are leading with in the mini-scoreboard.[br]• The “YOU ARE ON TEAM” and old weapon leader messages have been removed.[br]• Added a weapon progression panel in Demolition mode that shows the full array of weapons and your current progress.[br]• Scoreboard will now instantly appear when triggered. [br]• Easier to see who is alive by darkening the dead players.[br]• Updated weapon icons.[br]• Updated AUG small icon. [br]• Updated MAG7 small icon.[br]• Removed suppressor and extended stock from MP7 outline icon.[br]• Added extended stock to MP9 outline icon.[br][br]Maps:[br]• Shoots[br] - Adjusted fog settings.[br] - Adjusted light_environment settings.[br] - Adjusted local contrast settings (turned off blur effect).[br] - Adjusted bloom scale (turned down effect).[br] - Raised light levels.[br] - Adjusted fade distance on bicycle.[br] - Adjusted fade distance on light/glow. [br] - Readjusted some wood textures.[br] - Fixed some mismatched wood textures on steps.[br] - Added missing faces on wood planks.[br] - Adjusted fade distance on poster inside hut.[br] - Adjusted fade distance on rice basket in huts.[br] - Adjusted texture and position of wood railing model.[br] - Added player clips to sniper shack to prevent players from getting stuck.[br][br]• Dust[br] - Added some back faces to the geometry where players could see out of the map.[br] - Fix for an environment light effect that could be seen through a building as well as smoke grenade effect.[br] - Added a cubemap and updated a floor material for a noticeably dark door.[br][br]• Office[br] - Adjusted position of boxes so player can run past easily.[br] - Updated the counter prop objects to be prop_physics_multiplayer, and marked as debris.[br] - Turned off collision on pipes and lamp at Backway stairwell to prevent camping there.[br] - Adjusted light map resolution just inside the stairwell to help it blend better.[br] - Removed garbage models that were causing collision issues.[br] - Added additional light behind CT Spawn so the lighting will look more consistent on the player models.[br] - Removed half submerged pop cans from desk at entrance stairwell.[br] - Made all of the monitors and keyboards physics objects.[br] - Fixed missing trim at the main entrance stairwell ceiling.[br] - Added player clip brushes to windows at Snipers Nest to make jumping through them easier.[br] - Set the objects without physics hulls to non solid.[br] - Adjusted the fade distance on the trash can near the building entrance at the back courtyard, as well as a number of others that were popping into view.[br] - Adjusting local-contrast settings (made less blurry)[br] - Tuned tonemap controller values to be more consistent with other levels.[br][br]• Inferno[br] - Fix for players getting out of the map at T spawn.[br][br]• Safehouse[br] - Fix for being able to jump on fence on edge of map.[br] - Fix for missing faces by bathtub.[br][br]• Italy[br] - Turned down local_contrast setting.[br][br]• Aztec[br] - Updated the helicopter animation.[br] - Fixed a bug with particles not reliably turning off.[br][br]• Bank[br] - Replaced skybox trees models with simple cards.[br] - Disabled CSM on foliage and chain-link fence.[br] - Adjusted fog settings to match more closely to other maps.[br][br]• Nuke[br] - Reduced bloom scale.[br][br]• Sugarcane[br] - Tuned fog and prop fades.[br] - Deleted a vista props outside of player space. [br][br]Дальше... (http://store.steampowered.com/news/7796/)