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Просмотр полной версии : Sins of a Solar Empire: Rebellion Beta Update Released


steam_news
25.04.2012, 01:41
Stardock Entertainment and Ironclad Games are happy to announce the availability of Beta 2b (0.80) for Sins of a Solar Empire: Rebellion today. Now available via the Steam client for all pre-order customers, this update contains a number of bug fixes, performance optimizations and balance adjustments.

Change Log:

[br][B][ Graphics ]



Added correct icon for Mine Control ability.[br]
Updated some UI textures.[br]
Removed name from texture on TEC Corsev battlecruiser.[br]
Increased zoom-in distances for all ships/structures.[br]
Moved out build emitter point on Advent Titan Factory to prevent mesh clipping.[br]
Fixed various mesh point errors on Advent Discord battleship.[br]
[B][ Gameplay ]



Players are now limited to a total of four simultaneous superweapon structures. Based on feedback this amount may be increased, decreased or the weapon effects buffed, etc.[br]
Adjusted AI to allow AI players to make better use of their available Fleet Supply. This is one step in a multi-step process that will be continued in the next update.[br]
Autocast conditions added to most ultimate abilities; allowing the AI to use them.[br]
Replaced Advent refinery drone mesh/texture with trade drone mesh/texture.[br]
Updated game Victory/Loss strings.[br]
Fixed typo in Advent racial description.[br]
Reduced shield regeneration rate on all Envoy cruisers from 2.0 to 1.0.[br]
Artifact Planet players (Occupation Victory) will no longer be placed as random militia on maps.[br]
Replaced TEC Rebel corvettes at Pirate planet with Pirate Rogues.[br]
Fixed bug that allowed temporary or illusion ships to be cloned by abilities or research subjects.[br]
Updated Pirate Raid fleet compositions per level. Raids will now have a broader range of ship types and numbers. The max level raid is now particularly brutal, so you won't want to be the target of that![br]
Pirate Mission costs adjusted for new raid levels (based on average summoned fleet supply). Pirate Missions are now substantially more expensive to account for the greater difficulty.[br]
Reduced Pirate research upgrade costs for all subjects.[br]
Reduced number of research upgrades per raid from 2 to 1.[br]
Increased rate of points gain for Diplomatic Victory and decreased the number of points required to win. This should greatly speed up Diplomatic victories and make them a more viable option.[br]
Increased roll rate of all Titans from 0.65 to 1.65.[br]
[B]TEC Loyalists:

Inspire and Impair (Ankylon Titan ability) updated to include AlliedOrEnemy and NoOwner planet types.[br]
AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.[br]
Loyalist Corvette balance adjustment:[br]

Cost increased from 100/10/5 to 190/20/10.[br]
Fleet Supply increased from 2 to 3.[br]
XP increased from 4 to 8.[br]
Laser damage per bank increased from 30 to 33.[br]
AutoCannon damage per bank increased from 15.5 to 20.[br]
Missile damage per bank decreased from 25.5 to 25.[br]


[B]TEC Rebels:

AntiFighter Frigate balance adjustment: MaxHP reduced from 900 to 765; MaxShields reduced from 450 to 405; DamagePerBank reduced from 17.25 to 14.6625.[br]
Rebel Corvette balance adjustment:[br]

Cost increased from 100/10/5 to 190/20/10.[br]
Fleet Supply increased from 2 to 3.[br]
XP increased from 4 to 8.[br]
Laser damage per bank increased from 30 to 33.[br]
AutoCannon damage per bank increased from 15.5 to 20.[br]
Missile damage per bank decreased from 25.5 to 25.[br]
[br]
Pirate Mercenaries balance adjustments:[br]

Fleet Supply summoned range changed from 45-60 to 75-100.[br]
Weights now favor Pirate Cutthroat, Pirate Corsair, Pirate Rogue, Pirate Reaper, Pirate Pillager.[br]
Cost per use changed from 2500/150/500 to 6000 credits.[br]
[br]

[B]Advent Loyalists:

Subjugating Assault (Coronata Titan ability): Increased Cooldown from 2 to 20 seconds; reduced Weapon Damage modifier penalty from 40%/35%/30%/25% to 25%/20%/15%/10%; Antimatter cost per shot reduced from 6/5/4/3 to 5/4/3/2; removed PointDefenseLaser from ability; autocast defaulted to off while we create a better aiUseTime.[br]
Unity Mass (Coronata Titan ability) target constraint added to prevent it from being used against invulnerable targets.[br]
Assimilated Populace buff increased from 1200 to 5000.[br]
Fixed bug with Global Unity that caused players to gain culture at gravity wells they didn't own.[br]
Adjusted autocast on Repossession ability (Coronata titan) to cast only during planetary bombardment (when no other threats are present).[br]
AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.[br]
Domina Subjugator Perseverance ability no longer needs to face its target.[br]
Domina Subjugator Suppression ability no longer needs to face its target.[br]
Loyalist Corvette balance adjustment:[br]

Cost increased from 100/10/5 to 175/15/15.[br]
Fleet Supply increased from 2 to 3.[br]
XP increased from 4 to 8.[br]
Laser damage per bank increased from 25 to 30.[br]
PDL damage per bank increased from 23 to 25.[br]


[B]Advent Rebels:

AntiFighter Frigate balance adjustment: MaxHP reduced from 650 to 552.5; MaxShields reduced from 620 to 558; DamagePerBank reduced from 22.5 to 19.125.[br]



[br][B][br][ Sound ]



Fixed incorrect sound effect for planet bomb muzzle on Advent Loyalist Titan.[br]
[B][br]

[B][ Misc. ]

[br]

Optimized speed of quitting a game so there shouldn't be nearly as much of a delay on the Stats screen as before. If people still run into long delays, please zip up your autosave that repros this and send it to us at [email protected].[br]
Optimized a variety of systems that are dependent on getting targets in range. This should resolve one of the biggest causes of slowdowns in large games.[br]
Optimized AverageCulturePercFromAllConnections, which was causing major slowdowns, especially in terms of targeting.[br]
Optimized pathfinding within the same orbit body for improved performance.[br]
Optimized threat detection system for performance.[br]
Optimized order system cleanup for performance.[br]
Fixed bug with Logitech G-series keyboard display that allowed players to see unexplored planet information.[br]
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